/* ************************************************************************
* File: act.informative.c Part of CircleMUD *
* Usage: Player-level commands of an informative nature *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
************************************************************************ */
#include "conf.h"
#include "sysdep.h"
#include "structs.h"
#include "utils.h"
#include "comm.h"
#include "interpreter.h"
#include "handler.h"
#include "db.h"
#include "spells.h"
#include "screen.h"
#include "constants.h"
#include "dg_scripts.h"
/* extern variables */
extern int top_of_h_table;
extern struct help_index_element *help_table;
extern char *help;
extern char *ihelp;
extern struct time_info_data time_info;
extern char *credits;
extern char *news;
extern char *info;
extern char *motd;
extern char *imotd;
extern char *wizlist;
extern char *immlist;
extern char *policies;
extern char *handbook;
extern char *class_abbrevs[];
/* extern functions */
ACMD(do_action);
ACMD(do_insult);
bitvector_t find_class_bitvector(const char *arg);
int level_exp(int chclass, int level);
char *title_male(int chclass, int level);
char *title_female(int chclass, int level);
struct time_info_data *real_time_passed(time_t t2, time_t t1);
int compute_armor_class(struct char_data *ch);
int has_mail(long id);
/* local functions */
int sort_commands_helper(const void *a, const void *b);
void print_object_location(int num, struct obj_data *obj, struct char_data *ch, int recur);
void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode);
void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show);
void show_obj_modifiers(struct obj_data *obj, struct char_data *ch);
ACMD(do_look);
ACMD(do_examine);
ACMD(do_gold);
ACMD(do_score);
ACMD(do_inventory);
ACMD(do_equipment);
ACMD(do_time);
ACMD(do_weather);
void space_to_minus(char *str);
ACMD(do_help);
ACMD(do_who);
ACMD(do_users);
ACMD(do_gen_ps);
void perform_mortal_where(struct char_data *ch, char *arg);
void perform_immort_where(struct char_data *ch, char *arg);
ACMD(do_where);
ACMD(do_levels);
ACMD(do_consider);
ACMD(do_diagnose);
ACMD(do_color);
ACMD(do_toggle);
void sort_commands(void);
ACMD(do_commands);
void diag_char_to_char(struct char_data *i, struct char_data *ch);
void look_at_char(struct char_data *i, struct char_data *ch);
void list_one_char(struct char_data *i, struct char_data *ch);
void list_char_to_char(struct char_data *list, struct char_data *ch);
void do_auto_exits(struct char_data *ch);
ACMD(do_exits);
void look_in_direction(struct char_data *ch, int dir);
void look_in_obj(struct char_data *ch, char *arg);
char *find_exdesc(char *word, struct extra_descr_data *list);
void look_at_target(struct char_data *ch, char *arg);
/* local globals */
int *cmd_sort_info;
/* For show_obj_to_char 'mode'. /-- arbitrary */
#define SHOW_OBJ_LONG 0
#define SHOW_OBJ_SHORT 1
#define SHOW_OBJ_ACTION 2
void show_obj_to_char(struct obj_data *obj, struct char_data *ch, int mode)
{
if (!obj || !ch) {
log("SYSERR: NULL pointer in show_obj_to_char(): obj=%p ch=%p", obj, ch);
/* SYSERR_DESC:
* Somehow a NULL pointer was sent to show_obj_to_char() in either the
* 'obj' or the 'ch' variable. The error will indicate which was NULL
* by listing both of the pointers passed to it. This is often a
* difficult one to trace, and may require stepping through a debugger.
*/
return;
}
switch (mode) {
case SHOW_OBJ_LONG:
/* hide objects starting with . from non-holylighted people Idea from Elaseth of TBA */
if (*obj->description == '.' && (IS_NPC(ch) || !PRF_FLAGGED(ch, PRF_HOLYLIGHT)))
return;
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS))
send_to_char(ch, "[%d] %s", GET_OBJ_VNUM(obj), SCRIPT(obj) ? "[TRIG] " : "");
send_to_char(ch, "%s", CCGRN(ch, C_NRM));
send_to_char(ch, "%s", obj->description);
break;
case SHOW_OBJ_SHORT:
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS))
send_to_char(ch, "[%d] %s", GET_OBJ_VNUM(obj), SCRIPT(obj) ? "[TRIG] " : "");
send_to_char(ch, "%s", obj->short_description);
break;
case SHOW_OBJ_ACTION:
switch (GET_OBJ_TYPE(obj)) {
case ITEM_NOTE:
if (obj->action_description) {
char notebuf[MAX_NOTE_LENGTH + 64];
snprintf(notebuf, sizeof(notebuf), "There is something written on it:\r\n\r\n%s", obj->action_description);
page_string(ch->desc, notebuf, TRUE);
} else
send_to_char(ch, "It's blank.\r\n");
return;
case ITEM_DRINKCON:
send_to_char(ch, "It looks like a drink container.");
break;
default:
send_to_char(ch, "You see nothing special..");
break;
}
break;
default:
log("SYSERR: Bad display mode (%d) in show_obj_to_char().", mode);
/* SYSERR_DESC:
* show_obj_to_char() has some predefined 'mode's (argument #3) to tell
* it what to display to the character when it is called. If the mode
* is not one of these, it will output this error, and indicate what
* mode was passed to it. To correct it, you will need to find the
* call with the incorrect mode and change it to an acceptable mode.
*/
return;
}
show_obj_modifiers(obj, ch);
send_to_char(ch, "\r\n");
}
void show_obj_modifiers(struct obj_data *obj, struct char_data *ch)
{
if (OBJ_FLAGGED(obj, ITEM_INVISIBLE))
send_to_char(ch, " (invisible)");
if (OBJ_FLAGGED(obj, ITEM_BLESS) && AFF_FLAGGED(ch, AFF_DETECT_ALIGN))
send_to_char(ch, " ..It glows blue!");
if (OBJ_FLAGGED(obj, ITEM_MAGIC) && AFF_FLAGGED(ch, AFF_DETECT_MAGIC))
send_to_char(ch, " ..It glows yellow!");
if (OBJ_FLAGGED(obj, ITEM_GLOW))
send_to_char(ch, " ..It has a soft glowing aura!");
if (OBJ_FLAGGED(obj, ITEM_HUM))
send_to_char(ch, " ..It emits a faint humming sound!");
}
void list_obj_to_char(struct obj_data *list, struct char_data *ch, int mode, int show)
{
struct obj_data *i, *j;
bool found;
int num;
found = FALSE;
for (i = list; i; i = i->next_content) {
num = 0;
for (j = list; j != i; j = j->next_content)
if (!strcmp(j->short_description, i->short_description))
break;
if (j != i)
continue;
for (j = i; j; j = j->next_content)
if (!strcmp(j->short_description, i->short_description))
num++;
if (CAN_SEE_OBJ(ch, i) && (*i->description != '.' || (IS_NPC(ch) || PRF_FLAGGED(ch, PRF_HOLYLIGHT)))) {
if (mode == SHOW_OBJ_LONG)
send_to_char(ch, "%s", CCGRN(ch, C_NRM));
if (num != 1)
send_to_char(ch, "(%2i) ", num);
show_obj_to_char(i, ch, mode);
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
found = TRUE;
}
}
if (!found && show)
send_to_char(ch, " Nothing.\r\n");
}
void diag_char_to_char(struct char_data *i, struct char_data *ch)
{
struct {
byte percent;
const char *text;
} diagnosis[] = {
{ 100, "is in excellent condition." },
{ 90, "has a few scratches." },
{ 75, "has some small wounds and bruises." },
{ 50, "has quite a few wounds." },
{ 30, "has some big nasty wounds and scratches." },
{ 15, "looks pretty hurt." },
{ 0, "is in awful condition." },
{ -1, "is bleeding awfully from big wounds." },
};
int percent, ar_index;
const char *pers = PERS(i, ch);
if (GET_MAX_HIT(i) > 0)
percent = (100 * GET_HIT(i)) / GET_MAX_HIT(i);
else
percent = -1; /* How could MAX_HIT be < 1?? */
for (ar_index = 0; diagnosis[ar_index].percent >= 0; ar_index++)
if (percent >= diagnosis[ar_index].percent)
break;
send_to_char(ch, "%c%s %s\r\n", UPPER(*pers), pers + 1, diagnosis[ar_index].text);
}
void look_at_char(struct char_data *i, struct char_data *ch)
{
int j, found;
struct obj_data *tmp_obj;
if (!ch->desc)
return;
if (i->player.description)
send_to_char(ch, "%s", i->player.description);
else
act("You see nothing special about $m.", FALSE, i, 0, ch, TO_VICT);
diag_char_to_char(i, ch);
found = FALSE;
for (j = 0; !found && j < NUM_WEARS; j++)
if (GET_EQ(i, j) && CAN_SEE_OBJ(ch, GET_EQ(i, j)))
found = TRUE;
if (found) {
send_to_char(ch, "\r\n"); /* act() does capitalization. */
act("$n is using:", FALSE, i, 0, ch, TO_VICT);
for (j = 0; j < NUM_WEARS; j++)
if (GET_EQ(i, j) && CAN_SEE_OBJ(ch, GET_EQ(i, j))) {
send_to_char(ch, "%s", wear_where[j]);
show_obj_to_char(GET_EQ(i, j), ch, SHOW_OBJ_SHORT);
}
}
if (ch != i && (IS_THIEF(ch) || GET_LEVEL(ch) >= LVL_IMMORT)) {
found = FALSE;
act("\r\nYou attempt to peek at $s inventory:", FALSE, i, 0, ch, TO_VICT);
for (tmp_obj = i->carrying; tmp_obj; tmp_obj = tmp_obj->next_content) {
if (CAN_SEE_OBJ(ch, tmp_obj) && (rand_number(0, 20) < GET_LEVEL(ch))) {
show_obj_to_char(tmp_obj, ch, SHOW_OBJ_SHORT);
found = TRUE;
}
}
if (!found)
send_to_char(ch, "You can't see anything.\r\n");
}
}
void list_one_char(struct char_data *i, struct char_data *ch)
{
const char *positions[] = {
" is lying here, dead.",
" is lying here, mortally wounded.",
" is lying here, incapacitated.",
" is lying here, stunned.",
" is sleeping here.",
" is resting here.",
" is sitting here.",
"!FIGHTING!",
" is standing here."
};
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS) && IS_NPC(i))
send_to_char(ch, "[%d] %s", GET_MOB_VNUM(i), SCRIPT(i) ? "[TRIG] " : "");
if (IS_NPC(i) && i->player.long_descr && GET_POS(i) == GET_DEFAULT_POS(i)) {
if (AFF_FLAGGED(i, AFF_INVISIBLE))
send_to_char(ch, "*");
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, "(Red Aura) ");
else if (IS_GOOD(i))
send_to_char(ch, "(Blue Aura) ");
}
send_to_char(ch, "%s", i->player.long_descr);
if (AFF_FLAGGED(i, AFF_SANCTUARY))
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
if (AFF_FLAGGED(i, AFF_BLIND))
act("...$e is groping around blindly!", FALSE, i, 0, ch, TO_VICT);
return;
}
if (IS_NPC(i))
send_to_char(ch, "%s", CAP(strdup(i->player.short_descr)));
else
send_to_char(ch, "%s%s%s", i->player.name, *GET_TITLE(i) ? " " : "", GET_TITLE(i));
if (AFF_FLAGGED(i, AFF_INVISIBLE))
send_to_char(ch, " (invisible)");
if (AFF_FLAGGED(i, AFF_HIDE))
send_to_char(ch, " (hidden)");
if (!IS_NPC(i) && !i->desc)
send_to_char(ch, " (linkless)");
if (!IS_NPC(i) && PLR_FLAGGED(i, PLR_WRITING))
send_to_char(ch, " (writing)");
if (!IS_NPC(i) && PRF_FLAGGED(i, PRF_BUILDWALK))
send_to_char(ch, " (buildwalk)");
if (GET_POS(i) != POS_FIGHTING)
send_to_char(ch, "%s", positions[(int) GET_POS(i)]);
else {
if (FIGHTING(i)) {
send_to_char(ch, " is here, fighting ");
if (FIGHTING(i) == ch)
send_to_char(ch, "YOU!");
else {
if (IN_ROOM(i) == IN_ROOM(FIGHTING(i)))
send_to_char(ch, "%s!", PERS(FIGHTING(i), ch));
else
send_to_char(ch, "someone who has already left!");
}
} else /* NIL fighting pointer */
send_to_char(ch, " is here struggling with thin air.");
}
if (AFF_FLAGGED(ch, AFF_DETECT_ALIGN)) {
if (IS_EVIL(i))
send_to_char(ch, " (Red Aura)");
else if (IS_GOOD(i))
send_to_char(ch, " (Blue Aura)");
}
send_to_char(ch, "\r\n");
if (AFF_FLAGGED(i, AFF_SANCTUARY))
act("...$e glows with a bright light!", FALSE, i, 0, ch, TO_VICT);
}
void list_char_to_char(struct char_data *list, struct char_data *ch)
{
struct char_data *i;
for (i = list; i; i = i->next_in_room)
if (ch != i) {
/* hide npcs whose description starts with a '.' from non-holylighted people - Idea from Elaseth of TBA */
if (!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_HOLYLIGHT) &&
IS_NPC(i) && i->player.long_descr && *i->player.long_descr == '.')
continue;
send_to_char(ch, "%s", CCYEL(ch, C_NRM));
if (CAN_SEE(ch, i))
list_one_char(i, ch);
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch) &&
AFF_FLAGGED(i, AFF_INFRAVISION))
send_to_char(ch, "You see a pair of glowing red eyes looking your way.\r\n");
send_to_char(ch, "%s", CCNRM(ch, C_NRM));
}
}
void do_auto_exits(struct char_data *ch)
{
int door, slen = 0;
send_to_char(ch, "%s[ Exits: ", CCCYN(ch, C_NRM));
for (door = 0; door < NUM_OF_DIRS; door++) {
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
continue;
send_to_char(ch, "%c ", LOWER(*dirs[door]));
slen++;
}
send_to_char(ch, "%s]%s\r\n", slen ? "" : "None!", CCNRM(ch, C_NRM));
}
ACMD(do_exits)
{
int door, len = 0;
if (AFF_FLAGGED(ch, AFF_BLIND)) {
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
return;
}
send_to_char(ch, "Obvious exits:\r\n");
for (door = 0; door < NUM_OF_DIRS; door++) {
if (!EXIT(ch, door) || EXIT(ch, door)->to_room == NOWHERE)
continue;
if (EXIT_FLAGGED(EXIT(ch, door), EX_CLOSED))
continue;
len++;
if (PRF_FLAGGED(ch, PRF_SHOWVNUMS))
send_to_char(ch, "%-5s - [%5d] %s\r\n", dirs[door], GET_ROOM_VNUM(EXIT(ch, door)->to_room),
world[EXIT(ch, door)->to_room].name);
else
send_to_char(ch, "%-5s - %s\r\n", dirs[door], IS_DARK(EXIT(ch, door)->to_room) &&
!CAN_SEE_IN_DARK(ch) ? "Too dark to tell." : world[EXIT(ch, door)->to_room].name);
}
if (!len)
send_to_char(ch, " None.\r\n");
}
void look_at_room(struct char_data *ch, int ignore_brief)
{
struct room_data *rm = &world[IN_ROOM(ch)];
if (!ch->desc)
return;
if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
return;
} else if (AFF_FLAGGED(ch, AFF_BLIND)) {
send_to_char(ch, "You see nothing but infinite darkness...\r\n");
return;
}
send_to_char(ch, "%s", CCCYN(ch, C_NRM));
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_SHOWVNUMS)) {
char buf[MAX_STRING_LENGTH];
sprintbit(ROOM_FLAGS(IN_ROOM(ch)), room_bits, buf, sizeof(buf));
send_to_char(ch, "[%5d] ", GET_ROOM_VNUM(IN_ROOM(ch)));
send_to_char(ch, "%s%s [ %s]",
SCRIPT(rm) ? "[TRIG] " : "",
world[IN_ROOM(ch)].name, buf);
} else
send_to_char(ch, "%s", world[IN_ROOM(ch)].name);
send_to_char(ch, "%s\r\n", CCNRM(ch, C_NRM));
if ((!IS_NPC(ch) && !PRF_FLAGGED(ch, PRF_BRIEF)) || ignore_brief ||
ROOM_FLAGGED(IN_ROOM(ch), ROOM_DEATH))
send_to_char(ch, "%s", world[IN_ROOM(ch)].description);
/* autoexits */
if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOEXIT))
do_auto_exits(ch);
/* now list characters & objects */
list_obj_to_char(world[IN_ROOM(ch)].contents, ch, SHOW_OBJ_LONG, FALSE);
list_char_to_char(world[IN_ROOM(ch)].people, ch);
}
void look_in_direction(struct char_data *ch, int dir)
{
if (EXIT(ch, dir)) {
if (EXIT(ch, dir)->general_description)
send_to_char(ch, "%s", EXIT(ch, dir)->general_description);
else
send_to_char(ch, "You see nothing special.\r\n");
if (EXIT_FLAGGED(EXIT(ch, dir), EX_CLOSED) && EXIT(ch, dir)->keyword)
send_to_char(ch, "The %s is closed.\r\n", fname(EXIT(ch, dir)->keyword));
else if (EXIT_FLAGGED(EXIT(ch, dir), EX_ISDOOR) && EXIT(ch, dir)->keyword)
send_to_char(ch, "The %s is open.\r\n", fname(EXIT(ch, dir)->keyword));
} else
send_to_char(ch, "Nothing special there...\r\n");
}
void look_in_obj(struct char_data *ch, char *arg)
{
struct obj_data *obj = NULL;
struct char_data *dummy = NULL;
int amt, bits;
if (!*arg)
send_to_char(ch, "Look in what?\r\n");
else if (!(bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM |
FIND_OBJ_EQUIP, ch, &dummy, &obj))) {
send_to_char(ch, "There doesn't seem to be %s %s here.\r\n", AN(arg), arg);
} else if ((GET_OBJ_TYPE(obj) != ITEM_DRINKCON) &&
(GET_OBJ_TYPE(obj) != ITEM_FOUNTAIN) &&
(GET_OBJ_TYPE(obj) != ITEM_CONTAINER))
send_to_char(ch, "There's nothing inside that!\r\n");
else {
if (GET_OBJ_TYPE(obj) == ITEM_CONTAINER) {
if (OBJVAL_FLAGGED(obj, CONT_CLOSED))
send_to_char(ch, "It is closed.\r\n");
else {
send_to_char(ch, "%s", fname(obj->name));
switch (bits) {
case FIND_OBJ_INV:
send_to_char(ch, " (carried): \r\n");
break;
case FIND_OBJ_ROOM:
send_to_char(ch, " (here): \r\n");
break;
case FIND_OBJ_EQUIP:
send_to_char(ch, " (used): \r\n");
break;
}
list_obj_to_char(obj->contains, ch, SHOW_OBJ_SHORT, TRUE);
}
} else { /* item must be a fountain or drink container */
if (GET_OBJ_VAL(obj, 1) <= 0)
send_to_char(ch, "It is empty.\r\n");
else {
if (GET_OBJ_VAL(obj,0) <= 0 || GET_OBJ_VAL(obj,1)>GET_OBJ_VAL(obj,0)) {
send_to_char(ch, "Its contents seem somewhat murky.\r\n"); /* BUG */
} else {
char buf2[MAX_STRING_LENGTH];
amt = (GET_OBJ_VAL(obj, 1) * 3) / GET_OBJ_VAL(obj, 0);
sprinttype(GET_OBJ_VAL(obj, 2), color_liquid, buf2, sizeof(buf2));
send_to_char(ch, "It's %sfull of a %s liquid.\r\n", fullness[amt], buf2);
}
}
}
}
}
char *find_exdesc(char *word, struct extra_descr_data *list)
{
struct extra_descr_data *i;
for (i = list; i; i = i->next)
if (*i->keyword == '.' ? isname(word, i->keyword + 1) : isname(word, i->keyword))
return (i->description);
return (NULL);
}
/*
* Given the argument "look at <target>", figure out what object or char
* matches the target. First, see if there is another char in the room
* with the name. Then check local objs for exdescs.
*
* Thanks to Angus Mezick <angus@EDGIL.CCMAIL.COMPUSERVE.COM> for the
* suggested fix to this problem.
*/
void look_at_target(struct char_data *ch, char *arg)
{
int bits, found = FALSE, j, fnum, i = 0;
struct char_data *found_char = NULL;
struct obj_data *obj, *found_obj = NULL;
char *desc;
if (!ch->desc)
return;
if (!*arg) {
send_to_char(ch, "Look at what?\r\n");
return;
}
bits = generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_OBJ_EQUIP |
FIND_CHAR_ROOM, ch, &found_char, &found_obj);
/* Is the target a character? */
if (found_char != NULL) {
look_at_char(found_char, ch);
if (ch != found_char) {
if (CAN_SEE(found_char, ch))
act("$n looks at you.", TRUE, ch, 0, found_char, TO_VICT);
act("$n looks at $N.", TRUE, ch, 0, found_char, TO_NOTVICT);
}
return;
}
/* Strip off "number." from 2.foo and friends. */
if (!(fnum = get_number(&arg))) {
send_to_char(ch, "Look at what?\r\n");
return;
}
/* Does the argument match an extra desc in the room? */
if ((desc = find_exdesc(arg, world[IN_ROOM(ch)].ex_description)) != NULL && ++i == fnum) {
page_string(ch->desc, desc, FALSE);
return;
}
/* Does the argument match an extra desc in the char's equipment? */
for (j = 0; j < NUM_WEARS && !found; j++)
if (GET_EQ(ch, j) && CAN_SEE_OBJ(ch, GET_EQ(ch, j)))
if ((desc = find_exdesc(arg, GET_EQ(ch, j)->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* Does the argument match an extra desc in the char's inventory? */
for (obj = ch->carrying; obj && !found; obj = obj->next_content) {
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
}
/* Does the argument match an extra desc of an object in the room? */
for (obj = world[IN_ROOM(ch)].contents; obj && !found; obj = obj->next_content)
if (CAN_SEE_OBJ(ch, obj))
if ((desc = find_exdesc(arg, obj->ex_description)) != NULL && ++i == fnum) {
send_to_char(ch, "%s", desc);
found = TRUE;
}
/* If an object was found back in generic_find */
if (bits) {
if (!found)
show_obj_to_char(found_obj, ch, SHOW_OBJ_ACTION);
else {
show_obj_modifiers(found_obj, ch);
send_to_char(ch, "\r\n");
}
} else if (!found)
send_to_char(ch, "You do not see that here.\r\n");
}
ACMD(do_look)
{
int look_type;
int found = 0;
if (!ch->desc)
return;
if (GET_POS(ch) < POS_SLEEPING)
send_to_char(ch, "You can't see anything but stars!\r\n");
else if (AFF_FLAGGED(ch, AFF_BLIND))
send_to_char(ch, "You can't see a damned thing, you're blind!\r\n");
else if (IS_DARK(IN_ROOM(ch)) && !CAN_SEE_IN_DARK(ch)) {
send_to_char(ch, "It is pitch black...\r\n");
list_char_to_char(world[IN_ROOM(ch)].people, ch); /* glowing red eyes */
} else {
char arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
half_chop(argument, arg, arg2);
if (subcmd == SCMD_READ) {
if (!*arg)
send_to_char(ch, "Read what?\r\n");
else
look_at_target(ch, arg);
return;
}
if (!*arg) /* "look" alone, without an argument at all */
look_at_room(ch, 1);
else if (is_abbrev(arg, "in"))
look_in_obj(ch, arg2);
/* did the char type 'look <direction>?' */
else if ((look_type = search_block(arg, dirs, FALSE)) >= 0)
look_in_direction(ch, look_type);
else if (is_abbrev(arg, "at"))
look_at_target(ch, arg2);
else if (is_abbrev(arg, "around")) {
struct extra_descr_data *i;
for (i = world[IN_ROOM(ch)].ex_description; i; i = i->next) {
if (*i->keyword != '.') {
send_to_char(ch, "%s%s:\r\n%s",
(found ? "\r\n" : ""), i->keyword, i->description);
found = 1;
}
}
if (!found)
send_to_char(ch, "You couldn't find anything noticeable.\r\n");
} else
look_at_target(ch, arg);
}
}
ACMD(do_examine)
{
struct char_data *tmp_char;
struct obj_data *tmp_object;
char tempsave[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (!*arg) {
send_to_char(ch, "Examine what?\r\n");
return;
}
/* look_at_target() eats the number. */
look_at_target(ch, strcpy(tempsave, arg)); /* strcpy: OK */
generic_find(arg, FIND_OBJ_INV | FIND_OBJ_ROOM | FIND_CHAR_ROOM |
FIND_OBJ_EQUIP, ch, &tmp_char, &tmp_object);
if (tmp_object) {
if ((GET_OBJ_TYPE(tmp_object) == ITEM_DRINKCON) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_FOUNTAIN) ||
(GET_OBJ_TYPE(tmp_object) == ITEM_CONTAINER)) {
send_to_char(ch, "When you look inside, you see:\r\n");
look_in_obj(ch, arg);
}
}
}
ACMD(do_gold)
{
if (GET_GOLD(ch) == 0)
send_to_char(ch, "You're broke!\r\n");
else if (GET_GOLD(ch) == 1)
send_to_char(ch, "You have one miserable little gold coin.\r\n");
else
send_to_char(ch, "You have %d gold coins.\r\n", GET_GOLD(ch));
}
ACMD(do_score)
{
struct time_info_data playing_time;
if (IS_NPC(ch))
return;
send_to_char(ch, "You are %d years old.", GET_AGE(ch));
if (age(ch)->month == 0 && age(ch)->day == 0)
send_to_char(ch, " It's your birthday today.\r\n");
else
send_to_char(ch, "\r\n");
send_to_char(ch, "You have %d(%d) hit, %d(%d) mana and %d(%d) movement points.\r\n",
GET_HIT(ch), GET_MAX_HIT(ch), GET_MANA(ch), GET_MAX_MANA(ch),
GET_MOVE(ch), GET_MAX_MOVE(ch));
send_to_char(ch, "Your armor class is %d/10, and your alignment is %d.\r\n",
compute_armor_class(ch), GET_ALIGNMENT(ch));
send_to_char(ch, "You have scored %d exp, and have %d gold coins.\r\n",
GET_EXP(ch), GET_GOLD(ch));
if (GET_LEVEL(ch) < LVL_IMMORT)
send_to_char(ch, "You need %d exp to reach your next level.\r\n",
level_exp(GET_CLASS(ch), GET_LEVEL(ch) + 1) - GET_EXP(ch));
playing_time = *real_time_passed((time(0) - ch->player.time.logon) +
ch->player.time.played, 0);
send_to_char(ch, "You have been playing for %d day%s and %d hour%s.\r\n",
playing_time.day, playing_time.day == 1 ? "" : "s",
playing_time.hours, playing_time.hours == 1 ? "" : "s");
send_to_char(ch, "This ranks you as %s %s (level %d).\r\n",
GET_NAME(ch), GET_TITLE(ch), GET_LEVEL(ch));
switch (GET_POS(ch)) {
case POS_DEAD:
send_to_char(ch, "You are DEAD!\r\n");
break;
case POS_MORTALLYW:
send_to_char(ch, "You are mortally wounded! You should seek help!\r\n");
break;
case POS_INCAP:
send_to_char(ch, "You are incapacitated, slowly fading away...\r\n");
break;
case POS_STUNNED:
send_to_char(ch, "You are stunned! You can't move!\r\n");
break;
case POS_SLEEPING:
send_to_char(ch, "You are sleeping.\r\n");
break;
case POS_RESTING:
send_to_char(ch, "You are resting.\r\n");
break;
case POS_SITTING:
send_to_char(ch, "You are sitting.\r\n");
break;
case POS_FIGHTING:
send_to_char(ch, "You are fighting %s.\r\n", FIGHTING(ch) ? PERS(FIGHTING(ch), ch) : "thin air");
break;
case POS_STANDING:
send_to_char(ch, "You are standing.\r\n");
break;
default:
send_to_char(ch, "You are floating.\r\n");
break;
}
if (GET_COND(ch, DRUNK) > 10)
send_to_char(ch, "You are intoxicated.\r\n");
if (GET_COND(ch, HUNGER) == 0)
send_to_char(ch, "You are hungry.\r\n");
if (GET_COND(ch, THIRST) == 0)
send_to_char(ch, "You are thirsty.\r\n");
if (AFF_FLAGGED(ch, AFF_BLIND))
send_to_char(ch, "You have been blinded!\r\n");
if (AFF_FLAGGED(ch, AFF_INVISIBLE))
send_to_char(ch, "You are invisible.\r\n");
if (AFF_FLAGGED(ch, AFF_DETECT_INVIS))
send_to_char(ch, "You are sensitive to the presence of invisible things.\r\n");
if (AFF_FLAGGED(ch, AFF_SANCTUARY))
send_to_char(ch, "You are protected by Sanctuary.\r\n");
if (AFF_FLAGGED(ch, AFF_POISON))
send_to_char(ch, "You are poisoned!\r\n");
if (AFF_FLAGGED(ch, AFF_CHARM))
send_to_char(ch, "You have been charmed!\r\n");
if (affected_by_spell(ch, SPELL_ARMOR))
send_to_char(ch, "You feel protected.\r\n");
if (AFF_FLAGGED(ch, AFF_INFRAVISION))
send_to_char(ch, "Your eyes are glowing red.\r\n");
if (PRF_FLAGGED(ch, PRF_SUMMONABLE))
send_to_char(ch, "You are summonable by other players.\r\n");
if (GET_LEVEL(ch) >= LVL_IMMORT) {
if (POOFIN(ch))
send_to_char(ch, "%sPOOFIN: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(ch), POOFIN(ch), QNRM);
else
send_to_char(ch, "%sPOOFIN: %s%s appears with an ear-splitting bang.%s\r\n", QYEL, QCYN, GET_NAME(ch), QNRM);
if (POOFOUT(ch))
send_to_char(ch, "%sPOOFOUT: %s%s %s%s\r\n", QYEL, QCYN, GET_NAME(ch), POOFOUT(ch), QNRM);
else
send_to_char(ch, "%sPOOFOUT: %s%s disappears in a puff of smoke.%s\r\n", QYEL, QCYN, GET_NAME(ch), QNRM);
}
}
ACMD(do_inventory)
{
send_to_char(ch, "You are carrying:\r\n");
list_obj_to_char(ch->carrying, ch, SHOW_OBJ_SHORT, TRUE);
}
ACMD(do_equipment)
{
int i, found = 0;
send_to_char(ch, "You are using:\r\n");
for (i = 0; i < NUM_WEARS; i++) {
if (GET_EQ(ch, i)) {
if (CAN_SEE_OBJ(ch, GET_EQ(ch, i))) {
send_to_char(ch, "%s", wear_where[i]);
show_obj_to_char(GET_EQ(ch, i), ch, SHOW_OBJ_SHORT);
found = TRUE;
} else {
send_to_char(ch, "%s", wear_where[i]);
send_to_char(ch, "Something.\r\n");
found = TRUE;
}
}
}
if (!found)
send_to_char(ch, " Nothing.\r\n");
}
ACMD(do_time)
{
const char *suf;
int weekday, day;
/* day in [1..35] */
day = time_info.day + 1;
/* 35 days in a month, 7 days a week */
weekday = ((35 * time_info.month) + day) % 7;
send_to_char(ch, "It is %d o'clock %s, on %s.\r\n",
(time_info.hours % 12 == 0) ? 12 : (time_info.hours % 12),
time_info.hours >= 12 ? "pm" : "am", weekdays[weekday]);
/*
* Peter Ajamian <peter@PAJAMIAN.DHS.ORG> supplied the following as a fix
* for a bug introduced in the ordinal display that caused 11, 12, and 13
* to be incorrectly displayed as 11st, 12nd, and 13rd. Nate Winters
* <wintersn@HOTMAIL.COM> had already submitted a fix, but it hard-coded a
* limit on ordinal display which I want to avoid. -dak
*/
suf = "th";
if (((day % 100) / 10) != 1) {
switch (day % 10) {
case 1:
suf = "st";
break;
case 2:
suf = "nd";
break;
case 3:
suf = "rd";
break;
}
}
send_to_char(ch, "The %d%s Day of the %s, Year %d.\r\n",
day, suf, month_name[time_info.month], time_info.year);
}
ACMD(do_weather)
{
const char *sky_look[] = {
"cloudless",
"cloudy",
"rainy",
"lit by flashes of lightning"
};
if (OUTSIDE(ch))
{
send_to_char(ch, "The sky is %s and %s.\r\n", sky_look[weather_info.sky],
weather_info.change >= 0 ? "you feel a warm wind from south" :
"your foot tells you bad weather is due");
if (GET_LEVEL(ch) >= LVL_GOD)
send_to_char(ch, "Pressure: %d (change: %d), Sky: %d (%s)\r\n",
weather_info.pressure,
weather_info.change,
weather_info.sky,
sky_look[weather_info.sky]);
}
else
send_to_char(ch, "You have no feeling about the weather at all.\r\n");
}
/* puts -'s instead of spaces */
void space_to_minus(char *str)
{
while ((str = strchr(str, ' ')) != NULL)
*str = '-';
}
int search_help(char *argument, int level)
{
int chk, bot, top, mid, minlen;
bot = 0;
top = top_of_h_table;
minlen = strlen(argument);
while (bot <= top) {
mid = (bot + top) / 2;
if (!(chk = strn_cmp(argument, help_table[mid].keywords, minlen))) {
while ((mid > 0) && !strn_cmp(argument, help_table[mid - 1].keywords, minlen))
mid--;
while (level < help_table[mid].min_level && mid < (bot + top) / 2)
mid++;
if (strn_cmp(argument, help_table[mid].keywords, minlen) || level < help_table[mid].min_level)
break;
return mid;
}
else if (chk > 0)
bot = mid + 1;
else
top = mid - 1;
}
return -1;
}
ACMD(do_help)
{
int mid = 0;
if (!ch->desc)
return;
skip_spaces(&argument);
if (!help_table) {
send_to_char(ch, "No help available.\r\n");
return;
}
if (!*argument) {
if (GET_LEVEL(ch) < LVL_IMMORT)
page_string(ch->desc, help, 0);
else
page_string(ch->desc, ihelp, 0);
return;
}
space_to_minus(argument);
mid = search_help(argument, GET_LEVEL(ch));
if (mid < 0) {
send_to_char(ch, "There is no help on that word.\r\n");
mudlog(NRM, MAX(LVL_IMPL, GET_INVIS_LEV(ch)), TRUE,
"%s tried to get help on %s", GET_NAME(ch), argument);
int i, found = 0;
for (i = 0; i <= top_of_h_table; i++) {
if (help_table[i].min_level > GET_LEVEL(ch))
continue;
/* to help narrow down results, if they don't
start with the same letters, move on */
if (*argument != *help_table[i].keywords)
continue;
if (levenshtein_distance(argument, help_table[i].keywords) <= 2) {
if (!found) {
send_to_char(ch, "\r\nDid you mean:\r\n");
found = 1;
}
send_to_char(ch, " %s\r\n", help_table[i].keywords);
}
}
return;
}
page_string(ch->desc, help_table[mid].entry, 0);
}
#define WHO_FORMAT \
"Usage: who [minlev[-maxlev]] [-n name] [-c classlist] [-k] [-l] [-n] [-q] [-r] [-s] [-z]\r\n"
/* Written by Rhade */
ACMD(do_who)
{
struct descriptor_data *d;
struct char_data *tch;
int i, num_can_see = 0;
char name_search[MAX_INPUT_LENGTH], buf[MAX_INPUT_LENGTH];
char mode;
int low = 0, high = LVL_IMPL, localwho = 0, questwho = 0;
int showclass = 0, short_list = 0, outlaws = 0;
int who_room = 0, showgroup = 0, showleader = 0;
skip_spaces(&argument);
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
name_search[0] = '\0';
while (*buf) {
char arg[MAX_INPUT_LENGTH], buf1[MAX_INPUT_LENGTH];
half_chop(buf, arg, buf1);
if (isdigit(*arg)) {
sscanf(arg, "%d-%d", &low, &high);
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
} else if (*arg == '-') {
mode = *(arg + 1); /* just in case; we destroy arg in the switch */
switch (mode) {
case 'k':
outlaws = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'z':
localwho = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 's':
short_list = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'q':
questwho = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'n':
half_chop(buf1, name_search, buf);
break;
case 'r':
who_room = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'c':
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
case 'l':
showleader = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'g':
showgroup = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
default:
send_to_char(ch, "%s", WHO_FORMAT);
return;
}
} else {
send_to_char(ch, "%s", WHO_FORMAT);
return;
}
}
struct {
char *disp;
int min_level;
int max_level;
int count; /* must always start as 0 */
} rank[] = {
{ "Immortals\r\n---------\r\n", LVL_IMMORT, LVL_IMPL, 0},
{ "Mortals\r\n-------\r\n", 1, LVL_IMMORT - 1, 0 },
{ "\n", 0, 0, 0 }
};
for (d = descriptor_list; d && !short_list; d = d->next) {
if (d->original)
tch = d->original;
else if (!(tch = d->character))
continue;
if (CAN_SEE(ch, tch) && IS_PLAYING(d)) {
if (*name_search && str_cmp(GET_NAME(tch), name_search) &&
!strstr(GET_TITLE(tch), name_search))
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) && !PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (questwho && !PRF_FLAGGED(tch, PRF_QUEST))
continue;
if (localwho && world[IN_ROOM(ch)].zone != world[IN_ROOM(tch)].zone)
continue;
if (who_room && (IN_ROOM(tch) != IN_ROOM(ch)))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
if (showgroup && (!tch->master || !AFF_FLAGGED(tch, AFF_GROUP)))
continue;
if (showleader && (!tch->followers || !AFF_FLAGGED(tch, AFF_GROUP)))
continue;
for (i = 0; *rank[i].disp != '\n'; i++)
if (GET_LEVEL(tch) >= rank[i].min_level && GET_LEVEL(tch) <= rank[i].max_level)
rank[i].count++;
}
}
for (i = 0; *rank[i].disp != '\n'; i++) {
if (!rank[i].count && !short_list)
continue;
if (short_list)
send_to_char(ch, "Players\r\n-------\r\n");
else
send_to_char(ch, rank[i].disp);
for (d = descriptor_list; d; d = d->next) {
if (d->original)
tch = d->original;
else if (!(tch = d->character))
continue;
if ((GET_LEVEL(tch) < rank[i].min_level || GET_LEVEL(tch) > rank[i].max_level) && !short_list)
continue;
if (!IS_PLAYING(d))
continue;
if (*name_search && str_cmp(GET_NAME(tch), name_search) &&
!strstr(GET_TITLE(tch), name_search))
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) && !PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (questwho && !PRF_FLAGGED(tch, PRF_QUEST))
continue;
if (localwho && world[IN_ROOM(ch)].zone != world[IN_ROOM(tch)].zone)
continue;
if (who_room && (IN_ROOM(tch) != IN_ROOM(ch)))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
if (showgroup && (!tch->master || !AFF_FLAGGED(tch, AFF_GROUP)))
continue;
if (showleader && (!tch->followers || !AFF_FLAGGED(tch, AFF_GROUP)))
continue;
if (short_list) {
send_to_char(ch, "%s[%2d %s] %-12.12s%s%s",
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
GET_LEVEL(tch), CLASS_ABBR(tch), GET_NAME(tch),
CCNRM(ch, C_SPR), ((!(++num_can_see % 4)) ? "\r\n" : ""));
} else {
num_can_see++;
send_to_char(ch, "%s[%2d %s] %s%s%s%s",
(GET_LEVEL(tch) >= LVL_IMMORT ? CCYEL(ch, C_SPR) : ""),
GET_LEVEL(tch), CLASS_ABBR(tch),
GET_NAME(tch), (*GET_TITLE(tch) ? " " : ""), GET_TITLE(tch),
CCNRM(ch, C_SPR));
if (GET_INVIS_LEV(tch))
send_to_char(ch, " (i%d)", GET_INVIS_LEV(tch));
else if (AFF_FLAGGED(tch, AFF_INVISIBLE))
send_to_char(ch, " (invis)");
if (PLR_FLAGGED(tch, PLR_MAILING))
send_to_char(ch, " (mailing)");
else if (d->olc)
send_to_char(ch, " (OLC)");
else if (PLR_FLAGGED(tch, PLR_WRITING))
send_to_char(ch, " (writing)");
if (d->original)
send_to_char(ch, " (out of body)");
if (d->connected == CON_OEDIT)
send_to_char(ch, " (Object Edit)");
if (d->connected == CON_MEDIT)
send_to_char(ch, " (Mobile Edit)");
if (d->connected == CON_ZEDIT)
send_to_char(ch, " (Zone Edit)");
if (d->connected == CON_SEDIT)
send_to_char(ch, " (Shop Edit)");
if (d->connected == CON_REDIT)
send_to_char(ch, " (Room Edit)");
if (d->connected == CON_TEDIT)
send_to_char(ch, " (Text Edit)");
if (d->connected == CON_TRIGEDIT)
send_to_char(ch, " (Trigger Edit)");
if (d->connected == CON_AEDIT)
send_to_char(ch, " (Social Edit)");
if (d->connected == CON_CEDIT)
send_to_char(ch, " (Configuration Edit)");
if (d->connected == CON_HEDIT)
send_to_char(ch, " (Help edit)");
if (PRF_FLAGGED(tch, PRF_BUILDWALK))
send_to_char(ch, " (Buildwalking)");
if (PRF_FLAGGED(tch, PRF_AFK))
send_to_char(ch, " (AFK)");
if (PRF_FLAGGED(ch, PRF_NOGOSS))
send_to_char(ch, " (nogos)");
if (PRF_FLAGGED(ch, PRF_NOWIZ))
send_to_char(ch, " (nowiz)");
if (PRF_FLAGGED(tch, PRF_NOSHOUT))
send_to_char(ch, " (noshout)");
if (PRF_FLAGGED(tch, PRF_NOTELL))
send_to_char(ch, " (notell)");
if (PRF_FLAGGED(tch, PRF_QUEST))
send_to_char(ch, " (quest)");
if (PLR_FLAGGED(tch, PLR_THIEF))
send_to_char(ch, " (THIEF)");
if (PLR_FLAGGED(tch, PLR_KILLER))
send_to_char(ch, " (KILLER)");
send_to_char(ch, "\r\n");
}
}
send_to_char(ch, "\r\n");
if (short_list)
break;
}
if (short_list && num_can_see % 4)
send_to_char(ch, "\r\n");
if (!num_can_see)
send_to_char(ch, "Nobody at all!\r\n");
else if (num_can_see == 1)
send_to_char(ch, "One lonely character displayed.\r\n");
else
send_to_char(ch, "%d characters displayed.\r\n", num_can_see);
}
#define USERS_FORMAT \
"format: users [-l minlevel[-maxlevel]] [-n name] [-h host] [-c classlist] [-o] [-p]\r\n"
ACMD(do_users)
{
char line[200], line2[220], idletime[10], classname[20];
char state[30], *timeptr, mode;
char name_search[MAX_INPUT_LENGTH], host_search[MAX_INPUT_LENGTH];
struct char_data *tch;
struct descriptor_data *d;
int low = 0, high = LVL_IMPL, num_can_see = 0;
int showclass = 0, outlaws = 0, playing = 0, deadweight = 0;
char buf[MAX_INPUT_LENGTH], arg[MAX_INPUT_LENGTH];
host_search[0] = name_search[0] = '\0';
strcpy(buf, argument); /* strcpy: OK (sizeof: argument == buf) */
while (*buf) {
char buf1[MAX_INPUT_LENGTH];
half_chop(buf, arg, buf1);
if (*arg == '-') {
mode = *(arg + 1); /* just in case; we destroy arg in the switch */
switch (mode) {
case 'o':
case 'k':
outlaws = 1;
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'p':
playing = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'd':
deadweight = 1;
strcpy(buf, buf1); /* strcpy: OK (sizeof: buf1 == buf) */
break;
case 'l':
playing = 1;
half_chop(buf1, arg, buf);
sscanf(arg, "%d-%d", &low, &high);
break;
case 'n':
playing = 1;
half_chop(buf1, name_search, buf);
break;
case 'h':
playing = 1;
half_chop(buf1, host_search, buf);
break;
case 'c':
playing = 1;
half_chop(buf1, arg, buf);
showclass = find_class_bitvector(arg);
break;
default:
send_to_char(ch, "%s", USERS_FORMAT);
return;
} /* end of switch */
} else { /* endif */
send_to_char(ch, "%s", USERS_FORMAT);
return;
}
} /* end while (parser) */
send_to_char(ch,
"Num Class Name State Idl Login@@ Site\r\n"
"--- ------- ------------ -------------- ----- -------- ------------------------\r\n");
one_argument(argument, arg);
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING && playing)
continue;
if (STATE(d) == CON_PLAYING && deadweight)
continue;
if (IS_PLAYING(d)) {
if (d->original)
tch = d->original;
else if (!(tch = d->character))
continue;
if (*host_search && !strstr(d->host, host_search))
continue;
if (*name_search && str_cmp(GET_NAME(tch), name_search))
continue;
if (!CAN_SEE(ch, tch) || GET_LEVEL(tch) < low || GET_LEVEL(tch) > high)
continue;
if (outlaws && !PLR_FLAGGED(tch, PLR_KILLER) &&
!PLR_FLAGGED(tch, PLR_THIEF))
continue;
if (showclass && !(showclass & (1 << GET_CLASS(tch))))
continue;
if (GET_INVIS_LEV(ch) > GET_LEVEL(ch))
continue;
if (d->original)
sprintf(classname, "[%2d %s]", GET_LEVEL(d->original),
CLASS_ABBR(d->original));
else
sprintf(classname, "[%2d %s]", GET_LEVEL(d->character),
CLASS_ABBR(d->character));
} else
strcpy(classname, " - ");
timeptr = asctime(localtime(&d->login_time));
timeptr += 11;
*(timeptr + 8) = '\0';
if (STATE(d) == CON_PLAYING && d->original)
strcpy(state, "Switched");
else
strcpy(state, connected_types[STATE(d)]);
if (d->character && STATE(d) == CON_PLAYING)
sprintf(idletime, "%5d", d->character->char_specials.timer *
SECS_PER_MUD_HOUR / SECS_PER_REAL_MIN);
else
strcpy(idletime, " ");
sprintf(line, "%3d %-7s %-12s %-14s %-3s %-8s ", d->desc_num, classname,
d->original && d->original->player.name ? d->original->player.name :
d->character && d->character->player.name ? d->character->player.name :
"UNDEFINED",
state, idletime, timeptr);
if (d->host && *d->host)
sprintf(line + strlen(line), "[%s]\r\n", d->host);
else
strcat(line, "[Hostname unknown]\r\n");
if (STATE(d) != CON_PLAYING) {
sprintf(line2, "%s%s%s", CCGRN(ch, C_SPR), line, CCNRM(ch, C_SPR));
strcpy(line, line2);
}
if (STATE(d) != CON_PLAYING ||
(STATE(d) == CON_PLAYING && CAN_SEE(ch, d->character))) {
send_to_char(ch, "%s", line);
num_can_see++;
}
}
send_to_char(ch, "\r\n%d visible sockets connected.\r\n", num_can_see);
}
/* Generic page_string function for displaying text */
ACMD(do_gen_ps)
{
switch (subcmd) {
case SCMD_CREDITS:
page_string(ch->desc, credits, 0);
break;
case SCMD_NEWS:
page_string(ch->desc, news, 0);
break;
case SCMD_INFO:
page_string(ch->desc, info, 0);
break;
case SCMD_WIZLIST:
page_string(ch->desc, wizlist, 0);
break;
case SCMD_IMMLIST:
page_string(ch->desc, immlist, 0);
break;
case SCMD_HANDBOOK:
page_string(ch->desc, handbook, 0);
break;
case SCMD_POLICIES:
page_string(ch->desc, policies, 0);
break;
case SCMD_MOTD:
page_string(ch->desc, motd, 0);
break;
case SCMD_IMOTD:
page_string(ch->desc, imotd, 0);
break;
case SCMD_CLEAR:
send_to_char(ch, "\033[H\033[J");
break;
case SCMD_VERSION:
send_to_char(ch, "%s\r\n", circlemud_version);
send_to_char(ch, "%s\r\n", oasisolc_version);
send_to_char(ch, "%s\r\n", DG_SCRIPT_VERSION);
send_to_char(ch, "%s\r\n", ascii_pfiles_version);
break;
case SCMD_WHOAMI:
send_to_char(ch, "%s\r\n", GET_NAME(ch));
break;
default:
log("SYSERR: Unhandled case in do_gen_ps. (%d)", subcmd);
/* SYSERR_DESC:
* General page string function for such things as 'credits', 'news',
* 'wizlist', 'clear', 'version'. This occurs when a call is made to
* this routine that is not one of the predefined calls. To correct
* it, either a case needs to be added into the function to account for
* the subcmd that is being passed to it, or the call to the function
* needs to have the correct subcmd put into place.
*/
return;
}
}
void perform_mortal_where(struct char_data *ch, char *arg)
{
struct char_data *i;
struct descriptor_data *d;
if (!*arg) {
send_to_char(ch, "Players in your Zone\r\n--------------------\r\n");
for (d = descriptor_list; d; d = d->next) {
if (STATE(d) != CON_PLAYING || d->character == ch)
continue;
if ((i = (d->original ? d->original : d->character)) == NULL)
continue;
if (IN_ROOM(i) == NOWHERE || !CAN_SEE(ch, i))
continue;
if (world[IN_ROOM(ch)].zone != world[IN_ROOM(i)].zone)
continue;
send_to_char(ch, "%-20s%s - %s%s\r\n", GET_NAME(i), QNRM, world[IN_ROOM(i)].name, QNRM);
}
} else { /* print only FIRST char, not all. */
for (i = character_list; i; i = i->next) {
if (IN_ROOM(i) == NOWHERE || i == ch)
continue;
if (!CAN_SEE(ch, i) || world[IN_ROOM(i)].zone != world[IN_ROOM(ch)].zone)
continue;
if (!isname(arg, i->player.name))
continue;
send_to_char(ch, "%-25s%s - %s%s\r\n", GET_NAME(i), QNRM, world[IN_ROOM(i)].name, QNRM);
return;
}
send_to_char(ch, "Nobody around by that name.\r\n");
}
}
void print_object_location(int num, struct obj_data *obj, struct char_data *ch,
int recur)
{
if (num > 0)
send_to_char(ch, "O%3d. %-25s%s - ", num, obj->short_description, QNRM);
else
send_to_char(ch, "%33s", " - ");
if (obj->proto_script)
send_to_char(ch, "[TRIG]");
if (IN_ROOM(obj) != NOWHERE)
send_to_char(ch, "[%5d] %s%s\r\n", GET_ROOM_VNUM(IN_ROOM(obj)), world[IN_ROOM(obj)].name, QNRM);
else if (obj->carried_by)
send_to_char(ch, "carried by %s%s\r\n", PERS(obj->carried_by, ch), QNRM);
else if (obj->worn_by)
send_to_char(ch, "worn by %s%s\r\n", PERS(obj->worn_by, ch), QNRM);
else if (obj->in_obj) {
send_to_char(ch, "inside %s%s%s\r\n", obj->in_obj->short_description, QNRM, (recur ? ", which is" : " "));
if (recur)
print_object_location(0, obj->in_obj, ch, recur);
} else
send_to_char(ch, "in an unknown location\r\n");
}
void perform_immort_where(struct char_data *ch, char *arg)
{
struct char_data *i;
struct obj_data *k;
struct descriptor_data *d;
int num = 0, found = 0;
if (!*arg) {
send_to_char(ch, "Players\r\n-------\r\n");
for (d = descriptor_list; d; d = d->next)
if (IS_PLAYING(d)) {
i = (d->original ? d->original : d->character);
if (i && CAN_SEE(ch, i) && (IN_ROOM(i) != NOWHERE)) {
if (d->original)
send_to_char(ch, "%-20s%s - [%5d] %s%s (in %s%s)\r\n",
GET_NAME(i), QNRM, GET_ROOM_VNUM(IN_ROOM(d->character)),
world[IN_ROOM(d->character)].name, QNRM, GET_NAME(d->character), QNRM);
else
send_to_char(ch, "%-20s%s - [%5d] %s%s\r\n", GET_NAME(i), QNRM, GET_ROOM_VNUM(IN_ROOM(i)), world[IN_ROOM(i)].name, QNRM);
}
}
} else {
for (i = character_list; i; i = i->next)
if (CAN_SEE(ch, i) && IN_ROOM(i) != NOWHERE && isname(arg, i->player.name)) {
found = 1;
send_to_char(ch, "M%3d. %-25s%s - [%5d] %-25s%s %s\r\n", ++num, GET_NAME(i), QNRM,
GET_ROOM_VNUM(IN_ROOM(i)), world[IN_ROOM(i)].name, QNRM,
(IS_NPC(i) && i->proto_script) ? "[TRIG]" : "");
}
for (num = 0, k = object_list; k; k = k->next)
if (CAN_SEE_OBJ(ch, k) && isname(arg, k->name)) {
found = 1;
print_object_location(++num, k, ch, TRUE);
}
if (!found)
send_to_char(ch, "Couldn't find any such thing.\r\n");
}
}
ACMD(do_where)
{
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (GET_LEVEL(ch) >= LVL_IMMORT)
perform_immort_where(ch, arg);
else
perform_mortal_where(ch, arg);
}
ACMD(do_levels)
{
char buf[MAX_STRING_LENGTH];
size_t i, len = 0, nlen;
if (IS_NPC(ch)) {
send_to_char(ch, "You ain't nothin' but a hound-dog.\r\n");
return;
}
for (i = 1; i < LVL_IMMORT; i++) {
nlen = snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d-%-8d : ", i,
level_exp(GET_CLASS(ch), i), level_exp(GET_CLASS(ch), i + 1) - 1);
if (len + nlen >= sizeof(buf) || nlen < 0)
break;
len += nlen;
switch (GET_SEX(ch)) {
case SEX_MALE:
case SEX_NEUTRAL:
nlen = snprintf(buf + len, sizeof(buf) - len, "%s\r\n", title_male(GET_CLASS(ch), i));
break;
case SEX_FEMALE:
nlen = snprintf(buf + len, sizeof(buf) - len, "%s\r\n", title_female(GET_CLASS(ch), i));
break;
default:
nlen = snprintf(buf + len, sizeof(buf) - len, "Oh dear. You seem to be sexless.\r\n");
break;
}
if (len + nlen >= sizeof(buf) || nlen < 0)
break;
len += nlen;
}
if (len < sizeof(buf))
snprintf(buf + len, sizeof(buf) - len, "[%2d] %8d : Immortality\r\n",
LVL_IMMORT, level_exp(GET_CLASS(ch), LVL_IMMORT));
page_string(ch->desc, buf, TRUE);
}
ACMD(do_consider)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *victim;
int diff;
one_argument(argument, buf);
if (!(victim = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM))) {
send_to_char(ch, "Consider killing who?\r\n");
return;
}
if (victim == ch) {
send_to_char(ch, "Easy! Very easy indeed!\r\n");
return;
}
if (!IS_NPC(victim)) {
send_to_char(ch, "Would you like to borrow a cross and a shovel?\r\n");
return;
}
diff = (GET_LEVEL(victim) - GET_LEVEL(ch));
if (diff <= -10)
send_to_char(ch, "Now where did that chicken go?\r\n");
else if (diff <= -5)
send_to_char(ch, "You could do it with a needle!\r\n");
else if (diff <= -2)
send_to_char(ch, "Easy.\r\n");
else if (diff <= -1)
send_to_char(ch, "Fairly easy.\r\n");
else if (diff == 0)
send_to_char(ch, "The perfect match!\r\n");
else if (diff <= 1)
send_to_char(ch, "You would need some luck!\r\n");
else if (diff <= 2)
send_to_char(ch, "You would need a lot of luck!\r\n");
else if (diff <= 3)
send_to_char(ch, "You would need a lot of luck and great equipment!\r\n");
else if (diff <= 5)
send_to_char(ch, "Do you feel lucky, punk?\r\n");
else if (diff <= 10)
send_to_char(ch, "Are you mad!?\r\n");
else if (diff <= 100)
send_to_char(ch, "You ARE mad!\r\n");
}
ACMD(do_diagnose)
{
char buf[MAX_INPUT_LENGTH];
struct char_data *vict;
one_argument(argument, buf);
if (*buf) {
if (!(vict = get_char_vis(ch, buf, NULL, FIND_CHAR_ROOM)))
send_to_char(ch, "%s", CONFIG_NOPERSON);
else
diag_char_to_char(vict, ch);
} else {
if (FIGHTING(ch))
diag_char_to_char(FIGHTING(ch), ch);
else
send_to_char(ch, "Diagnose who?\r\n");
}
}
ACMD(do_toggle)
{
char buf2[4], arg[MAX_INPUT_LENGTH], arg2[MAX_INPUT_LENGTH];
int toggle, tp, wimp_lev, result = 0, len = 0;
const char *types[] = { "off", "brief", "normal", "on", "\n" };
if (IS_NPC(ch))
return;
argument = one_argument(argument, arg);
any_one_arg(argument, arg2); /* so that we don't skip 'on' */
if (!*arg) {
if (!GET_WIMP_LEV(ch))
strcpy(buf2, "OFF"); /* strcpy: OK */
else
sprintf(buf2, "%-3.3d", GET_WIMP_LEV(ch)); /* sprintf: OK */
if (GET_LEVEL(ch) == LVL_IMPL) {
send_to_char(ch,
" SlowNameserver: %-3s "
" "
" Trackthru Doors: %-3s\r\n",
ONOFF(CONFIG_NS_IS_SLOW),
ONOFF(CONFIG_TRACK_T_DOORS));
}
if (GET_LEVEL(ch) >= LVL_IMMORT) {
send_to_char(ch,
" Buildwalk: %-3s "
" NoWiz: %-3s "
" ClsOLC: %-3s\r\n"
" NoHassle: %-3s "
" Holylight: %-3s "
" ShowVnums: %-3s\r\n"
" Syslog: %-3s\r\n",
ONOFF(PRF_FLAGGED(ch, PRF_BUILDWALK)),
ONOFF(PRF_FLAGGED(ch, PRF_NOWIZ)),
ONOFF(PRF_FLAGGED(ch, PRF_CLS)),
ONOFF(PRF_FLAGGED(ch, PRF_NOHASSLE)),
ONOFF(PRF_FLAGGED(ch, PRF_HOLYLIGHT)),
ONOFF(PRF_FLAGGED(ch, PRF_SHOWVNUMS)),
types[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)]);
}
send_to_char(ch,
"Hit Pnt Display: %-3s "
" Brief: %-3s "
" Summonable: %-3s\r\n"
" Move Display: %-3s "
" Compact: %-3s "
" Quest: %-3s\r\n"
" Mana Display: %-3s "
" NoTell: %-3s "
" NoRepeat: %-3s\r\n"
" AutoExits: %-3s "
" NoShout: %-3s "
" Wimpy: %-3s\r\n"
" NoGossip: %-3s "
" NoAuction: %-3s "
" NoGrats: %-3s\r\n"
" AutoLoot: %-3s "
" AutoGold: %-3s "
" AutoSplit: %-3s\r\n"
" AutoSac: %-3s "
" AutoAssist: %-3s "
" AFK: %-3s\r\n"
" Pagelength: %-3d "
" Color: %s \r\n ",
ONOFF(PRF_FLAGGED(ch, PRF_DISPHP)),
ONOFF(PRF_FLAGGED(ch, PRF_BRIEF)),
ONOFF(PRF_FLAGGED(ch, PRF_SUMMONABLE)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMOVE)),
ONOFF(PRF_FLAGGED(ch, PRF_COMPACT)),
ONOFF(PRF_FLAGGED(ch, PRF_QUEST)),
ONOFF(PRF_FLAGGED(ch, PRF_DISPMANA)),
ONOFF(PRF_FLAGGED(ch, PRF_NOTELL)),
ONOFF(PRF_FLAGGED(ch, PRF_NOREPEAT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOEXIT)),
ONOFF(PRF_FLAGGED(ch, PRF_NOSHOUT)),
buf2,
ONOFF(PRF_FLAGGED(ch, PRF_NOGOSS)),
ONOFF(PRF_FLAGGED(ch, PRF_NOAUCT)),
ONOFF(PRF_FLAGGED(ch, PRF_NOGRATZ)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOLOOT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOGOLD)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSPLIT)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOSAC)),
ONOFF(PRF_FLAGGED(ch, PRF_AUTOASSIST)),
ONOFF(PRF_FLAGGED(ch, PRF_AFK)),
GET_PAGE_LENGTH(ch),
types[COLOR_LEV(ch)]);
return;
}
const struct {
char *command;
bitvector_t toggle; /* this needs changing once hashmaps are implemented */
char min_level;
char *disable_msg;
char *enable_msg;
} tog_messages[] = {
{"summonable", PRF_SUMMONABLE, 0,
"You are now safe from summoning by other players.\r\n",
"You may now be summoned by other players.\r\n"},
{"nohassle", PRF_NOHASSLE, LVL_IMMORT,
"Nohassle disabled.\r\n",
"Nohassle enabled.\r\n"},
{"brief", PRF_BRIEF, 0,
"Brief mode off.\r\n",
"Brief mode on.\r\n"},
{"compact", PRF_COMPACT, 0,
"Compact mode off.\r\n",
"Compact mode on.\r\n"},
{"notell", PRF_NOTELL, 0,
"You can now hear tells.\r\n",
"You are now deaf to tells.\r\n"},
{"noauction", PRF_NOAUCT, 0,
"You can now hear auctions.\r\n",
"You are now deaf to auctions.\r\n"},
{"noshout", PRF_NOSHOUT, 0,
"You can now hear shouts.\r\n",
"You are now deaf to shouts.\r\n"},
{"nogossip", PRF_NOGOSS, 0,
"You can now hear gossip.\r\n",
"You are now deaf to gossip.\r\n"},
{"nograts", PRF_NOGRATZ, 0,
"You can now hear gratz.\r\n",
"You are now deaf to gratz.\r\n"},
{"nowiz", PRF_NOWIZ, LVL_IMMORT,
"You can now hear the Wiz-channel.\r\n",
"You are now deaf to the Wiz-channel.\r\n"},
{"quest", PRF_QUEST, 0,
"Okay, you are part of the Quest.\r\n",
"You are no longer part of the Quest.\r\n"},
{"showvnums", PRF_SHOWVNUMS, LVL_IMMORT,
"You will no longer see the vnums.\r\n",
"You will now see the vnums.\r\n"},
{"norepeat", PRF_NOREPEAT, 0,
"You will now have your communication repeated.\r\n",
"You will no longer have your communication repeated.\r\n"},
{"holylight", PRF_HOLYLIGHT, LVL_IMMORT,
"HolyLight mode off.\r\n",
"HolyLight mode on.\r\n"},
{"slownameserver", -1, LVL_IMPL,
"Nameserver_is_slow changed to OFF; IP addresses will now be resolved.\r\n",
"Nameserver_is_slow changed to ON; sitenames will no longer be resolved.\r\n"},
{"autoexits", PRF_AUTOEXIT, 0,
"Autoexits disabled.\r\n",
"Autoexits enabled.\r\n"},
{"trackthru", -1, LVL_IMPL,
"Players can no longer track through doors.\r\n",
"Players can now track through doors.\r\n"},
{"clsolc", PRF_CLS, LVL_BUILDER,
"You will no longer clear screen in OLC.\r\n",
"You will now clear screen in OLC.\r\n"},
{"buildwalk", PRF_BUILDWALK, LVL_BUILDER,
"Buildwalk is now Off.\r\n",
"Buildwalk is now On.\r\n"},
{"afk", PRF_AFK, 0,
"AFK is now Off.\r\n",
"AFK is now On.\r\n"},
{"color", -1, 0, "\n", "\n"},
{"syslog", -1, LVL_IMMORT, "\n", "\n"},
{"wimpy", -1, 0, "\n", "\n"},
{"pagelength", -1, 0, "\n", "\n"},
{"autoloot", PRF_AUTOLOOT, 0,
"Autoloot disabled.\r\n",
"Autoloot enabled.\r\n"},
{"autogold", PRF_AUTOGOLD, 0,
"Autogold disabled.\r\n",
"Autogold enabled.\r\n"},
{"autosplit", PRF_AUTOSPLIT, 0,
"Autosplit disabled.\r\n",
"Autosplit enabled.\r\n"},
{"autosac", PRF_AUTOSAC, 0,
"Autosac disabled.\r\n",
"Autosac enabled.\r\n"},
{"autoassist", PRF_AUTOASSIST, 0,
"Autoassist disabled.\r\n",
"Autoassist enabled.\r\n"},
{"\n", -1, -1, "\n", "\n"} /* must be last */
};
len = strlen(arg);
for (toggle = 0; *tog_messages[toggle].command != '\n'; toggle++)
if (!strncmp(arg, tog_messages[toggle].command, len))
break;
if (*tog_messages[toggle].command == '\n' || tog_messages[toggle].min_level > GET_LEVEL(ch)) {
send_to_char(ch, "You can't toggle that!\r\n");
return;
}
switch (toggle) {
case SCMD_COLOR:
if (!*arg2) {
send_to_char(ch, "Your current color level is %s.\r\n", types[COLOR_LEV(ch)]);
return;
}
if (((tp = search_block(arg2, types, FALSE)) == -1)) {
send_to_char(ch, "Usage: color { Off | Normal | On }\r\n");
return;
}
REMOVE_BIT(PRF_FLAGS(ch), PRF_COLOR_1 | PRF_COLOR_2);
SET_BIT(PRF_FLAGS(ch), (PRF_COLOR_1 * (tp & 1)) | (PRF_COLOR_2 * (tp & 2) >> 1));
send_to_char(ch, "Your %scolor%s is now %s.\r\n", CCRED(ch, C_SPR), CCNRM(ch, C_OFF), types[tp]);
return;
case SCMD_SYSLOG:
if (!*arg2) {
send_to_char(ch, "Your syslog is currently %s.\r\n",
types[(PRF_FLAGGED(ch, PRF_LOG1) ? 1 : 0) + (PRF_FLAGGED(ch, PRF_LOG2) ? 2 : 0)]);
return;
}
if (((tp = search_block(arg2, types, FALSE)) == -1)) {
send_to_char(ch, "Usage: syslog { Off | Brief | Normal | On }\r\n");
return;
}
REMOVE_BIT(PRF_FLAGS(ch), PRF_LOG1 | PRF_LOG2);
SET_BIT(PRF_FLAGS(ch), (PRF_LOG1 * (tp & 1)) | (PRF_LOG2 * (tp & 2) >> 1));
send_to_char(ch, "Your syslog is now %s.\r\n", types[tp]);
return;
case SCMD_SLOWNS:
result = (CONFIG_NS_IS_SLOW = !CONFIG_NS_IS_SLOW);
break;
case SCMD_TRACK:
result = (CONFIG_TRACK_T_DOORS = !CONFIG_TRACK_T_DOORS);
break;
case SCMD_BUILDWALK:
if (GET_LEVEL(ch) < LVL_BUILDER) {
send_to_char(ch, "Builders only, sorry.\r\n");
return;
}
result = PRF_TOG_CHK(ch, PRF_BUILDWALK);
if (PRF_FLAGGED(ch, PRF_BUILDWALK))
mudlog(CMP, GET_LEVEL(ch), TRUE,
"OLC: %s turned buildwalk on. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
else
mudlog(CMP, GET_LEVEL(ch), TRUE,
"OLC: %s turned buildwalk off. Allowed zone %d", GET_NAME(ch), GET_OLC_ZONE(ch));
break;
case SCMD_AFK:
if ((result = PRF_TOG_CHK(ch, PRF_AFK)))
act("$n is now away from $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
else {
act("$n has return to $s keyboard.", TRUE, ch, 0, 0, TO_ROOM);
if (has_mail(GET_IDNUM(ch)))
send_to_char(ch, "You have mail waiting.\r\n");
}
break;
case SCMD_WIMPY:
if (!*arg2) {
if (GET_WIMP_LEV(ch)) {
send_to_char(ch, "Your current wimp level is %d hit points.\r\n", GET_WIMP_LEV(ch));
return;
} else {
send_to_char(ch, "At the moment, you're not a wimp. (sure, sure...)\r\n");
return;
}
}
if (isdigit(*arg2)) {
if ((wimp_lev = atoi(arg2)) != 0) {
if (wimp_lev < 0)
send_to_char(ch, "Heh, heh, heh.. we are jolly funny today, eh?\r\n");
else if (wimp_lev > GET_MAX_HIT(ch))
send_to_char(ch, "That doesn't make much sense, now does it?\r\n");
else if (wimp_lev > (GET_MAX_HIT(ch) / 2))
send_to_char(ch, "You can't set your wimp level above half your hit points.\r\n");
else {
send_to_char(ch, "Okay, you'll wimp out if you drop below %d hit points.\r\n", wimp_lev);
GET_WIMP_LEV(ch) = wimp_lev;
}
} else {
send_to_char(ch, "Okay, you'll now tough out fights to the bitter end.\r\n");
GET_WIMP_LEV(ch) = 0;
}
} else
send_to_char(ch, "Specify at how many hit points you want to wimp out at. (0 to disable)\r\n");
break;
case SCMD_PAGELENGTH:
if (!*arg2)
send_to_char(ch, "You current page length is set to %d lines.\r\n", GET_PAGE_LENGTH(ch));
else if (is_number(arg2)) {
GET_PAGE_LENGTH(ch) = MIN(MAX(atoi(arg2), 5), 255);
send_to_char(ch, "Okay, your page length is now set to %d lines.\r\n", GET_PAGE_LENGTH(ch));
} else
send_to_char(ch, "Please specify a number of lines (5 - 255).\r\n");
break;
default:
if (!*arg2) {
TOGGLE_BIT(PRF_FLAGS(ch), tog_messages[toggle].toggle);
result = (PRF_FLAGGED(ch, tog_messages[toggle].toggle));
} else if (!strcmp(arg2, "on")) {
SET_BIT(PRF_FLAGS(ch), tog_messages[toggle].toggle);
result = 1;
} else if (!strcmp(arg2, "off")) {
REMOVE_BIT(PRF_FLAGS(ch), tog_messages[toggle].toggle);
} else {
send_to_char(ch, "Value for %s must either be 'on' or 'off'.\r\n", tog_messages[toggle].command);
return;
}
}
if (result)
send_to_char(ch, "%s", tog_messages[toggle].enable_msg);
else
send_to_char(ch, "%s", tog_messages[toggle].disable_msg);
}
int sort_commands_helper(const void *a, const void *b)
{
return strcmp(complete_cmd_info[*(const int *)a].sort_as,
complete_cmd_info[*(const int *)b].sort_as);
}
void sort_commands(void)
{
int a, num_of_cmds = 0;
while (complete_cmd_info[num_of_cmds].command[0] != '\n')
num_of_cmds++;
num_of_cmds++; /* \n */
CREATE(cmd_sort_info, int, num_of_cmds);
for (a = 0; a < num_of_cmds; a++)
cmd_sort_info[a] = a;
/* Don't sort the RESERVED or \n entries. */
qsort(cmd_sort_info + 1, num_of_cmds - 2, sizeof(int), sort_commands_helper);
}
ACMD(do_commands)
{
int no, i, cmd_num;
int wizhelp = 0, socials = 0;
struct char_data *vict;
char arg[MAX_INPUT_LENGTH];
one_argument(argument, arg);
if (*arg) {
if (!(vict = get_char_vis(ch, arg, NULL, FIND_CHAR_WORLD)) || IS_NPC(vict)) {
send_to_char(ch, "Who is that?\r\n");
return;
}
} else
vict = ch;
if (subcmd == SCMD_SOCIALS)
socials = 1;
else if (subcmd == SCMD_WIZHELP)
wizhelp = 1;
send_to_char(ch, "The following %s%s are available to %s:\r\n",
wizhelp ? "privileged " : "",
socials ? "socials" : "commands",
vict == ch ? "you" : GET_NAME(vict));
/* cmd_num starts at 1, not 0, to remove 'RESERVED' */
for (no = 1, cmd_num = 1; complete_cmd_info[cmd_sort_info[cmd_num]].command[0] != '\n'; cmd_num++) {
i = cmd_sort_info[cmd_num];
if (complete_cmd_info[i].minimum_level < 0 || GET_LEVEL(vict) < complete_cmd_info[i].minimum_level)
continue;
if ((complete_cmd_info[i].minimum_level >= LVL_IMMORT) != wizhelp)
continue;
if (!wizhelp && socials != (complete_cmd_info[i].command_pointer == do_action || complete_cmd_info[i].command_pointer == do_insult))
continue;
if (wizhelp && complete_cmd_info[i].command_pointer == do_action)
continue;
send_to_char(ch, "%-11s%s", complete_cmd_info[i].command, no++ % 7 == 0 ? "\r\n" : "");
}
if (no % 7 != 1)
send_to_char(ch, "\r\n");
}