/***************************************************************************
* Original Diku Mud copyright (C) 1990, 1991 by Sebastian Hammer, *
* Michael Seifert, Hans Henrik St{rfeldt, Tom Madsen, and Katja Nyboe. *
* *
* Merc Diku Mud improvments copyright (C) 1992, 1993 by Michael *
* Chastain, Michael Quan, and Mitchell Tse. *
* *
* In order to use any part of this Merc Diku Mud, you must comply with *
* both the original Diku license in 'license.doc' as well the Merc *
* license in 'license.txt'. In particular, you may not remove either of *
* these copyright notices. *
* *
* Thanks to abaddon for proof-reading our comm.c and pointing out bugs. *
* Any remaining bugs are, of course, our work, not his. :) *
* *
* Much time and thought has gone into this software and you are *
* benefitting. We hope that you share your changes too. What goes *
* around, comes around. *
***************************************************************************/
/***************************************************************************
* ROM 2.4 is copyright 1993-1998 Russ Taylor *
* ROM has been brought to you by the ROM consortium *
* Russ Taylor (rtaylor@hypercube.org) *
* Gabrielle Taylor (gtaylor@hypercube.org) *
* Brian Moore (zump@rom.org) *
* By using this code, you have agreed to follow the terms of the *
* ROM license, in the file Rom24/doc/rom.license *
***************************************************************************/
/*
* This file contains all of the OS-dependent stuff:
* startup, signals, BSD sockets for tcp/ip, i/o, timing.
*
* The data flow for input is:
* Game_loop ---> Read_from_descriptor ---> Read
* Game_loop ---> Read_from_buffer
*
* The data flow for output is:
* Game_loop ---> Process_Output ---> Write_to_descriptor -> Write
*
* The OS-dependent functions are Read_from_descriptor and Write_to_descriptor.
* -- Furey 26 Jan 1993
*/
#if defined(macintosh)
#include <types.h>
#else
#include <sys/types.h>
#include <sys/time.h>
#endif
#include <ctype.h>
#include <errno.h>
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
#include <stdarg.h>
#include <unistd.h>
#include <stdarg.h>
#include "include.h"
/*
* malloc debugging stuff.
*/
#if defined(sun)
#undef MALLOC_DEBUG
#endif
#if defined(MALLOC_DEBUG)
#include <malloc.h>
extern int MALLOC_debug args( ( int ) );
extern int MALLOC_verify args( ( void ) );
#endif
/*
* Signal handling.
* Apollo has a problem with __attribute(atomic) in signal.h,
* I dance around it.
*/
#if defined(apollo)
#define __attribute(x)
#endif
#if defined(unix)
#include <signal.h>
#endif
#if defined(apollo)
#undef __attribute
#endif
/*
* Socket and TCP/IP stuff.
*/
#if defined(macintosh) || defined(MSDOS)
const char echo_off_str [] = { '\0' };
const char echo_on_str [] = { '\0' };
const char go_ahead_str [] = { '\0' };
#endif
#if defined(unix)
#include <fcntl.h>
#include <netdb.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "telnet.h"
#define TELOPT_MSP 90 // Mud Sound Protocol
#define TELOPT_MXP 91
const char echo_off_str [] = { IAC, WILL, TELOPT_ECHO, '\0' };
const char echo_on_str [] = { IAC, WONT, TELOPT_ECHO, '\0' };
const char go_ahead_str [] = { IAC, GA, '\0' };
const char mxp_will [] = { IAC, WILL, TELOPT_MXP, '\0' }; // Challenge
const char mxp_do [] = { IAC, DO, TELOPT_MXP, '\0' }; // Granted
const char mxp_dont [] = { IAC, DONT, TELOPT_MXP, '\0' }; // Denied
const char msp_will [] = { IAC, WILL, TELOPT_MSP, '\0' }; // Challenge
const char msp_do [] = { IAC, DO, TELOPT_MSP, '\0' }; // Granted
const char msp_dont [] = { IAC, DONT, TELOPT_MSP, '\0' }; // Denied
/* MCCP */
const char compress_will [] = { IAC, WILL, TELOPT_COMPRESS2, '\0' };
const char compress_do [] = { IAC, DO, TELOPT_COMPRESS2, '\0' };
const char compress_dont [] = { IAC, DONT, TELOPT_COMPRESS2, '\0' };
#endif
/*
* OS-dependent declarations.
*/
#if defined(_AIX)
#include <sys/select.h>
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(apollo)
#include <unistd.h>
void bzero args( ( char *b, int length ) );
#endif
#if defined(__hpux)
int accept args( ( int s, void *addr, int *addrlen ) );
int bind args( ( int s, const void *addr, int addrlen ) );
void bzero args( ( char *b, int length ) );
int getpeername args( ( int s, void *addr, int *addrlen ) );
int getsockname args( ( int s, void *name, int *addrlen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int setsockopt args( ( int s, int level, int optname,
const void *optval, int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
#endif
#if defined(interactive)
#include <net/errno.h>
#include <sys/fnctl.h>
#endif
#if defined(linux)
/*
Linux shouldn't need these. If you have a problem compiling, try
uncommenting these functions.
*/
/*
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int listen args( ( int s, int backlog ) );
*/
int close args( ( int fd ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
/*int read args( ( int fd, char *buf, int nbyte ) ); */
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int socket args( ( int domain, int type, int protocol ) );
/*int write args( ( int fd, char *buf, int nbyte ) ); */
#endif
#if defined(macintosh)
#include <console.h>
#include <fcntl.h>
#include <unix.h>
struct timeval
{
time_t tv_sec;
time_t tv_usec;
};
#if !defined(isascii)
#define isascii(c) ( (c) < 0200 )
#endif
static long theKeys [4];
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
#endif
#if defined(MIPS_OS)
extern int errno;
#endif
#if defined(MSDOS)
int gettimeofday args( ( struct timeval *tp, void *tzp ) );
int kbhit args( ( void ) );
#endif
#if defined(NeXT)
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(sequent)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
int close args( ( int fd ) );
int fcntl args( ( int fd, int cmd, int arg ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if !defined(htons)
u_short htons args( ( u_short hostshort ) );
#endif
int listen args( ( int s, int backlog ) );
#if !defined(ntohl)
u_long ntohl args( ( u_long hostlong ) );
#endif
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, caddr_t optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/* This includes Solaris Sys V as well */
#if defined(sun)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
#if !defined(__SVR4)
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
#if defined(SYSV)
int setsockopt args( ( int s, int level, int optname,
const char *optval, int optlen ) );
#else
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
#endif
#endif
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
#if defined(ultrix)
int accept args( ( int s, struct sockaddr *addr, int *addrlen ) );
int bind args( ( int s, struct sockaddr *name, int namelen ) );
void bzero args( ( char *b, int length ) );
int close args( ( int fd ) );
int getpeername args( ( int s, struct sockaddr *name, int *namelen ) );
int getsockname args( ( int s, struct sockaddr *name, int *namelen ) );
int gettimeofday args( ( struct timeval *tp, struct timezone *tzp ) );
int listen args( ( int s, int backlog ) );
int read args( ( int fd, char *buf, int nbyte ) );
int select args( ( int width, fd_set *readfds, fd_set *writefds,
fd_set *exceptfds, struct timeval *timeout ) );
int setsockopt args( ( int s, int level, int optname, void *optval,
int optlen ) );
int socket args( ( int domain, int type, int protocol ) );
int write args( ( int fd, char *buf, int nbyte ) );
#endif
/*
* Global variables.
*/
DESCRIPTOR_DATA * descriptor_list; /* All open descriptors */
DESCRIPTOR_DATA * d_next; /* Next descriptor in loop */
FILE * fpReserve; /* Reserved file handle */
bool god; /* All new chars are gods! */
bool merc_down; /* Shutdown */
bool wizlock; /* Game is wizlocked */
bool newlock; /* Game is newlocked */
char str_boot_time[MAX_INPUT_LENGTH];
int first_boot_time;
int last_crash_time;
time_t current_time; /* time of this pulse */
bool MOBtrigger = TRUE;
/*
* OS-dependent local functions.
*/
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos args( ( void ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#if defined(unix)
void game_loop_unix args( ( int control ) );
int init_socket args( ( int port ) );
void init_descriptor args( ( int control ) );
bool read_from_descriptor args( ( DESCRIPTOR_DATA *d ) );
#ifdef MCCP_ENABLED
bool write_to_descriptor args( ( DESCRIPTOR_DATA *d, char *txt, int length ) );
bool write_to_descriptor_2 args( ( int desc, char *txt, int length ) );
#else
bool write_to_descriptor args( ( int desc, char *txt, int length ) );
#endif
#endif
/*
* Other local functions (OS-independent).
*/
bool check_parse_name args( ( char *name ) );
bool check_reconnect args( ( DESCRIPTOR_DATA *d, char *name,
bool fConn ) );
bool check_playing args( ( DESCRIPTOR_DATA *d, char *name ) );
int main args( ( int argc, char **argv ) );
void nanny args( ( DESCRIPTOR_DATA *d, char *argument ) );
bool process_output args( ( DESCRIPTOR_DATA *d, bool fPrompt ) );
void read_from_buffer args( ( DESCRIPTOR_DATA *d ) );
void stop_idling args( ( CHAR_DATA *ch ) );
void bust_a_prompt args( ( CHAR_DATA *ch ) );
void init_signals args( ( void ) );
void do_auto_shutdown args( ( void ) );
void load_copyover_obj args( (void) );
void mxp_in args( ( DESCRIPTOR_DATA *d, char *argument ) );
/* Needs to be global because of do_copyover */
int port, control;
int main( int argc, char **argv )
{
struct timeval now_time;
bool fCopyOver = FALSE;
/*
* Memory debugging if needed.
*/
#if defined(MALLOC_DEBUG)
MALLOC_debug( 2 );
#endif
/*
* Init time.
*/
gettimeofday( &now_time, NULL );
current_time = (time_t) now_time.tv_sec;
strcpy( str_boot_time, ctime( ¤t_time ) );
if(!file_exists(BOOT_FILE) )
first_boot_time = current_time;
else
{ FILE *fp = file_open(BOOT_FILE, "r" );
first_boot_time = fread_number(fp);
file_close(fp);
unlink(BOOT_FILE);
}
/*
* Macintosh console initialization.
*/
#if defined(macintosh)
console_options.nrows = 31;
cshow( stdout );
csetmode( C_RAW, stdin );
cecho2file( "log file", 1, stderr );
#endif
/*
* Reserve one channel for our use.
*/
if ( ( fpReserve = fopen( NULL_FILE, "r" ) ) == NULL )
{
perror( NULL_FILE );
exit( 1 );
}
/*
* Get the port number.
*/
port = 4000;
if ( argc > 1 )
{
if ( !is_number( argv[1] ) )
{
fprintf( stderr, "Usage: %s [port #]\n", argv[0] );
exit( 1 );
}
else if ( ( port = atoi( argv[1] ) ) <= 1024 )
{
fprintf( stderr, "Port number must be above 1024.\n" );
exit( 1 );
}
/* Are we recovering from a copyover? */
if (argv[2] && argv[2][0])
{
fCopyOver = TRUE;
control = atoi(argv[3]);
}
else
fCopyOver = FALSE;
}
/*
* Run the game.
*/
#if defined(macintosh) || defined(MSDOS)
boot_db();
log_string( "Merc is ready to rock." );
game_loop_mac_msdos( );
#endif
#if defined(unix)
if (!fCopyOver)
control = init_socket( port );
boot_db();
sprintf( log_buf, "Shadow is ready to rock on port %d.", port );
log_string( log_buf );
if (fCopyOver)
copyover_recover();
game_loop_unix( control );
close (control);
#endif
/*
* That's all, folks.
*/
log_string( "Normal termination of game." );
exit( 0 );
return 0;
}
#if defined(unix)
int init_socket( int port )
{
static struct sockaddr_in sa_zero;
struct sockaddr_in sa;
int x = 1;
int fd;
if ( ( fd = socket( AF_INET, SOCK_STREAM, 0 ) ) < 0 )
{
perror( "Init_socket: socket" );
exit( 1 );
}
if ( setsockopt( fd, SOL_SOCKET, SO_REUSEADDR,
(char *) &x, sizeof(x) ) < 0 )
{
perror( "Init_socket: SO_REUSEADDR" );
close(fd);
exit( 1 );
}
#if defined(SO_DONTLINGER) && !defined(SYSV)
{
struct linger ld;
ld.l_onoff = 1;
ld.l_linger = 1000;
if ( setsockopt( fd, SOL_SOCKET, SO_DONTLINGER,
(char *) &ld, sizeof(ld) ) < 0 )
{
perror( "Init_socket: SO_DONTLINGER" );
close(fd);
exit( 1 );
}
}
#endif
sa = sa_zero;
sa.sin_family = AF_INET;
sa.sin_port = htons( port );
if ( bind( fd, (struct sockaddr *) &sa, sizeof(sa) ) < 0 )
{
perror("Init socket: bind" );
close(fd);
exit(1);
}
if ( listen( fd, 3 ) < 0 )
{
perror("Init socket: listen");
close(fd);
exit(1);
}
return fd;
}
#endif
#if defined(macintosh) || defined(MSDOS)
void game_loop_mac_msdos( void )
{
struct timeval last_time;
struct timeval now_time;
static DESCRIPTOR_DATA dcon;
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
/*
* New_descriptor analogue.
*/
dcon.descriptor = 0;
dcon.connected = CON_GET_NAME;
dcon.host = str_dup( "localhost" );
dcon.outsize = 2000;
dcon.outbuf = (char *)alloc_mem( dcon.outsize );
dcon.next = descriptor_list;
dcon.showstr_head = NULL;
dcon.showstr_point = NULL;
dcon.pEdit = NULL; /* OLC */
dcon.pString = NULL; /* OLC */
dcon.editor = 0; /* OLC */
descriptor_list = &dcon;
/*
* Send the greeting.
*/
{
extern char * help_greetinga;
extern char * help_greetingb;
extern char * help_greetingc;
extern char * help_greetingd;
extern char * help_greetinge;
switch (number_range(0,4))
{
default:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, &dcon );
else
send_to_desc( help_greetinga, &dcon );
break;
case 0:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, &dcon );
else
send_to_desc( help_greetinga, &dcon );
break;
case 1:
if ( help_greetingb[0] == '.' )
send_to_desc( help_greetingb+1, &dcon );
else
send_to_desc( help_greetingb, &dcon );
break;
case 2:
if ( help_greetingc[0] == '.' )
send_to_desc( help_greetingc+1, &dcon );
else
send_to_desc( help_greetingc, &dcon );
break;
case 3:
if ( help_greetingd[0] == '.' )
send_to_desc( help_greetingd+1, &dcon );
else
send_to_desc( help_greetingd, &dcon );
break;
case 4:
if ( help_greetinge[0] == '.' )
send_to_desc( help_greetinge+1, &dcon );
else
send_to_desc( help_greetinge, &dcon );
break;
}
}
/* Main loop */
while ( !merc_down )
{
DESCRIPTOR_DATA *d;
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
/* OLC */
if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( ( d->fcommand || d->outtop > 0 ) )
{
if ( !process_output( d, TRUE ) )
{
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Busy wait (blargh).
*/
now_time = last_time;
for ( ; ; )
{
int delta;
#if defined(MSDOS)
if ( kbhit( ) )
#endif
{
if ( dcon.character != NULL )
dcon.character->timer = 0;
if ( !read_from_descriptor( &dcon ) )
{
if ( dcon.character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
dcon.outtop = 0;
close_socket( &dcon );
}
#if defined(MSDOS)
break;
#endif
}
gettimeofday( &now_time, NULL );
delta = ( now_time.tv_sec - last_time.tv_sec ) * 1000 * 1000
+ ( now_time.tv_usec - last_time.tv_usec );
if ( delta >= 1000000 / PULSE_PER_SECOND )
break;
}
last_time = now_time;
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void game_loop_unix( int control )
{
static struct timeval null_time;
struct timeval last_time;
signal( SIGPIPE, SIG_IGN );
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
if ( isignal )
init_signals();
/* Main loop */
while ( !merc_down )
{
fd_set in_set;
fd_set out_set;
fd_set exc_set;
DESCRIPTOR_DATA *d;
int maxdesc;
#if defined(MALLOC_DEBUG)
if ( MALLOC_verify( ) != 1 )
abort( );
#endif
/*
* Poll all active descriptors.
*/
FD_ZERO( &in_set );
FD_ZERO( &out_set );
FD_ZERO( &exc_set );
FD_SET( control, &in_set );
maxdesc = control;
for ( d = descriptor_list; d; d = d->next )
{
maxdesc = UMAX( maxdesc, d->descriptor );
FD_SET( d->descriptor, &in_set );
FD_SET( d->descriptor, &out_set );
FD_SET( d->descriptor, &exc_set );
}
if ( select( maxdesc+1, &in_set, &out_set, &exc_set, &null_time ) < 0 )
{
perror( "Game_loop: select: poll" );
exit( 1 );
}
/*
* New connection?
*/
if ( FD_ISSET( control, &in_set ) )
init_descriptor( control );
/*
* Kick out the freaky folks.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
if ( FD_ISSET( d->descriptor, &exc_set ) )
{
FD_CLR( d->descriptor, &in_set );
FD_CLR( d->descriptor, &out_set );
if ( d->character && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
/*
* Process input.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
d->fcommand = FALSE;
if ( FD_ISSET( d->descriptor, &in_set ) )
{
if ( d->character != NULL )
d->character->timer = 0;
if ( !read_from_descriptor( d ) )
{
FD_CLR( d->descriptor, &out_set );
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
continue;
}
}
if (d->character != NULL && d->character->daze > 0)
--d->character->daze;
if ( d->character != NULL && d->character->wait > 0 )
{
--d->character->wait;
continue;
}
read_from_buffer( d );
if ( d->incomm[0] != '\0' )
{
d->fcommand = TRUE;
stop_idling( d->character );
if ( d->incomm[0] == '[' )
{
d->fcommand = FALSE;
mxp_in( d, d->incomm );
}
/* OLC */
else if ( d->showstr_point )
show_string( d, d->incomm );
else
if ( d->pString )
string_add( d->character, d->incomm );
else
switch ( d->connected )
{
case CON_PLAYING:
if ( !run_olc_editor( d ) )
substitute_alias( d, d->incomm );
break;
default:
nanny( d, d->incomm );
break;
}
d->incomm[0] = '\0';
}
}
/*
* Autonomous game motion.
*/
update_handler( );
/*
* Output.
*/
for ( d = descriptor_list; d != NULL; d = d_next )
{
d_next = d->next;
#ifdef MCCP_ENABLED
if ( ( d->fcommand || d->outtop > 0 || d->out_compress )
#else
if ( ( d->fcommand || d->outtop > 0 )
#endif
&& FD_ISSET(d->descriptor, &out_set) )
{
#ifdef MCCP_ENABLED
bool ok = TRUE;
if ( d->fcommand || d->outtop > 0 )
ok = process_output( d, TRUE );
if (ok && d->out_compress)
ok = processCompressed(d);
if (!ok)
#else
if ( !process_output( d, TRUE ) )
#endif
{
if ( d->character != NULL && d->connected == CON_PLAYING)
save_char_obj( d->character );
d->outtop = 0;
close_socket( d );
}
}
}
/*
* Synchronize to a clock.
* Sleep( last_time + 1/PULSE_PER_SECOND - now ).
* Careful here of signed versus unsigned arithmetic.
*/
{
struct timeval now_time;
long secDelta;
long usecDelta;
gettimeofday( &now_time, NULL );
usecDelta = ((int) last_time.tv_usec) - ((int) now_time.tv_usec)
+ 1000000 / PULSE_PER_SECOND;
secDelta = ((int) last_time.tv_sec ) - ((int) now_time.tv_sec );
while ( usecDelta < 0 )
{
usecDelta += 1000000;
secDelta -= 1;
}
while ( usecDelta >= 1000000 )
{
usecDelta -= 1000000;
secDelta += 1;
}
if ( secDelta > 0 || ( secDelta == 0 && usecDelta > 0 ) )
{
struct timeval stall_time;
stall_time.tv_usec = usecDelta;
stall_time.tv_sec = secDelta;
if ( select( 0, NULL, NULL, NULL, &stall_time ) < 0 )
{
perror( "Game_loop: select: stall" );
exit( 1 );
}
}
}
gettimeofday( &last_time, NULL );
current_time = (time_t) last_time.tv_sec;
}
return;
}
#endif
#if defined(unix)
void init_descriptor( int control )
{
char buf[MAX_STRING_LENGTH];
DESCRIPTOR_DATA *dnew;
struct sockaddr_in sock;
struct hostent *from;
int desc;
socklen_t size;
size = sizeof(sock);
getsockname( control, (struct sockaddr *) &sock, &size );
if ( ( desc = accept( control, (struct sockaddr *) &sock, &size) ) < 0 )
{
perror( "New_descriptor: accept" );
return;
}
#if !defined(FNDELAY)
#define FNDELAY O_NDELAY
#endif
if ( fcntl( desc, F_SETFL, FNDELAY ) == -1 )
{
perror( "New_descriptor: fcntl: FNDELAY" );
return;
}
/*
* Cons a new descriptor.
*/
dnew = new_descriptor(); /* new_descriptor now also allocates things */
dnew->descriptor = desc;
dnew->pEdit = NULL; /* OLC */
dnew->pString = NULL; /* OLC */
dnew->editor = 0; /* OLC */
size = sizeof(sock);
if ( getpeername( desc, (struct sockaddr *) &sock, &size ) < 0 )
{
perror( "New_descriptor: getpeername" );
dnew->host = str_dup( "(unknown)" );
}
else
{
/*
* Would be nice to use inet_ntoa here but it takes a struct arg,
* which ain't very compatible between gcc and system libraries.
*/
int addr;
addr = ntohl( sock.sin_addr.s_addr );
sprintf( buf, "%d.%d.%d.%d",
( addr >> 24 ) & 0xFF, ( addr >> 16 ) & 0xFF,
( addr >> 8 ) & 0xFF, ( addr ) & 0xFF
);
sprintf( log_buf, "Sock.sinaddr: %s", buf );
log_string( log_buf );
from = gethostbyaddr( (char *) &sock.sin_addr,
sizeof(sock.sin_addr), AF_INET );
dnew->host = str_dup( from ? from->h_name : buf );
}
/*
* Swiftest: I added the following to ban sites. I don't
* endorse banning of sites, but Copper has few descriptors now
* and some people from certain sites keep abusing access by
* using automated 'autodialers' and leaving connections hanging.
*
* Furey: added suffix check by request of Nickel of HiddenWorlds.
*/
if ( check_ban(dnew->host,BAN_ALL))
{
#ifdef MCCP_ENABLED
write_to_descriptor_2( desc,
"Only immortals are allowed on at this time.\n\r", 0 );
#else
write_to_descriptor( desc,
"Only immortals are allowed on at this time.\n\r", 0 );
#endif
close( desc );
free_descriptor(dnew);
return;
}
/*
* Init descriptor data.
*/
dnew->next = descriptor_list;
descriptor_list = dnew;
#ifdef MCCP_ENABLED
write_to_buffer(dnew, compress_will, 0);
#endif // nozlib
write_to_buffer( dnew, mxp_will, 0 );
/*
* Send the greeting.
*/
{
extern char * help_greetinga;
extern char * help_greetingb;
extern char * help_greetingc;
extern char * help_greetingd;
extern char * help_greetinge;
switch (number_range(0,4))
{
default:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, dnew );
else
send_to_desc( help_greetinga, dnew );
break;
case 0:
if ( help_greetinga[0] == '.' )
send_to_desc( help_greetinga+1, dnew );
else
send_to_desc( help_greetinga, dnew );
break;
case 1:
if ( help_greetingb[0] == '.' )
send_to_desc( help_greetingb+1, dnew );
else
send_to_desc( help_greetingb, dnew );
break;
case 2:
if ( help_greetingc[0] == '.' )
send_to_desc( help_greetingc+1, dnew );
else
send_to_desc( help_greetingc, dnew );
break;
case 3:
if ( help_greetingd[0] == '.' )
send_to_desc( help_greetingd+1, dnew );
else
send_to_desc( help_greetingd, dnew );
break;
case 4:
if ( help_greetinge[0] == '.' )
send_to_desc( help_greetinge+1, dnew );
else
send_to_desc( help_greetinge, dnew );
break;
}
/*extern char * help_greeting;
if ( help_greeting[0] == '.' )
send_to_desc( help_greeting+1, dnew );
else
send_to_desc( help_greeting , dnew ); */
}
return;
}
#endif
void close_socket( DESCRIPTOR_DATA *dclose )
{
CHAR_DATA *ch;
if ( dclose->outtop > 0 )
process_output( dclose, FALSE );
if ( dclose->snoop_by != NULL )
{
write_to_buffer( dclose->snoop_by,
"Your victim has left the game.\n\r", 0 );
}
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d != NULL; d = d->next )
{
if ( d->snoop_by == dclose )
d->snoop_by = NULL;
}
}
if ( ( ch = dclose->character ) != NULL )
{
sprintf( log_buf, "Closing link to %s.", ch->name );
log_string( log_buf );
/* cut down on wiznet spam when rebooting */
if ((dclose->connected == CON_PLAYING && !merc_down)
||((dclose->connected >= CON_NOTE_TO)
&& (dclose->connected <= CON_NOTE_FINISH)))
{
if ( ch->fquit == 0 )
{
act( "$n has lost $s link.", ch, NULL, NULL, TO_ROOM );
wiznet("Net death has claimed $N.",ch,NULL,WIZ_LINKS,0,0);
}
extract_war ( ch );
ch->desc = NULL;
}
else
{
free_char(dclose->original ? dclose->original :
dclose->character );
}
}
if ( d_next == dclose )
d_next = d_next->next;
if ( dclose == descriptor_list )
{
descriptor_list = descriptor_list->next;
}
else
{
DESCRIPTOR_DATA *d;
for ( d = descriptor_list; d && d->next != dclose; d = d->next )
;
if ( d != NULL )
d->next = dclose->next;
else
bug( "Close_socket: dclose not found.", 0 );
}
#ifdef MCCP_ENABLED
if (dclose->out_compress)
{
deflateEnd(dclose->out_compress);
free_mem(dclose->out_compress_buf, COMPRESS_BUF_SIZE);
free_mem( dclose->out_compress, sizeof( z_stream ) );
if (!compressEnd(dclose))
write_to_descriptor( dclose, "Failed to stop compression.\n\r", 0 );
}
#endif
close( dclose->descriptor );
free_descriptor(dclose);
#if defined(MSDOS) || defined(macintosh)
exit(1);
#endif
return;
}
bool read_from_descriptor( DESCRIPTOR_DATA *d )
{
size_t iStart;
/* Hold horses if pending command already. */
if ( d->incomm[0] != '\0' )
return TRUE;
/* Check for overflow. */
iStart = strlen(d->inbuf);
if ( iStart >= sizeof(d->inbuf) - 10 )
{
sprintf( log_buf, "%s input overflow!", d->host );
log_string( log_buf );
#ifdef MCCP_ENABLED
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
#else
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
#endif
return FALSE;
}
/* Snarf input. */
#if defined(macintosh)
for ( ; ; )
{
int c;
c = getc( stdin );
if ( c == '\0' || c == EOF )
break;
putc( c, stdout );
if ( c == '\r' )
putc( '\n', stdout );
d->inbuf[iStart++] = c;
if ( iStart > sizeof(d->inbuf) - 10 )
break;
}
#endif
#if defined(MSDOS) || defined(unix)
for ( ; ; )
{
int nRead;
nRead = read( d->descriptor, d->inbuf + iStart,
sizeof(d->inbuf) - 10 - iStart );
if ( nRead > 0 )
{
iStart += nRead;
if ( d->inbuf[iStart-1] == '\n' || d->inbuf[iStart-1] == '\r' )
break;
}
else if ( nRead == 0 )
{
log_string( "EOF encountered on read." );
return FALSE;
}
else if ( errno == EWOULDBLOCK )
break;
else
{
perror( "Read_from_descriptor" );
return FALSE;
}
}
#endif
d->inbuf[iStart] = '\0';
return TRUE;
}
/*
* Transfer one line from input buffer to input line.
*/
void read_from_buffer( DESCRIPTOR_DATA *d )
{
int i, j, k;
/*
* Hold horses if pending command already.
*/
if ( d->incomm[0] != '\0' )
return;
/*
* Look for at least one new line.
*/
for ( i = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( d->inbuf[i] == '\0' )
return;
}
/*
* Canonical input processing.
*/
for ( i = 0, k = 0; d->inbuf[i] != '\n' && d->inbuf[i] != '\r'; i++ )
{
if ( k >= MAX_INPUT_LENGTH - 2 )
{
#ifdef MCCP_ENABLED
write_to_descriptor( d, "Line too long.\n\r", 0 );
#else
write_to_descriptor( d->descriptor, "Line too long.\n\r", 0 );
#endif
/* skip the rest of the line */
for ( ; d->inbuf[i] != '\0'; i++ )
{
if ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
break;
}
d->inbuf[i] = '\n';
d->inbuf[i+1] = '\0';
break;
}
if ( d->inbuf[i] == '\b' && k > 0 )
--k;
else if ( isascii(d->inbuf[i]) && isprint(d->inbuf[i]) )
d->incomm[k++] = d->inbuf[i];
else if ( d->inbuf[i] == '[' && i == 0 ) // Allow ESC through
d->incomm[k++] = d->inbuf[i];
else if (d->inbuf[i] == (signed char)IAC)
{
#ifdef MCCP_ENABLED
if (!memcmp(&d->inbuf[i], compress_do, strlen(compress_do)))
{
i += strlen(compress_do) - 1;
compressStart(d);
}
else if (!memcmp(&d->inbuf[i], compress_dont, strlen(compress_dont)))
{
i += strlen(compress_dont) - 1;
compressEnd(d);
}
#endif
else if (!memcmp(&d->inbuf[i], mxp_do, strlen(mxp_do))) // Turn on MXP
{
i += strlen(mxp_do) -1;
d->mxp = TRUE;
mxp_init ( d );
}
else if (!memcmp(&d->inbuf[i], mxp_dont, strlen(mxp_dont))) // Turn off MXP
{
i += strlen(mxp_dont) -1;
d->mxp = FALSE;
}
else if (!memcmp(&d->inbuf[i], msp_do, strlen(msp_do))) // Do Mud Sound Protocol
{
i += strlen(msp_do) -1;
d->msp = TRUE;
}
else if (!memcmp(&d->inbuf[i], msp_dont, strlen(msp_dont))) // Turn off mud sound
{
i += strlen(msp_dont) -1;
d->msp = FALSE;
}
}
}
/*
* Finish off the line.
*/
if ( k == 0 )
d->incomm[k++] = ' ';
d->incomm[k] = '\0';
/*
* Deal with bozos with #repeat 1000 ...
*/
if ( k > 1 || d->incomm[0] == '!' )
{
if ( d->incomm[0] != '!' && strcmp( d->incomm, d->inlast ) )
{
d->repeat = 0;
}
else
{
if (++d->repeat >= 25 && d->character
&& d->connected == CON_PLAYING)
{
sprintf( log_buf, "%s input spamming!", d->host );
log_string( log_buf );
wiznet("Spam spam spam $N spam spam spam spam spam!",
d->character,NULL,WIZ_SPAM,0,get_trust(d->character));
if (d->incomm[0] == '!')
wiznet(d->inlast,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
else
wiznet(d->incomm,d->character,NULL,WIZ_SPAM,0,
get_trust(d->character));
d->repeat = 0;
#ifdef MCCP_ENABLED
write_to_descriptor( d,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
#else
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
#endif
strcpy( d->incomm, "quit" );
/*
write_to_descriptor( d->descriptor,
"\n\r*** PUT A LID ON IT!!! ***\n\r", 0 );
strcpy( d->incomm, "quit" );
*/
}
}
}
/*
* Do '!' substitution.
*/
if ( d->incomm[0] == '!' )
strcpy( d->incomm, d->inlast );
else
strcpy( d->inlast, d->incomm );
/*
* Shift the input buffer.
*/
while ( d->inbuf[i] == '\n' || d->inbuf[i] == '\r' )
i++;
for ( j = 0; ( d->inbuf[j] = d->inbuf[i+j] ) != '\0'; j++ )
;
return;
}
/*
* Low level output function.
*/
bool process_output( DESCRIPTOR_DATA *d, bool fPrompt )
{
extern bool merc_down;
/*
* Bust a prompt.
* OLC changed
*/
if ( !merc_down )
{
if ( d->showstr_point )
write_to_buffer( d, "[Hit Return to continue]\n\r", 0 );
else if ( fPrompt && d->pString && d->connected == CON_PLAYING )
write_to_buffer( d, "> ", 2 );
else if ( fPrompt && d->connected == CON_PLAYING )
{
CHAR_DATA *ch;
CHAR_DATA *victim;
ch = d->character;
/* battle prompt */
if ((victim = ch->fighting) != NULL && can_see(ch,victim))
{
int percent;
char wound[100];
char buf[MAX_STRING_LENGTH];
if (victim->max_hit > 0)
percent = victim->hit * 100 / victim->max_hit;
else
percent = -1;
if (percent >= 100)
sprintf(wound,"is in excellent condition.");
else if (percent >= 90)
sprintf(wound,"has a few scratches.");
else if (percent >= 75)
sprintf(wound,"has some small wounds and bruises.");
else if (percent >= 50)
sprintf(wound,"has quite a few wounds.");
else if (percent >= 30)
sprintf(wound,"has some big nasty wounds and scratches.");
else if (percent >= 15)
sprintf(wound,"looks pretty hurt.");
else if (percent >= 0)
sprintf(wound,"is in awful condition.");
else
sprintf(wound,"is bleeding to death.");
sprintf(buf,"%s %s \n\r",
IS_NPC(victim) ? victim->short_descr : victim->name,wound);
buf[0] = UPPER(buf[0]);
send_to_desc( buf, d);
}
ch = d->original ? d->original : d->character;
if (!IS_SET(ch->comm, COMM_COMPACT) )
write_to_buffer( d, "\n\r", 2 );
if ( IS_SET(ch->comm, COMM_PROMPT) )
bust_a_prompt( d->character );
if (IS_SET(ch->comm,COMM_TELNET_GA))
write_to_buffer(d,go_ahead_str,0);
}
}
/*
* Short-circuit if nothing to write.
*/
if ( d->outtop == 0 )
return TRUE;
/*
* Snoop-o-rama.
*/
if ( d->snoop_by != NULL )
{
if (d->character != NULL)
write_to_buffer( d->snoop_by, d->character->name,0);
write_to_buffer( d->snoop_by, "> ", 2 );
write_to_buffer( d->snoop_by, d->outbuf, d->outtop );
}
/*
* OS-dependent output.
*/
#ifdef MCCP_ENABLED
if ( !write_to_descriptor( d, d->outbuf, d->outtop ) )
#else
if ( !write_to_descriptor( d->descriptor, d->outbuf, d->outtop ) )
#endif
{
d->outtop = 0;
return FALSE;
}
else
{
d->outtop = 0;
return TRUE;
}
}
/*
* Bust a prompt (player settable prompt)
* coded by Morgenes for Aldara Mud
*/
void bust_a_prompt( CHAR_DATA *ch )
{
char buf[MAX_STRING_LENGTH];
char buf2[MAX_STRING_LENGTH];
const char *str;
const char *i;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char doors[MAX_INPUT_LENGTH];
EXIT_DATA *pexit;
bool found;
const char *dir_name[] = {"N","E","S","W","U","D"};
int door;
switch( ch->desc->editor )
{
case ED_AREA:
mxp_to_char( ch, "<SEND href=\"show|done\" hint=\"Show commands|Show|Done\">{DAEDIT>{x</SEND> ", MXP_ALL );
// send_to_char("<AEDIT> ", ch);
break;
case ED_ROOM:
mxp_to_char( ch, "<SEND href=\"show|done|edit room reset|instaroom|purge\" hint=\"Show commands|Show|Finish editing|Reset room|Instaroom|Purge\">{D(REDIT){x</SEND> ", MXP_ALL);
// send_to_char("<REDIT>", ch);
break;
case ED_OBJECT:
send_to_char("<OEDIT> ", ch);
break;
case ED_MOBILE:
send_to_char("<MEDIT> ", ch);
break;
case ED_MPCODE:
send_to_char("<MPEDIT> ", ch );
break;
case ED_OPCODE:
send_to_char("<OPEDIT> ", ch );
break;
case ED_RPCODE:
send_to_char("<RPEDIT> ", ch );
break;
case ED_HELP:
send_to_char("<HEDIT> ", ch );
break;
case ED_GUILD:
send_to_char("<GEDIT> ", ch );
break;
case ED_SKILL:
send_to_char("<SKEDIT> ", ch );
break;
default:
break;
}
if ( IS_MXP( ch ) )
{
mxp_to_char( ch, "<SEND>{Dlook{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dinv{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Deq{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dsc{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dwho{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dmap{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dwizlist{x</SEND>", MXP_ALL );
mxp_to_char( ch, " <SEND>{Dscan{x</SEND>", MXP_ALL );
if ( ch->level < 152 )
mxp_to_char( ch, " <SEND>{Dskill{x</SEND>\n\r", MXP_ALL );
else
mxp_to_char( ch, " <SEND>{Dredit{x</SEND>\n\r", MXP_ALL );
}
point = buf;
str = ch->prompt;
if (str == NULL || str[0] == '\0')
{
sprintf( buf, "{p<%ldhp %ldm %ldmv>{x %s",
ch->hit,ch->mana,ch->move,ch->prefix);
send_to_char(buf,ch);
return;
}
if (IS_SET(ch->comm,COMM_AFK))
{
send_to_char("{p<AFK>{x ",ch);
return;
}
while( *str != '\0' )
{
if( *str != '%' )
{
*point++ = *str++;
continue;
}
++str;
switch( *str )
{
default :
i = " "; break;
case 'e':
found = FALSE;
doors[0] = '\0';
for (door = 0; door < 6; door++)
{
if ((pexit = ch->in_room->exit[door]) != NULL
&& pexit ->u1.to_room != NULL
&& (can_see_room(ch,pexit->u1.to_room)
|| (IS_AFFECTED(ch,AFF_INFRARED)
&& !IS_AFFECTED(ch,AFF_BLIND)))
&& !IS_SET(pexit->exit_info,EX_CLOSED))
{
found = TRUE;
strcat(doors,dir_name[door]);
}
}
if (!found)
strcat(buf,"none");
sprintf(buf2,"%s",doors);
i = buf2; break;
case 'B' :
if(ch->fighting)
{
int percent = 0;
CHAR_DATA *fight;
fight = ch->fighting;
percent = 100 * fight->hit / fight->max_hit;
sprintf(buf2, "%s%d","%", percent);
i = buf2; break;
}
break;
case 'c' :
sprintf(buf2,"%s","\n\r");
i = buf2; break;
case 'h' :
sprintf( buf2, "%ld", ch->hit );
i = buf2; break;
case 'H' :
sprintf( buf2, "%ld", ch->max_hit );
i = buf2; break;
case 'm' :
sprintf( buf2, "%ld", ch->mana );
i = buf2; break;
case 'M' :
sprintf( buf2, "%ld", ch->max_mana );
i = buf2; break;
case 'v' :
sprintf( buf2, "%ld", ch->move );
i = buf2; break;
case 'V' :
sprintf( buf2, "%ld", ch->max_move );
i = buf2; break;
case 'x' :
sprintf( buf2, "%d", ch->exp );
i = buf2; break;
case 'X' :
sprintf(buf2, "%d", IS_NPC(ch) ? 0 :
(ch->level + 1) * exp_per_level(ch,ch->pcdata->points) - ch->exp);
i = buf2; break;
case 'g' :
sprintf( buf2, "%ld", ch->gold);
i = buf2; break;
case 's' :
sprintf( buf2, "%ld", ch->silver);
i = buf2; break;
case 'a' :
if( ch->level > 9 )
sprintf( buf2, "%d", ch->alignment );
else
sprintf( buf2, "%s", IS_GOOD(ch) ? "good" : IS_EVIL(ch) ?
"evil" : "neutral" );
i = buf2; break;
case 'r' :
if( ch->in_room != NULL )
sprintf( buf2, "%s",
((!IS_NPC(ch) && IS_SET(ch->act,PLR_HOLYLIGHT)) ||
(!IS_AFFECTED(ch,AFF_BLIND) && !room_is_dark( ch->in_room )))
? ch->in_room->name : "darkness");
else
sprintf( buf2, " " );
i = buf2; break;
case 'R' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%d", ch->in_room->vnum );
else
sprintf( buf2, " " );
i = buf2; break;
case 'z' :
if( IS_IMMORTAL( ch ) && ch->in_room != NULL )
sprintf( buf2, "%s", ch->in_room->area->name );
else
sprintf( buf2, " " );
i = buf2; break;
case '%' :
sprintf( buf2, "%%" );
i = buf2; break;
case 'o' :
sprintf( buf2, "%s", olc_ed_name(ch) );
i = buf2; break;
case 'O' :
sprintf( buf2, "%s", olc_ed_vnum(ch) );
i = buf2; break;
case 'q':
if (!IS_NPC(ch))
{
if (!IS_SET(ch->act, PLR_QUESTOR))
sprintf(buf2, "%d", ch->pcdata->nextquest);
else
sprintf(buf2, "%d", ch->pcdata->countdown);
}
else
strcpy(buf2, " ");
i = buf2; break;
case 'Q':
if (ON_GQUEST(ch))
sprintf(buf2, "%d", gquest_info.timer);
else
sprintf(buf2, "%dn", gquest_info.next);
i = buf2;
break;
}
++str;
while( (*point = *i) != '\0' )
++point, ++i;
}
*point = '\0';
pbuff = buffer;
colourconv( pbuff, buf, ch );
send_to_char( "{p", ch );
write_to_buffer( ch->desc, buffer, 0 );
send_to_char( "{x", ch );
if (ch->prefix[0] != '\0')
write_to_buffer(ch->desc,ch->prefix,0);
return;
}
/*
* Append onto an output buffer.
*/
void write_to_buffer( DESCRIPTOR_DATA *d, const char *txt, int length )
{
/*
* Find length in case caller didn't.
*/
if ( length <= 0 )
length = strlen(txt);
/*
* Initial \n\r if needed.
*/
if ( d->outtop == 0 && !d->fcommand )
{
d->outbuf[0] = '\n';
d->outbuf[1] = '\r';
d->outtop = 2;
}
/*
* Expand the buffer as needed.
*/
while ( d->outtop + length >= d->outsize )
{
char *outbuf;
if (d->outsize >= 32000)
{
bug("Buffer overflow. Closing.\n\r",0);
close_socket(d);
return;
}
outbuf = (char *)alloc_mem( 2 * d->outsize );
strncpy( outbuf, d->outbuf, d->outtop );
free_mem( d->outbuf, d->outsize );
d->outbuf = outbuf;
d->outsize *= 2;
}
/*
* Copy.
*/
strncpy( d->outbuf + d->outtop, txt, length );
d->outtop += length;
return;
}
/*
* Lowest level output function.
* Write a block of text to the file descriptor.
* If this gives errors on very long blocks (like 'ofind all'),
* try lowering the max block size.
*/
#ifdef MCCP_ENABLED
bool write_to_descriptor_2( int desc, char *txt, int length )
#else
bool write_to_descriptor( int desc, char *txt, int length )
#endif
{
int iStart;
int nWrite;
int nBlock;
#if defined(macintosh) || defined(MSDOS)
if ( desc == 0 )
desc = 1;
#endif
if ( length <= 0 )
length = strlen(txt);
increase_total_output(length);
for ( iStart = 0; iStart < length; iStart += nWrite )
{
nBlock = UMIN( length - iStart, 2048 );
if ( ( nWrite = write( desc, txt + iStart, nBlock ) ) < 0 )
{ perror( "Write_to_descriptor" ); return FALSE; }
}
return TRUE;
}
#ifdef MCCP_ENABLED
/* mccp: write_to_descriptor wrapper */
bool write_to_descriptor(DESCRIPTOR_DATA *d, char *txt, int length)
{
if (d->out_compress)
return writeCompressed(d, txt, length);
else
return write_to_descriptor_2(d->descriptor, txt, length);
}
#endif
/*
* Parse a name for acceptability.
*/
bool check_parse_name( char *name )
{
int clan;
int count = 0;
DESCRIPTOR_DATA *d;
/*
* Reserved words.
*/
if (is_exact_name(name,
"all auto immortal self someone something the you loner none"))
{
return FALSE;
}
/* if (check_delete_name( name ))
return FALSE;
*/
/* check clans */
for (clan = 0; clan < MAX_CLAN; clan++)
{
if (LOWER(name[0]) == LOWER(clan_table[clan].name[0])
&& !str_cmp(name,clan_table[clan].name))
return FALSE;
}
if (str_cmp(capitalize(name),"Alander") && (!str_prefix("Alan",name)
|| !str_suffix("Alander",name)))
return FALSE;
/*
* Length restrictions.
*/
if ( strlen(name) < 2 )
return FALSE;
#if defined(MSDOS)
if ( strlen(name) > 8 )
return FALSE;
#endif
#if defined(macintosh) || defined(unix)
if ( strlen(name) > 12 )
return FALSE;
#endif
/*
* Alphanumerics only.
* Lock out IllIll twits.
*/
{
char *pc;
bool fIll,adjcaps = FALSE,cleancaps = FALSE;
int total_caps = 0;
fIll = TRUE;
for ( pc = name; *pc != '\0'; pc++ )
{
if ( !isalpha(*pc) )
return FALSE;
if ( isupper(*pc)) /* ugly anti-caps hack */
{
if (adjcaps)
cleancaps = TRUE;
total_caps++;
adjcaps = TRUE;
}
else
adjcaps = FALSE;
if ( LOWER(*pc) != 'i' && LOWER(*pc) != 'l' )
fIll = FALSE;
}
if ( fIll )
return FALSE;
if (cleancaps || (total_caps > ((int)strlen(name)) / 2 && (int)strlen(name) < 3))
return FALSE;
}
if (descriptor_list)
{
for (d = descriptor_list; d != NULL; d = d_next)
{
d_next = d->next;
if (d->connected!=CON_PLAYING&&d->character&&d->character->name
&& d->character->name[0] && !str_cmp(d->character->name,name))
{
count++;
close_socket(d);
}
}
if (count)
{
sprintf(log_buf,"Double newbie alert (%s)",name);
wiznet(log_buf,NULL,NULL,WIZ_LOGINS,0,0);
return FALSE;
}
}
/*
* Prevent players from naming themselves after mobs.
*/
{
extern MOB_INDEX_DATA *mob_index_hash[MAX_KEY_HASH];
MOB_INDEX_DATA *pMobIndex;
int iHash;
for ( iHash = 0; iHash < MAX_KEY_HASH; iHash++ )
{
for ( pMobIndex = mob_index_hash[iHash];
pMobIndex != NULL;
pMobIndex = pMobIndex->next )
{
if ( is_name( name, pMobIndex->player_name ) )
return FALSE;
}
}
}
return TRUE;
}
/*
* Look for link-dead player to reconnect.
*/
bool check_reconnect( DESCRIPTOR_DATA *d, char *name, bool fConn )
{
CHAR_DATA *ch;
for ( ch = char_list; ch != NULL; ch = ch->next )
{
if ( !IS_NPC(ch)
&& (!fConn || ch->desc == NULL)
&& !str_cmp( d->character->name, ch->name ) )
{
if ( fConn == FALSE )
{
free_string( d->character->pcdata->pwd );
d->character->pcdata->pwd = str_dup( ch->pcdata->pwd );
}
else
{
nuke_pets( d->character );
free_char( d->character );
d->character = ch;
ch->desc = d;
ch->timer = 0;
send_to_char(
"Reconnecting. Type replay to see missed tells.\n\r", ch );
act( "$n has reconnected.", ch, NULL, NULL, TO_ROOM );
sprintf( log_buf, "%s@%s reconnected.", ch->name, d->host );
log_string( log_buf );
wiznet("$N has reconnected to $S link.",
ch,NULL,WIZ_LINKS,0,0);
d->connected = CON_PLAYING;
if (ch->pcdata->in_progress)
send_to_char ("You have a note in progress. Type NWRITE to continue it.\n\r", ch);
}
return TRUE;
}
}
return FALSE;
}
/*
* Check if already playing.
*/
bool check_playing( DESCRIPTOR_DATA *d, char *name )
{
DESCRIPTOR_DATA *dold;
for ( dold = descriptor_list; dold; dold = dold->next )
{
if ( dold != d
&& dold->character != NULL
&& dold->connected != CON_GET_NAME
&& dold->connected != CON_GET_OLD_PASSWORD
&& !str_cmp( name, dold->original
? dold->original->name : dold->character->name ) )
{
write_to_buffer( d, "That character is already playing.\n\r",0);
write_to_buffer( d, "Do you wish to connect anyway (Y/N)?",0);
d->connected = CON_BREAK_CONNECT;
return TRUE;
}
}
return FALSE;
}
void stop_idling( CHAR_DATA *ch )
{
if ( ch == NULL
|| ch->desc == NULL
|| ch->desc->connected != CON_PLAYING
|| ch->was_in_room == NULL
|| ch->in_room != get_room_index(ROOM_VNUM_LIMBO))
return;
ch->timer = 0;
char_from_room( ch );
char_to_room( ch, ch->was_in_room );
ch->was_in_room = NULL;
act( "$n has returned from the void.", ch, NULL, NULL, TO_ROOM );
return;
}
/*
* Write to one char.
*/
void send_to_char_bw( const char *txt, CHAR_DATA *ch )
{
if ( txt != NULL && ch->desc != NULL )
write_to_buffer( ch->desc, txt, strlen(txt) );
return;
}
/*
* Page to one char, new colour version, by Lope.
*/
void page_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH * 4 ];
int skip = 0;
#if defined(macintosh)
send_to_char( txt, ch );
#else
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOUR ) )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point == '[' )
for(skip=0; *point != ']' ; point++ );
else
skip = colour( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
}
#endif
return;
}
/*
* Write to one char, new colour version, by Lope.
*/
void send_to_char( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point == '[' )
for(skip=0; *point != ']'; point++ );
else
skip = colour( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( ch->desc, buf, point2 - buf );
}
}
return;
}
/*
* Page to one char, new colour version, by Lope.
*/
void page_to_char_bw( const char *txt, CHAR_DATA *ch )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH * 4 ];
int skip = 0;
if ( txt == NULL || ch->desc == NULL)
if (ch->lines == 0 )
{
send_to_char_bw( txt, ch );
return;
}
#if defined(macintosh)
send_to_char_bw( txt, ch );
#else
buf[0] = '\0';
point2 = buf;
if( txt && ch->desc )
{
if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point == '[' )
for(skip=0; *point != ']'; point++ );
else
skip = colour( *point, ch, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
ch->desc->showstr_head = (char *)alloc_mem( strlen( buf ) + 1 );
strcpy( ch->desc->showstr_head, buf );
ch->desc->showstr_point = ch->desc->showstr_head;
show_string( ch->desc, "" );
}
}
#endif
return;
}
/* string pager */
void show_string(struct descriptor_data *d, char *input)
{
char buffer[4*MAX_STRING_LENGTH];
char buf[MAX_INPUT_LENGTH];
register char *scan, *chk;
int lines = 0, toggle = 1;
int show_lines;
one_argument(input,buf);
if (buf[0] != '\0')
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
return;
}
if (d->character)
show_lines = d->character->lines;
else
show_lines = 0;
for (scan = buffer; ; scan++, d->showstr_point++)
{
if (((*scan = *d->showstr_point) == '\n' || *scan == '\r')
&& (toggle = -toggle) < 0)
lines++;
else if (!*scan || (show_lines > 0 && lines >= show_lines))
{
*scan = '\0';
write_to_buffer(d,buffer,strlen(buffer));
for (chk = d->showstr_point; isspace(*chk); chk++);
{
if (!*chk)
{
if (d->showstr_head)
{
free_mem(d->showstr_head,strlen(d->showstr_head));
d->showstr_head = 0;
}
d->showstr_point = 0;
}
}
return;
}
}
return;
}
/* quick sex fixer */
void fix_sex(CHAR_DATA *ch)
{
if (ch->sex < 0 || ch->sex > 2)
ch->sex = IS_NPC(ch) ? 0 : ch->pcdata->true_sex;
}
void act_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
const char *i = NULL;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_STRING_LENGTH ], buf2[MSL];
char fname[ MAX_INPUT_LENGTH ];
bool fColour = FALSE;
/*
* Discard null and zero-length messages.
*/
if( !format || !*format )
return;
/* discard null rooms and chars */
if( !ch || !ch->in_room )
return;
to = ch->in_room->people;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if( !vch->in_room )
return;
to = vch->in_room->people;
}
for( ; to ; to = to->next_in_room )
{
if ( (!to->desc
&& (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT)))
|| to->position < min_pos )
continue;
if(!IS_NPC(ch) && !IS_NPC(to) && (IN_MINE(ch) || IN_MINE(to) ) && !IS_SAME_SHAFT(ch, to) )
continue;
if( ( type == TO_CHAR ) && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
fColour = TRUE;
++str;
sprintf(buf2, "$%c",*str);
i = buf2;
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = buf2;
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = buf2; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'g': if(!IS_NPC(ch) && HAS_RELIGION(ch) )
i = ch->pcdata->religion->name;
else
{ i = "Heathen";
}
break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
colourconv( pbuff, buf, to );
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buffer, 0 );
else
if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
}
if ( type == TO_ROOM || type == TO_NOTVICT )
{
OBJ_DATA *obj, *obj_next;
CHAR_DATA *tch, *tch_next;
point = buf;
str = format;
while( *str != '\0' )
{
*point++ = *str++;
}
*point = '\0';
for( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
for( tch = ch; tch; tch = tch_next )
{
tch_next = tch->next_in_room;
for ( obj = tch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
}
if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) )
p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT );
}
return;
}
/*
* Macintosh support functions.
*/
#if defined(macintosh)
int gettimeofday( struct timeval *tp, void *tzp )
{
tp->tv_sec = time( NULL );
tp->tv_usec = 0;
}
#endif
int colour( char type, CHAR_DATA *ch, char *string )
{
PC_DATA *col;
char code[ 20 ];
char *p = '\0';
if(ch && IS_NPC( ch ) )
return( 0 );
col = ch->pcdata;
switch( type )
{
default:
strcpy( code, CLEAR );
break;
case 'x':
strcpy( code, CLEAR );
break;
if(ch)
{
case 'p':
if( col->prompt[2] )
sprintf( code, "\e[%d;3%dm%c", col->prompt[0], col->prompt[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->prompt[0], col->prompt[1] );
break;
case 's':
if( col->room_title[2] )
sprintf( code, "\e[%d;3%dm%c",
col->room_title[0], col->room_title[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->room_title[0], col->room_title[1] );
break;
case 'S':
if( col->room_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->room_text[0], col->room_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->room_text[0], col->room_text[1] );
break;
case 'd':
if( col->gossip[2] )
sprintf( code, "\e[%d;3%dm%c",
col->gossip[0], col->gossip[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->gossip[0], col->gossip[1] );
break;
case '9':
if( col->gossip_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->gossip_text[0], col->gossip_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->gossip_text[0], col->gossip_text[1] );
break;
case 'Z':
if( col->wiznet[2] )
sprintf( code, "\e[%d;3%dm%c",
col->wiznet[0], col->wiznet[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->wiznet[0], col->wiznet[1] );
break;
case 'o':
if( col->room_exits[2] )
sprintf( code, "\e[%d;3%dm%c",
col->room_exits[0], col->room_exits[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->room_exits[0], col->room_exits[1] );
break;
case 'O':
if( col->room_things[2] )
sprintf( code, "\e[%d;3%dm%c",
col->room_things[0], col->room_things[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->room_things[0], col->room_things[1] );
break;
case 'i':
if( col->immtalk_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->immtalk_text[0], col->immtalk_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm",
col->immtalk_text[0], col->immtalk_text[1] );
break;
case 'I':
if( col->immtalk_type[2] )
sprintf( code, "\e[%d;3%dm%c",
col->immtalk_type[0], col->immtalk_type[1], '\a' );
else
sprintf( code, "\e[%d;3%dm",
col->immtalk_type[0], col->immtalk_type[1] );
break;
case '2':
if( col->fight_yhit[2] )
sprintf( code, "\e[%d;3%dm%c",
col->fight_yhit[0], col->fight_yhit[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->fight_yhit[0], col->fight_yhit[1] );
break;
case '3':
if( col->fight_ohit[2] )
sprintf( code, "\e[%d;3%dm%c",
col->fight_ohit[0], col->fight_ohit[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->fight_ohit[0], col->fight_ohit[1] );
break;
case '4':
if( col->fight_thit[2] )
sprintf( code, "\e[%d;3%dm%c",
col->fight_thit[0], col->fight_thit[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->fight_thit[0], col->fight_thit[1] );
break;
case '5':
if( col->fight_skill[2] )
sprintf( code, "\e[%d;3%dm%c",
col->fight_skill[0], col->fight_skill[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->fight_skill[0], col->fight_skill[1] );
break;
case '1':
if( col->fight_death[2] )
sprintf( code, "\e[%d;3%dm%c",
col->fight_death[0], col->fight_death[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->fight_death[0], col->fight_death[1] );
break;
case '6':
if( col->say[2] )
sprintf( code, "\e[%d;3%dm%c", col->say[0], col->say[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->say[0], col->say[1] );
break;
case '7':
if( col->say_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->say_text[0], col->say_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->say_text[0], col->say_text[1] );
break;
case 'k':
if( col->tell[2] )
sprintf( code, "\e[%d;3%dm%c", col->tell[0], col->tell[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->tell[0], col->tell[1] );
break;
case 'K':
if( col->tell_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->tell_text[0], col->tell_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->tell_text[0], col->tell_text[1] );
break;
case 'l':
if( col->reply[2] )
sprintf( code, "\e[%d;3%dm%c", col->reply[0], col->reply[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->reply[0], col->reply[1] );
break;
case 'L':
if( col->reply_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->reply_text[0], col->reply_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->reply_text[0], col->reply_text[1] );
break;
case 'n':
if( col->gtell_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->gtell_text[0], col->gtell_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->gtell_text[0], col->gtell_text[1] );
break;
case 'N':
if( col->gtell_type[2] )
sprintf( code, "\e[%d;3%dm%c",
col->gtell_type[0], col->gtell_type[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->gtell_type[0], col->gtell_type[1] );
break;
case 'a':
if( col->auction[2] )
sprintf( code, "\e[%d;3%dm%c",
col->auction[0], col->auction[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->auction[0], col->auction[1] );
break;
case 'A':
if( col->auction_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->auction_text[0], col->auction_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->auction_text[0], col->auction_text[1] );
break;
case 'q':
if( col->question[2] )
sprintf( code, "\e[%d;3%dm%c",
col->question[0], col->question[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->question[0], col->question[1] );
break;
case 'Q':
if( col->question_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->question_text[0], col->question_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm",
col->question_text[0], col->question_text[1] );
break;
case 'f':
if( col->answer[2] )
sprintf( code, "\e[%d;3%dm%c",
col->answer[0], col->answer[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->answer[0], col->answer[1] );
break;
case 'F':
if( col->answer_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->answer_text[0], col->answer_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->answer_text[0], col->answer_text[1] );
break;
case 'e':
if( col->music[2] )
sprintf( code, "\e[%d;3%dm%c",
col->music[0], col->music[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->music[0], col->music[1] );
break;
case 'E':
if( col->music_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->music_text[0], col->music_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->music_text[0], col->music_text[1] );
break;
case 'h':
if( col->quote[2] )
sprintf( code, "\e[%d;3%dm%c",
col->quote[0], col->quote[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->quote[0], col->quote[1] );
break;
case 'H':
if( col->quote_text[2] )
sprintf( code, "\e[%d;3%dm%c",
col->quote_text[0], col->quote_text[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->quote_text[0], col->quote_text[1] );
break;
case 'j':
if( col->info[2] )
sprintf( code, "\e[%d;3%dm%c", col->info[0], col->info[1], '\a' );
else
sprintf( code, "\e[%d;3%dm", col->info[0], col->info[1] );
break;
}
case 'b':
strcpy( code, C_BLUE );
break;
case 'c':
strcpy( code, C_CYAN );
break;
case 'g':
strcpy( code, C_GREEN );
break;
case 'm':
strcpy( code, C_MAGENTA );
break;
case 'r':
strcpy( code, C_RED );
break;
case 'w':
strcpy( code, C_WHITE );
break;
case 'y':
strcpy( code, C_YELLOW );
break;
case 'B':
strcpy( code, C_B_BLUE );
break;
case 'C':
strcpy( code, C_B_CYAN );
break;
case 'G':
strcpy( code, C_B_GREEN );
break;
case 'M':
strcpy( code, C_B_MAGENTA );
break;
case 'R':
strcpy( code, C_B_RED );
break;
case 'W':
strcpy( code, C_B_WHITE );
break;
case 'Y':
strcpy( code, C_B_YELLOW );
break;
case 'D':
strcpy( code, C_D_GREY );
break;
case '8':
strcpy( code, C_D_GREY );
break;
case '*':
sprintf( code, "%c", '\a' );
break;
case 'u':
strcpy( code, C_UNDERSCORE );
break;
case '=':
{
switch (dice (1, 14))
{
case 1:
strcpy (code, C_B_YELLOW);
break;
case 2:
strcpy (code, C_B_WHITE);
break;
case 3:
strcpy (code, C_B_RED);
break;
case 4:
strcpy (code, C_B_MAGENTA);
break;
case 5:
strcpy (code, C_B_GREEN);
break;
case 6:
strcpy (code, C_B_CYAN);
break;
case 7:
strcpy (code, C_B_BLUE);
break;
case 8:
strcpy (code, C_YELLOW);
break;
case 9:
strcpy (code, C_WHITE);
break;
case 10:
strcpy (code, C_RED);
break;
case 11:
strcpy (code, C_MAGENTA);
break;
case 12:
strcpy (code, C_GREEN);
break;
case 13:
strcpy (code, C_CYAN);
break;
case 14:
strcpy (code, C_BLUE);
break;
default:
strcpy (code, C_D_GREY);
break;
}
break;
}
case '/':
strcpy( code, "\n\r" );
break;
case '-':
sprintf( code, "%c", '~' );
break;
case '{':
sprintf( code, "%c", '{' );
break;
case '[':
sprintf(code, "[");
break;
}
p = code;
while( *p != '\0' )
{
*string = *p++;
*++string = '\0';
}
return( strlen( code ) );
}
void colourconv( char *buffer, const char *txt, CHAR_DATA *ch )
{
const char *point;
int skip = 0;
if( ch->desc && txt )
{
if( IS_SET( ch->act, PLR_COLOUR ) || ch->desc->mxp )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
if( *point == '[' )
for(skip=0; *point != ']'; point++ );
else
skip = colour( *point, ch, buffer );
while( skip-- > 0 )
++buffer;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
else
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
continue;
}
*buffer = *point;
*++buffer = '\0';
}
*buffer = '\0';
}
}
return;
}
void printf_to_char (CHAR_DATA *ch, char *fmt, ...)
{
char buf [MAX_STRING_LENGTH];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void logf2 (const char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
log_string (buf);
}
void bugf (char * fmt, ...)
{
char buf [2*MSL];
va_list args;
va_start (args, fmt);
vsprintf (buf, fmt, args);
va_end (args);
bug (buf, 0);
}
void chprintf(CHAR_DATA * ch, char *fmt, ...)
{
char buf [MSL];
va_list args;
va_start (args, fmt);
vsnprintf(buf, MSL, fmt, args);
va_end (args);
send_to_char (buf, ch);
}
void send_to_desc( const char *txt, DESCRIPTOR_DATA *d )
{
const char *point;
char *point2;
char buf[ MAX_STRING_LENGTH*4 ];
int skip = 0;
buf[0] = '\0';
point2 = buf;
if( txt && d )
{
for( point = txt ; *point ; point++ )
{
if( *point == '{' )
{
point++;
skip = colourdesc( *point, NULL, point2 );
while( skip-- > 0 )
++point2;
continue;
}
*point2 = *point;
*++point2 = '\0';
}
*point2 = '\0';
write_to_buffer( d, buf, point2 - buf );
}
return;
}
int colourdesc( char type, CHAR_DATA *ch, char *string )
{
char code[ 20 ];
char *p = '\0';
if(ch && IS_NPC( ch ) )
return( 0 );
switch( type )
{
default:
sprintf( code, CLEAR );
break;
case 'x':
sprintf( code, CLEAR );
break;
case 'b':
sprintf( code, C_BLUE );
break;
case 'c':
sprintf( code, C_CYAN );
break;
case 'g':
sprintf( code, C_GREEN );
break;
case 'm':
sprintf( code, C_MAGENTA );
break;
case 'r':
sprintf( code, C_RED );
break;
case 'w':
sprintf( code, C_WHITE );
break;
case 'y':
sprintf( code, C_YELLOW );
break;
case 'B':
sprintf( code, C_B_BLUE );
break;
case 'C':
sprintf( code, C_B_CYAN );
break;
case 'G':
sprintf( code, C_B_GREEN );
break;
case 'M':
sprintf( code, C_B_MAGENTA );
break;
case 'R':
sprintf( code, C_B_RED );
break;
case 'W':
sprintf( code, C_B_WHITE );
break;
case 'Y':
sprintf( code, C_B_YELLOW );
break;
case 'u':
strcpy( code, C_UNDERSCORE );
break;
case '=':
{
switch (dice (1, 14))
{
case 1:
strcpy (code, C_B_YELLOW);
break;
case 2:
strcpy (code, C_B_WHITE);
break;
case 3:
strcpy (code, C_B_RED);
break;
case 4:
strcpy (code, C_B_MAGENTA);
break;
case 5:
strcpy (code, C_B_GREEN);
break;
case 6:
strcpy (code, C_B_CYAN);
break;
case 7:
strcpy (code, C_B_BLUE);
break;
case 8:
strcpy (code, C_YELLOW);
break;
case 9:
strcpy (code, C_WHITE);
break;
case 10:
strcpy (code, C_RED);
break;
case 11:
strcpy (code, C_MAGENTA);
break;
case 12:
strcpy (code, C_GREEN);
break;
case 13:
strcpy (code, C_CYAN);
break;
case 14:
strcpy (code, C_BLUE);
break;
default:
strcpy (code, C_D_GREY);
break;
}
break;
}
case 'D':
sprintf( code, C_D_GREY );
break;
case '8':
sprintf( code, C_D_GREY );
break;
case '*':
sprintf( code, "%c", 007 );
break;
case '/':
sprintf( code, "%c", 012 );
break;
case '{':
sprintf( code, "%c", '{' );
break;
}
p = code;
while( *p != '\0' )
{
*string = *p++;
*++string = '\0';
}
return( strlen( code ) );
}
void act_chan( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
char i[MSL];
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_STRING_LENGTH ];
char fname[ MAX_INPUT_LENGTH ];
bool fColour = FALSE;
/*
* Discard null and zero-length messages.
*/
if( !format || !*format )
return;
/* discard null rooms and chars */
if( !ch || !ch->in_room )
return;
to = ch->in_room->people;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if( !vch->in_room )
return;
to = vch->in_room->people;
}
for( ; to ; to = to->next_in_room )
{
if ( (!to->desc
&& (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT)))
|| to->position < min_pos )
continue;
if( ( type == TO_CHAR ) && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
fColour = TRUE;
++str;
sprintf(i,"%s", " <@@@> " );
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
sprintf(i, "%c", *str );
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
sprintf(i, "%c", *str); break;
/* Thx alex for 't' idea */
case 't': sprintf(i, "%s", (char *)arg1); break;
case 'T': sprintf(i, "%s", (char *)arg2); break;
case 'n': sprintf(i, "%s", PERS_CHAN( ch, to )); break;
case 'N': sprintf(i, "%s", PERS_CHAN( vch, to )); break;
case 'e': sprintf(i, "%s", he_she [URANGE(0, ch ->sex, 2)]); break;
case 'E': sprintf(i, "%s", he_she [URANGE(0, vch ->sex, 2)]); break;
case 'm': sprintf(i, "%s", him_her [URANGE(0, ch ->sex, 2)]); break;
case 'M': sprintf(i, "%s", him_her [URANGE(0, vch ->sex, 2)]); break;
case 's': sprintf(i, "%s", his_her [URANGE(0, ch ->sex, 2)]); break;
case 'S': sprintf(i, "%s", his_her [URANGE(0, vch ->sex, 2)]); break;
// case 'g': sprintf(i, "%s", god_table[ch->god].name); break;
case 'p':
sprintf(i, "%s", can_see_obj( to, obj1 )
? obj1->short_descr
: "something");
break;
case 'P':
sprintf(i, "%s", can_see_obj( to, obj2 )
? obj2->short_descr
: "something");
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
sprintf(i,"%s", "door");
}
else
{
one_argument( (char *) arg2, fname );
sprintf(i, "%s", fname);
}
break;
}
}
++str;
for( int n = 0 ; i[n] != '\0' ; ++n, ++point )
*point = i[n];
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
colourconv( pbuff, buf, to );
if (to->desc && (to->desc->connected == CON_PLAYING))
write_to_buffer( to->desc, buffer, 0 );
else
if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
}
if ( type == TO_ROOM || type == TO_NOTVICT )
{
OBJ_DATA *obj, *obj_next;
CHAR_DATA *tch, *tch_next;
point = buf;
str = format;
while( *str != '\0' )
{
*point++ = *str++;
}
*point = '\0';
for( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
for( tch = ch; tch; tch = tch_next )
{
tch_next = tch->next_in_room;
for ( obj = tch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
}
if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) )
p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT );
}
return;
}
FILE *file_open(const char *path, const char *mode)
{
FILE *fp = NULL;
char buf[MAX_STRING_LENGTH];
/* If fpReserve is open, attempt to close it. */
if (fpReserve)
{
/* If fclose returns an error, catch it and abort. */
if (fclose(fpReserve))
{
/* Error occured closing fpReserve.
* If the error is ENOENT (No such file or directory)
* and we are on unix, ignore it. This is because closing
* a file that was opened on /dev/null nearly always returns
* this error, so it's safe to ignore.
*/
#ifdef unix
if( errno != ENOENT )
#endif
{
sprintf(buf, "Error (%d) closing fpReserve:", errno);
perror(buf);
abort();
}
}
fpReserve = NULL;
}
if (!(fp = fopen(path,mode)))
{
sprintf( buf, "file_open(%s,%s):", path, mode );
perror(buf);
}
return fp;
}
void file_close( FILE *fp )
{
/* Make sure fp is at least not null */
if( !fp )
return;
/* Attempt to close the file. */
if( fclose(fp) )
{
/* Error occured closing the file. Let's print the error message and exit. */
perror( "file_close():" );
abort();
}
/* Attempt to reopen fpReserve, if it's not already open */
if (!fpReserve)
{
if (!(fpReserve = fopen(NULL_FILE, "r")))
{
/* Error occured opening fpReserve. Let's print the error message and exit. */
perror( "Error opening fpReserve:" );
abort();
}
}
return;
}
bool file_exists( const char *path )
{
FILE *fp = NULL;
char buf[MAX_STRING_LENGTH];
/* If fpReserve is open, attempt to close it. */
if (fpReserve)
{
/* If fclose returns an error, catch it and abort. */
if (fclose(fpReserve))
{
/* Error occured closing fpReserve.
* If the error is ENOENT (No such file or directory)
* and we are on unix, ignore it. This is because closing
* a file that was opened on /dev/null nearly always returns
* this error, so it's safe to ignore.
*/
#ifdef unix
if( errno != ENOENT )
#endif
{
sprintf(buf, "Error (%d) closing fpReserve:", errno);
perror(buf);
abort();
}
}
fpReserve = NULL;
}
if((fp = fopen(path, "r")) != NULL)
{
file_close(fp);
return TRUE;
}
return FALSE;
}
void sig_handler(int sig)
{
switch(sig)
{
case SIGBUS:
bug("Sig handler SIGBUS.",0);
do_auto_shutdown();
break;
case SIGTERM:
bug("Sig handler SIGTERM.",0);
do_auto_shutdown();
break;
case SIGABRT:
bug("Sig handler SIGABRT",0);
do_auto_shutdown();
break;
case SIGSEGV:
bug("Sig handler SIGSEGV",0);
do_auto_shutdown();
break;
case SIGFPE:
bug("Sig handler SIGFPE",0);
do_auto_shutdown();
break;
}
}
void init_signals()
{
signal(SIGBUS,sig_handler);
signal(SIGTERM,sig_handler);
signal(SIGABRT,sig_handler);
signal(SIGSEGV,sig_handler);
signal(SIGFPE,sig_handler);
}
char *str_str(char *str1, char *str2)
{
char *p1, *p2, *p3;
for( p1=str1; *p1!='\0'; p1++ )
{
if( LOWER(*p1) != LOWER(*str2) ) continue;
for( p3=p1, p2=str2; *p3!='\0'; p3++, p2++ )
{
if( *p2 == '\0' ) return p1;
if( LOWER(*p2) != LOWER(*p3) ) break;
}
if( *p2 == *p3 && *p2 == '\0' )
return p1;
}
return NULL;
}
void xact_new( const char *format, CHAR_DATA *ch, const void *arg1,
const void *arg2, int type, int min_pos, int suppress)
{
static char * const he_she [] = { "it", "he", "she" };
static char * const him_her [] = { "it", "him", "her" };
static char * const his_her [] = { "its", "his", "her" };
CHAR_DATA *to;
CHAR_DATA *vch = ( CHAR_DATA * ) arg2;
OBJ_DATA *obj1 = ( OBJ_DATA * ) arg1;
OBJ_DATA *obj2 = ( OBJ_DATA * ) arg2;
const char *str;
const char *i = NULL;
char *point;
char *pbuff;
char buffer[ MAX_STRING_LENGTH*2 ];
char buf[ MAX_STRING_LENGTH ], buf2[MSL];
char fname[ MAX_INPUT_LENGTH ];
bool fColour = FALSE;
/*
* Discard null and zero-length messages.
*/
if( !format || !*format )
return;
/* discard null rooms and chars */
if( !ch || !ch->in_room )
return;
to = ch->in_room->people;
if( type == TO_VICT )
{
if( !vch )
{
bug( "Act: null vch with TO_VICT.", 0 );
return;
}
if( !vch->in_room )
return;
to = vch->in_room->people;
}
for( ; to ; to = to->next_in_room )
{
if ( (!to->desc
&& (!IS_NPC(to) || !HAS_TRIGGER_MOB(to, TRIG_ACT)))
|| to->position < min_pos )
continue;
if(!IS_NPC(ch) && !IS_NPC(to) && (IN_MINE(ch) || IN_MINE(to) ) && !IS_SAME_SHAFT(ch, to) )
continue;
if( ( type == TO_CHAR ) && to != ch )
continue;
if( type == TO_VICT && ( to != vch || to == ch ) )
continue;
if( type == TO_ROOM && to == ch )
continue;
if( type == TO_NOTVICT && (to == ch || to == vch) )
continue;
point = buf;
str = format;
while( *str != '\0' )
{
if( *str != '$' )
{
*point++ = *str++;
continue;
}
fColour = TRUE;
++str;
sprintf(buf2, "$%c",*str);
i = buf2;
if( !arg2 && *str >= 'A' && *str <= 'Z' )
{
bug( "Act: missing arg2 for code %d.", *str );
i = buf2;
}
else
{
switch ( *str )
{
default: bug( "Act: bad code %d.", *str );
i = buf2; break;
/* Thx alex for 't' idea */
case 't': i = (char *) arg1; break;
case 'T': i = (char *) arg2; break;
case 'n': i = PERS( ch, to ); break;
case 'N': i = PERS( vch, to ); break;
case 'e': i = he_she [URANGE(0, ch ->sex, 2)]; break;
case 'E': i = he_she [URANGE(0, vch ->sex, 2)]; break;
case 'm': i = him_her [URANGE(0, ch ->sex, 2)]; break;
case 'M': i = him_her [URANGE(0, vch ->sex, 2)]; break;
case 's': i = his_her [URANGE(0, ch ->sex, 2)]; break;
case 'S': i = his_her [URANGE(0, vch ->sex, 2)]; break;
case 'g': if(!IS_NPC(ch) && HAS_RELIGION(ch) )
i = ch->pcdata->religion->name;
else
{ i = "Heathen";
}
break;
case 'p':
i = can_see_obj( to, obj1 )
? obj1->short_descr
: "something";
break;
case 'P':
i = can_see_obj( to, obj2 )
? obj2->short_descr
: "something";
break;
case 'd':
if ( arg2 == NULL || ((char *) arg2)[0] == '\0' )
{
i = "door";
}
else
{
one_argument( (char *) arg2, fname );
i = fname;
}
break;
}
}
++str;
while ( ( *point = *i ) != '\0' )
++point, ++i;
}
*point++ = '\n';
*point++ = '\r';
*point = '\0';
buf[0] = UPPER(buf[0]);
pbuff = buffer;
colourconv( pbuff, buf, to );
if ( (to->desc && (to->desc->connected == CON_PLAYING) && !IS_SET(to->pcdata->suppress,suppress) ) )
write_to_buffer( to->desc, buffer, 0 );
else
if ( IS_NPC(to) && MOBtrigger && HAS_TRIGGER_MOB(to, TRIG_ACT) )
p_act_trigger( buf, to, NULL, NULL, ch, arg1, arg2, TRIG_ACT );
}
if ( type == TO_ROOM || type == TO_NOTVICT )
{
OBJ_DATA *obj, *obj_next;
CHAR_DATA *tch, *tch_next;
point = buf;
str = format;
while( *str != '\0' )
{
*point++ = *str++;
}
*point = '\0';
for( obj = ch->in_room->contents; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
for( tch = ch; tch; tch = tch_next )
{
tch_next = tch->next_in_room;
for ( obj = tch->carrying; obj; obj = obj_next )
{
obj_next = obj->next_content;
if ( HAS_TRIGGER_OBJ( obj, TRIG_ACT ) )
p_act_trigger( buf, NULL, obj, NULL, ch, NULL, NULL, TRIG_ACT );
}
}
if ( HAS_TRIGGER_ROOM( ch->in_room, TRIG_ACT ) )
p_act_trigger( buf, NULL, NULL, ch->in_room, ch, NULL, NULL, TRIG_ACT );
}
return;
}
void xsend_to_char(const char *txt, CHAR_DATA *ch, int suppress)
{
if(IS_NPC(ch))
{
send_to_char(txt,ch);
return;
}
if(!IS_SET(ch->pcdata->suppress,suppress))
{
send_to_char(txt,ch);
return;
}
return;
}
void send_to_room( ROOM_INDEX_DATA *pRoom, char *fmt, ... )
{ CHAR_DATA *vch;
char buf [MSL];
va_list args;
va_start (args, fmt);
vsnprintf(buf, MSL, fmt, args);
va_end (args);
for(vch = pRoom->people ; vch ; vch = vch->next_in_room )
send_to_char(buf, vch);
return;
}
void copyover_recover ()
{
DESCRIPTOR_DATA *d;
FILE *fp = NULL, *fpCrash;
char name [100];
char host[MSL];
int desc = -1;
bool fOld;
logf2 ("Copyover recovery initiated");
fp = file_open(COPYOVER_FILE, "r");
unlink (COPYOVER_FILE);
for (;;)
{
fscanf (fp, "%d %s %s\n", &desc, name, host);
if (desc == -1)
break;
#ifdef MCCP_ENABLED
if (!write_to_descriptor_2(desc, "\n\rRestoring from copyover...\n\r",0))
#else
if (!write_to_descriptor(desc, "\n\rRestoring from copyover...\n\r",0))
#endif
{
close (desc);
continue;
}
d = new_descriptor();
d->descriptor = desc;
d->host = str_dup (host);
d->next = descriptor_list;
descriptor_list = d;
d->connected = CON_COPYOVER_RECOVER;
fOld = load_char_obj (d, name);
if (!fOld)
{
#ifdef MCCP_ENABLED
write_to_descriptor_2(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
#else
write_to_descriptor(desc, "\n\rSomehow, your character was lost in the copyover. Sorry.\n\r", 0);
#endif
close_socket (d);
}
else
{
#ifdef MCCP_ENABLED
write_to_descriptor_2(desc, "\n\rCopyover recovery complete.\n\r",0);
#else
write_to_descriptor(desc, "\n\rCopyover recovery complete.\n\r",0);
#endif
if (!d->character->in_room)
d->character->in_room = get_room_index (ROOM_VNUM_TEMPLE);
d->character->next = char_list;
char_list = d->character;
write_to_buffer( d, mxp_will, 0 );
char_to_room (d->character, d->character->in_room);
do_look (d->character, "auto");
act ("$n materializes!", d->character, NULL, NULL, TO_ROOM);
d->connected = CON_PLAYING;
count_connections++;
write_to_buffer( d, "MCCP is disabled at copyover. If you want it turned on type compress.\n\r", 0 );
if (d->character->pet != NULL)
{
char_to_room(d->character->pet,d->character->in_room);
act("$n materializes!.",d->character->pet,NULL,NULL,TO_ROOM);
}
}
}
file_close(fp);
if(file_exists("../data/crash.time" ) )
{ fpCrash = file_open("../data/crash.time", "r" );
last_crash_time = fread_number(fpCrash);
file_close(fpCrash);
unlink("../data/crash.time" );
}
load_copyover_obj();
}
void mxp_in ( DESCRIPTOR_DATA * d, char *argument )
{
char buf[MSL];
int i = 0;
for ( ; *argument != '\0'; argument++ )
{
if ( *argument == '\e' )
{
argument +=3;
}
else
{
buf[i] = *argument;
i++;
}
}
buf[i] = '\0';
if ( strstr ( buf, "VERSION" ) )
{
if ( d->client[0] != '\0' )
free_string ( d->client );
if ( strstr ( buf, "zMUD" ) )
d->client = str_dup ( "zMUD" );
else if ( strstr ( buf, "MUSHclient" ) )
d->client = str_dup ( "MUSHclient" );
else
{
d->client = str_dup ( "Unrecognized MXP Client." );
bugf( "Unknown MXP Client: %s", buf );
}
}
else if ( strstr ( buf, "SUPPORTS" ) )
{
d->support = str_dup ( buf );
log_string ( buf );
}
else
{
bugf( "Unknown mxp_in response: %s", argument );
}
return;
}