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<H1>Re: [MUD-Dev] Amy Jo Kim's "Community Building on the Web"</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Amy Jo Kim's "Community Building on the Web"</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Fri, 21 Apr 2000 01:13:53 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Raph Koster wrote:
>
> Amy Jo's book is now out. You can find it at Amazon.com:
>
> <A HREF="http://www.amazon.com/exec/obidos/ASIN/0201874849/002-6667192-0689808">http://www.amazon.com/exec/obidos/ASIN/0201874849/002-6667192-0689808</A>
>
> Paperback - 352 pages 1 edition (April 2000)
> Peachpit Press; ISBN: 0201874849
>
> I haven't read it yet, but I expect it to be superb. :)
I ordered a copy and it arrived in the post today. I've only had the
chance to skim through it so far, but I thought I'd share my opinions.
Good points:
The book is well written, well laid out and contains a mixture of text
and diagrams to put forward it's points in a clear and concise manner.
It provides a number of suggestions about how to join or create an online
community, with a number of examples, covering pretty much all types of
community (including Ultima Online, EverQuest, newsgroups, discussion
boards, IRC, talkers, and a fair number of specific sites). It gets a
little too specific in some places, but overall I wouldn't complain
about anything that's in there, so much as stuff that isn't (see below).
Bad points:
The one area it doesn't seem to cover is text-based muds. The only
mention I can find is on page 132, where it discusses Richard Bartle's
"Player Types" - and in my opinion it doesn't do it very well at all.
My gripes are as follows:
1) There is no mention at all of what a MUD actually is.
2) Richard Bartle is described as being "a longtime MUD developer" rather
than the creator of the original MUD (minor point, I know, but it's an
important part of mud history in my opinion).
3) The URL given for Richard's article has a typo in it, so it won't work
unless people realise that it should be "tinymush.org" rather than
"tunymush.org".
4) The descriptions of the 4 player types don't quite match those given
in Richard's article - it describes KILLERS as being "harrassers,
dissidents, or brats", basically implying that they are always
destructive in nature. The competative KILLERS who enjoy fighting
players rather than mobs simply for the pleasure of a challenging
opponent (such as myself) are incorrectly classified under the
ACHIEVER type. Yes, there are KILLERS who run around killing newbies
and taunting people. There are also SOCIALISERS who go around
commiting mudrape and cyberpedophilia (as anyone who has been reading
rgma will be more than aware), ACHIEVERS who specialise in exploiting
every possible bug and EXPLORERS who spend their time trying to find
new ways to break peoples muds or hack characters/servers.
So in summary, I'd say it's a pretty good book, although I was personally
very disappointed that the mudding community didn't even get a mention.
It seems that we always get overlooked - despite the existance of several
thousand muds - and I'd hoped that someone who had put as much research as
Kim obvious has would take the effort to include us like she appears to
have included everyone else (even Quake and StarCraft get a mention).
KaVir.
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<li><strong><A NAME="00512" HREF="msg00512.html">[MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3</A></strong>
<ul compact><li><em>From:</em> "F. Randall Farmer" <randy@communities.com></li></ul>
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<LI><STRONG><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Amy Jo Kim's "Community Building on the Web"</A></STRONG>
<UL><LI><EM>From:</EM> "Raph Koster" <rkoster@austin.rr.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] E3 and potential meet?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00309" HREF="msg00309.html">Re: [MUD-Dev] E3 and potential meet?</A></strong>,
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Mon 17 Apr 2000, 02:46 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00301" HREF="msg00301.html">[MUD-Dev] (no subject)</A></strong>,
J C Lawrence <a href="mailto:claw@kanga.nu">claw@kanga.nu</a>, Sun 16 Apr 2000, 23:09 GMT
<LI><strong><A NAME="00292" HREF="msg00292.html">[MUD-Dev] [Meta] Of general interest maybe</A></strong>,
Jeff Freeman <a href="mailto:skeptack@antisocial.com">skeptack@antisocial.com</a>, Sun 16 Apr 2000, 15:59 GMT
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Amy Jo Kim's "Community Building on the Web"</A></strong>,
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sun 16 Apr 2000, 06:16 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Amy Jo Kim's "Community Building on the Web"</A></strong>,
Richard Woolcock <a href="mailto:KaVir@dial.pipex.com">KaVir@dial.pipex.com</a>, Fri 21 Apr 2000, 00:19 GMT
<UL>
<LI><strong><A NAME="00512" HREF="msg00512.html">[MUD-Dev] BioWare to demonstrate Neverwinter Nights at E3</A></strong>,
F. Randall Farmer <a href="mailto:randy@communities.com">randy@communities.com</a>, Sat 22 Apr 2000, 04:13 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00283" HREF="msg00283.html">[MUD-Dev] RE: Institutionalizing human behavior</A></strong>,
Matthew Mihaly <a href="mailto:the_logos@achaea.com">the_logos@achaea.com</a>, Sun 16 Apr 2000, 06:16 GMT
<LI><strong><A NAME="00281" HREF="msg00281.html">[MUD-Dev] Declaration of the Rights of Avatars</A></strong>,
Raph Koster <a href="mailto:rkoster@austin.rr.com">rkoster@austin.rr.com</a>, Sun 16 Apr 2000, 06:16 GMT
<UL>
<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] Declaration of the Rights of Avatars</A></strong>,
Erik Jarvi <a href="mailto:ejarvi@megsinet.net">ejarvi@megsinet.net</a>, Sun 16 Apr 2000, 15:59 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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