/* /lib/props/mass.c * From the Dead Souls Object Library * Handles object massiveness and weight * Created by Descartes of Borg 970101 * Version: @(#) mass.c 1.1@(#) * Last modified: 97/01/01 */ #include <config.h> int BodyMass = 0; int AddBodyMass(int x) { if( BodyMass + x > 0 ) { x = -BodyMass; } if( environment() ) { environment()->AddCarriedBodyMass(x); } return (BodyMass -= x); } int GetBodyMass() { int load = this_object()->GetCarriedBodyMass(); return (BodyMass + load); } int SetBodyMass(int x) { if( x < 0 ) { x = 0; } return (BodyMass = x); } int GetWeight() { float h; if( environment() ) { h = environment()->GetGravity(); } else { h = DEFAULT_GRAVITY; } return to_int(GetBodyMass() * h); } int GetMass(){ return GetBodyMass(); }