ds2.4.1/bin/
ds2.4.1/extra/creremote/
ds2.4.1/extra/wolfpaw/
ds2.4.1/lib/cmds/admins/
ds2.4.1/lib/cmds/common/
ds2.4.1/lib/cmds/creators/include/
ds2.4.1/lib/cmds/creators/include/SCCS/
ds2.4.1/lib/daemon/services/
ds2.4.1/lib/doc/
ds2.4.1/lib/doc/efun/all/
ds2.4.1/lib/doc/efun/arrays/
ds2.4.1/lib/doc/efun/buffers/
ds2.4.1/lib/doc/efun/compile/
ds2.4.1/lib/doc/efun/floats/
ds2.4.1/lib/doc/efun/functions/
ds2.4.1/lib/doc/efun/general/
ds2.4.1/lib/doc/efun/mixed/
ds2.4.1/lib/doc/efun/numbers/
ds2.4.1/lib/doc/efun/parsing/
ds2.4.1/lib/doc/faq/
ds2.4.1/lib/doc/hbook/
ds2.4.1/lib/doc/help/classes/
ds2.4.1/lib/doc/help/races/
ds2.4.1/lib/doc/lfun/
ds2.4.1/lib/doc/lfun/all/
ds2.4.1/lib/doc/lfun/lib/abilities/
ds2.4.1/lib/doc/lfun/lib/armor/
ds2.4.1/lib/doc/lfun/lib/bot/
ds2.4.1/lib/doc/lfun/lib/clay/
ds2.4.1/lib/doc/lfun/lib/clean/
ds2.4.1/lib/doc/lfun/lib/client/
ds2.4.1/lib/doc/lfun/lib/combat/
ds2.4.1/lib/doc/lfun/lib/connect/
ds2.4.1/lib/doc/lfun/lib/corpse/
ds2.4.1/lib/doc/lfun/lib/creator/
ds2.4.1/lib/doc/lfun/lib/daemon/
ds2.4.1/lib/doc/lfun/lib/damage/
ds2.4.1/lib/doc/lfun/lib/deterioration/
ds2.4.1/lib/doc/lfun/lib/donate/
ds2.4.1/lib/doc/lfun/lib/door/
ds2.4.1/lib/doc/lfun/lib/equip/
ds2.4.1/lib/doc/lfun/lib/file/
ds2.4.1/lib/doc/lfun/lib/fish/
ds2.4.1/lib/doc/lfun/lib/flashlight/
ds2.4.1/lib/doc/lfun/lib/follow/
ds2.4.1/lib/doc/lfun/lib/ftp_client/
ds2.4.1/lib/doc/lfun/lib/ftp_data_connection/
ds2.4.1/lib/doc/lfun/lib/fuel/
ds2.4.1/lib/doc/lfun/lib/genetics/
ds2.4.1/lib/doc/lfun/lib/id/
ds2.4.1/lib/doc/lfun/lib/interactive/
ds2.4.1/lib/doc/lfun/lib/lamp/
ds2.4.1/lib/doc/lfun/lib/leader/
ds2.4.1/lib/doc/lfun/lib/light/
ds2.4.1/lib/doc/lfun/lib/limb/
ds2.4.1/lib/doc/lfun/lib/living/
ds2.4.1/lib/doc/lfun/lib/look/
ds2.4.1/lib/doc/lfun/lib/manipulate/
ds2.4.1/lib/doc/lfun/lib/meal/
ds2.4.1/lib/doc/lfun/lib/messages/
ds2.4.1/lib/doc/lfun/lib/npc/
ds2.4.1/lib/doc/lfun/lib/player/
ds2.4.1/lib/doc/lfun/lib/poison/
ds2.4.1/lib/doc/lfun/lib/position/
ds2.4.1/lib/doc/lfun/lib/potion/
ds2.4.1/lib/doc/lfun/lib/room/
ds2.4.1/lib/doc/lfun/lib/server/
ds2.4.1/lib/doc/lfun/lib/spell/
ds2.4.1/lib/doc/lfun/lib/torch/
ds2.4.1/lib/doc/lfun/lib/vendor/
ds2.4.1/lib/doc/lfun/lib/virt_sky/
ds2.4.1/lib/doc/lfun/lib/weapon/
ds2.4.1/lib/doc/lfun/lib/worn_storage/
ds2.4.1/lib/doc/lpc/basic/
ds2.4.1/lib/doc/lpc/concepts/
ds2.4.1/lib/doc/lpc/constructs/
ds2.4.1/lib/doc/lpc/etc/
ds2.4.1/lib/doc/lpc/intermediate/
ds2.4.1/lib/doc/lpc/types/
ds2.4.1/lib/doc/misc/
ds2.4.1/lib/doc/old/
ds2.4.1/lib/domains/Praxis/adm/
ds2.4.1/lib/domains/Praxis/attic/
ds2.4.1/lib/domains/Praxis/cemetery/mon/
ds2.4.1/lib/domains/Praxis/data/
ds2.4.1/lib/domains/Praxis/death/
ds2.4.1/lib/domains/Praxis/mountains/
ds2.4.1/lib/domains/Praxis/obj/armour/
ds2.4.1/lib/domains/Praxis/obj/magic/
ds2.4.1/lib/domains/Praxis/obj/weapon/
ds2.4.1/lib/domains/Praxis/orc_valley/
ds2.4.1/lib/domains/Ylsrim/
ds2.4.1/lib/domains/Ylsrim/adm/
ds2.4.1/lib/domains/Ylsrim/armor/
ds2.4.1/lib/domains/Ylsrim/broken/
ds2.4.1/lib/domains/Ylsrim/fish/
ds2.4.1/lib/domains/Ylsrim/meal/
ds2.4.1/lib/domains/Ylsrim/npc/
ds2.4.1/lib/domains/Ylsrim/obj/
ds2.4.1/lib/domains/Ylsrim/virtual/
ds2.4.1/lib/domains/Ylsrim/weapon/
ds2.4.1/lib/domains/campus/adm/
ds2.4.1/lib/domains/campus/etc/
ds2.4.1/lib/domains/campus/meals/
ds2.4.1/lib/domains/campus/npc/
ds2.4.1/lib/domains/campus/save/
ds2.4.1/lib/domains/campus/txt/ai/charles/
ds2.4.1/lib/domains/campus/txt/ai/charles/bak2/
ds2.4.1/lib/domains/campus/txt/ai/charles/bak2/bak1/
ds2.4.1/lib/domains/campus/txt/ai/charly/
ds2.4.1/lib/domains/campus/txt/ai/charly/bak/
ds2.4.1/lib/domains/campus/txt/jenny/
ds2.4.1/lib/domains/default/creator/
ds2.4.1/lib/domains/default/doors/
ds2.4.1/lib/domains/default/etc/
ds2.4.1/lib/domains/default/weap/
ds2.4.1/lib/domains/town/doors/
ds2.4.1/lib/domains/town/txt/shame/
ds2.4.1/lib/domains/town/virtual/
ds2.4.1/lib/lib/comp/
ds2.4.1/lib/lib/lvs/
ds2.4.1/lib/lib/user/
ds2.4.1/lib/lib/virtual/
ds2.4.1/lib/log/
ds2.4.1/lib/obj/book_source/
ds2.4.1/lib/obj/include/
ds2.4.1/lib/realms/template/
ds2.4.1/lib/realms/template/adm/
ds2.4.1/lib/realms/template/area/armor/
ds2.4.1/lib/realms/template/area/npc/
ds2.4.1/lib/realms/template/area/obj/
ds2.4.1/lib/realms/template/area/room/
ds2.4.1/lib/realms/template/area/weap/
ds2.4.1/lib/realms/template/bak/
ds2.4.1/lib/realms/template/cmds/
ds2.4.1/lib/save/kills/o/
ds2.4.1/lib/secure/cfg/
ds2.4.1/lib/secure/cfg/classes/
ds2.4.1/lib/secure/cmds/creators/include/
ds2.4.1/lib/secure/cmds/players/
ds2.4.1/lib/secure/cmds/players/include/
ds2.4.1/lib/secure/daemon/include/
ds2.4.1/lib/secure/lib/
ds2.4.1/lib/secure/lib/include/
ds2.4.1/lib/secure/lib/net/include/
ds2.4.1/lib/secure/lib/std/
ds2.4.1/lib/secure/modules/
ds2.4.1/lib/secure/npc/
ds2.4.1/lib/secure/obj/include/
ds2.4.1/lib/secure/room/
ds2.4.1/lib/secure/save/
ds2.4.1/lib/secure/save/boards/
ds2.4.1/lib/secure/save/players/g/
ds2.4.1/lib/secure/scripts/
ds2.4.1/lib/secure/tmp/
ds2.4.1/lib/secure/upgrades/files/
ds2.4.1/lib/secure/verbs/creators/
ds2.4.1/lib/shadows/
ds2.4.1/lib/spells/
ds2.4.1/lib/std/board/
ds2.4.1/lib/std/lib/
ds2.4.1/lib/tmp/
ds2.4.1/lib/verbs/admins/include/
ds2.4.1/lib/verbs/common/
ds2.4.1/lib/verbs/common/include/
ds2.4.1/lib/verbs/creators/include/
ds2.4.1/lib/verbs/players/include/SCCS/
ds2.4.1/lib/verbs/rooms/
ds2.4.1/lib/verbs/rooms/include/
ds2.4.1/lib/www/errors/
ds2.4.1/lib/www/images/
ds2.4.1/v22.2b14/
ds2.4.1/v22.2b14/ChangeLog.old/
ds2.4.1/v22.2b14/Win32/
ds2.4.1/v22.2b14/compat/
ds2.4.1/v22.2b14/compat/simuls/
ds2.4.1/v22.2b14/include/
ds2.4.1/v22.2b14/testsuite/
ds2.4.1/v22.2b14/testsuite/clone/
ds2.4.1/v22.2b14/testsuite/command/
ds2.4.1/v22.2b14/testsuite/data/
ds2.4.1/v22.2b14/testsuite/etc/
ds2.4.1/v22.2b14/testsuite/include/
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ds2.4.1/v22.2b14/testsuite/inherit/master/
ds2.4.1/v22.2b14/testsuite/log/
ds2.4.1/v22.2b14/testsuite/single/
ds2.4.1/v22.2b14/testsuite/single/tests/compiler/
ds2.4.1/v22.2b14/testsuite/single/tests/efuns/
ds2.4.1/v22.2b14/testsuite/single/tests/operators/
ds2.4.1/v22.2b14/testsuite/u/
ds2.4.1/v22.2b14/tmp/
ds2.4.1/win32/
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  <title>Dead Souls Mudlib - General Fixes</title>
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<!-- Begin: Header -->
<div id="header">
<p id="headertext">Dead Souls - General/Minor Fixes (non-critical stuff)</p>
</div>
<!-- End: Header -->
<p>Obviously, no release of Dead Souls is going to be pefect. However,
not all bugs need a "hotfix". A hotfix is a remediation for a very
important functionality bug or a security exposure. Such important
fixes will be listed on the <a href="http://dead-souls.net/hotfix.html">hotfix
page</a>.<br>
</p>
<p>This page is for the more casual, run-of-the-mill bugfixes that
become available for Dead Souls. You don't *have* to apply them. The
reason for this page is that as time goes on, I expect more and more
minor bugs in 2.1 will be found. I don't want to clutter the hotfix
page with small stuff, because I want people to take very seriously
what gets posted on the hotfix page.<br>
</p>
<p><span style="font-weight: bold;">Always back up files before
overwriting them with these fixes.</span><br>
</p>
<p>For Dead Souls <span style="color: red; font-weight: bold;">2.1</span>,
the
following fixes are available:
</p>
<ul>
  <li>There is a peculiar bug in room messages when entering/leaving a
room that mixes up teleport messages and regular movement messages. The
fix is to replace /lib/creator.c and<span style="font-style: italic;"> </span>/lib/player.c
with <a href="http://dead-souls.net/code/fixes/creator.c">this</a>
and <a href="http://dead-souls.net/code/fixes/player.c">this</a> ,
then type: <span style="font-weight: bold;">update -r /lib/creator</span>
, then log out and log back in (NOTE: this also fixes a problem with
the <span style="font-style: italic;">return</span> command).</li>
  <li>The shutdown command generates a carry capacity leak and possible
loss of some inventory data in admins. Replace
/secure/cmds/admins/shutdown.c with <a
 href="http://dead-souls.net/code/fixes/shutdown.c">this</a> , then
type: <span style="font-weight: bold;">update
/secure/cmds/admins/shutdown</span> .</li>
  <li>The reaper daemon destructs shadows every 15 minutes, meaning
that your remote-controlled NPC's will get dested for apparently no
reason. The reap_other() sefun has been fixed to correct this. Copy <a
 href="http://dead-souls.net/code/fixes/reaper.c">this</a> over
/secure/sefun/reaper.c , then type: <span style="font-weight: bold;">update
/secure/sefun/reaper</span> , then <span style="font-weight: bold;">update
/secure/sefun/sefun</span> . Note that this is a replacement for the
reaper <span style="font-style: italic;">sefun file</span>, and not
the reaper <span style="font-style: italic;">daemon</span>.</li>
  <li>If you go on an economic rampage and delete all the existing
currencies you can, you will run into a problem adding new ones with
admintool, because, well, admintool wasn't coded to handle that
situation. <a href="http://dead-souls.net/code/fixes/admintool.c">This
version is</a>, though. Copy it over /secure/cmds/admins/admintool.c
and then type <span style="font-weight: bold;">update
/secure/cmds/admins/admintool.c </span>. I would suggest however,
first *adding* your new currencies before removing the ones you don't
like, because if you do it this way, admintool can give you some
helpful comparisons of weight, value, and inflation.</li>
  <li>The reload verb has been updated to handle temp objects and
virtual rooms more gracefully. Copy <a
 href="http://dead-souls.net/code/fixes/reload.c">this</a> over
/verbs/creators/reload.c and type: <span style="font-weight: bold;">update
/verbs/creators/reload.c</span><br>
  </li>
  <li>Non-arches/non-creators have a hard time dropping objects in
rooms set "no teleport". <a
 href="http://dead-souls.net/code/fixes/room.c">This room file</a>
corrects it. Copy it over /lib/std/room.c and type: <span
 style="font-weight: bold;">reload every room</span> .<br>
  </li>
</ul>
<br>
<p><a name="2.1.1"></a>For Dead Souls <span
 style="color: red; font-weight: bold;">2.1.1</span>,
the
following fixes are available:
</p>
<ul>
  <li><span style="font-weight: bold;"></span>When using a TalkResponse
in a sentient, sometimes the act happens before the speech message is
seen. This is due to the message queue handled by rooms. To fix this,
replace /lib/std/room.c with <a
 href="http://dead-souls.net/code/fixes/room.c">this file</a>, then
type: <span style="font-weight: bold;">reload every room</span></li>
  <li>There is an issue using SetItems() on tangible objects (for
example, the runes on Orcslayer). Copy <a
 href="http://dead-souls.net/code/fixes/look.c">this file</a> over
/lib/events/look.c , then type the following commands: <span
 style="font-weight: bold;">reload every item</span>,<span
 style="font-weight: bold;"> reload every weapon</span>, <span
 style="font-weight: bold;">reload every armor</span>,<span
 style="font-weight: bold;"> reload every worn_storage</span><span
 style="font-weight: bold;"></span>.</li>
  <li>"reload every container" errors out. Copy <a
 href="http://dead-souls.net/code/fixes/reload.c">this file</a> over
/verbs/creators/reload.c then <span style="font-weight: bold;">update
/verbs/creators/reload.c</span><br>
  </li>
  <li>Locking things has a bug. To fix this, copy <a
 href="http://dead-souls.net/code/fixes/lock.c">this file</a> over
/lib/events/lock.c, then reboot, or <span style="font-weight: bold;">reload
every container.</span><br>
  </li>
</ul>
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