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<H1>Re: [MUD-Dev] Player controller justice systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Player controller justice systems </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI>
<LI><em>Date</em>: Mon, 24 Apr 2000 18:46:23 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Mon, 10 Apr 2000 18:08:37 -0500
Koster, Raph <rkoster#origin,ea.com> wrote:
>> From: David Bennett
>> I remember reading some articles on this subject in the past. I
>> just cannot find them... Does anyone have any information about
>> running a complete player controlled online justice system...?
>> Where a player council of some sort deals with crimes reported to
>> them in some fashion. I would especially like to know if it was
>> successful or not.
...
> There's Islandia's jury system. There are posts in the archives
> about it.
> There were other posts here where the Islandia example came up
> that discussed several theoretical systems.
I think you are referring to Island, a rather atypical MUD run out
of Cambridge University for many years. Martin Keegan discussed its
justice system (and its farce-like qualities) here briefly.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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<LI><STRONG><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Re: Family, was characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00260" HREF="msg00260.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Sat 15 Apr 2000, 05:11 GMT
</LI>
</ul>
<LI><strong><A NAME="00248" HREF="msg00248.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Fri 14 Apr 2000, 02:52 GMT
</LI>
<LI><strong><A NAME="00392" HREF="msg00392.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Mon 17 Apr 2000, 21:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00137" HREF="msg00137.html">RE: [MUD-Dev] Player controller justice systems</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 10 Apr 2000, 23:12 GMT
<UL>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Player controller justice systems</A></strong>,
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 25 Apr 2000, 01:46 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Player controller justice systems</A></strong>,
Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Tue 11 Apr 2000, 02:05 GMT
<UL>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Player controller justice systems</A></strong>,
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00155" HREF="msg00155.html">Re: [MUD-Dev] Player controller justice systems</A></strong>,
Timothy Dang <a href="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</a>, Tue 11 Apr 2000, 17:22 GMT
</LI>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] Player controller justice systems</A></strong>,
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Sat 15 Apr 2000, 05:11 GMT
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