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<H1>[MUD-Dev] Database back ends</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Database back ends</LI>
<LI><em>From</em>: <A HREF="mailto:dwacks#saleslogix,com">dwacks#saleslogix,com</A></LI>
<LI><em>Date</em>: Wed, 19 Apr 2000 07:21:48 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Hi,
I've been coding for several muds for several years. Unfortunately, while I
was head coder I did not "own" the mud so had to operate within constraints.
One change that I have been playing with is using a SQL back end for all of
the database files : players, world, rooms, objects, etc.
I wrote a test mud using it and seems to have much better performance with
less corruption. Since MySQL is free with Linux, I have used that for most.
I have also tested wit MS SQL.
My concerns is that I have not seen other MUDs do this. I realize there is
development time, lack of good DBA's to help design, and other issues that
prevent many places from doing it, in addition modifications would hinder
future stock upgrades.
I have used the following codebases: Circle, UE/Greed, ROM, Envy
My question is: In general how do you feel about using a DB back end and
what problems do you see with this.
Thank you,
Sardon
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<li><strong><A NAME="00478" HREF="msg00478.html">Re: [MUD-Dev] Database back ends</A></strong>
<ul compact><li><em>From:</em> Kevin Littlejohn <darius#connect,com.au></li></ul>
<li><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev] Database back ends</A></strong>
<ul compact><li><em>From:</em> Greg Underwood <gunderwood#donet,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00475" HREF="msg00475.html">[MUD-Dev] Simpson's "In-Game Economics of UO"</A></strong>,
Timothy Dang <a href="mailto:tdang#U,Arizona.EDU">tdang#U,Arizona.EDU</a>, Wed 19 Apr 2000, 22:53 GMT
<LI><strong><A NAME="00472" HREF="msg00472.html">Re: Re PRIVATE [MUD-Dev] Justifying twinking</A></strong>,
Josh Olson <a href="mailto:jolson#micron,net">jolson#micron,net</a>, Wed 19 Apr 2000, 18:55 GMT
<LI><strong><A NAME="00467" HREF="msg00467.html">[MUD-Dev] Database back ends</A></strong>,
dwacks <a href="mailto:dwacks#saleslogix,com">dwacks#saleslogix,com</a>, Wed 19 Apr 2000, 18:55 GMT
<UL>
<LI><strong><A NAME="00474" HREF="msg00474.html">Re: [MUD-Dev] Database back ends</A></strong>,
Greg Underwood <a href="mailto:gunderwood#donet,com">gunderwood#donet,com</a>, Wed 19 Apr 2000, 22:53 GMT
<UL>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Database back ends</A></strong>,
Quiet <a href="mailto:colborne#gte,net">colborne#gte,net</a>, Wed 19 Apr 2000, 23:15 GMT
</LI>
<LI><strong><A NAME="00481" HREF="msg00481.html">[MUD-Dev] Massive Connections</A></strong>,
Christopher Kohnert <a href="mailto:cjkohner#mail,uccs.edu">cjkohner#mail,uccs.edu</a>, Thu 20 Apr 2000, 01:34 GMT
<UL>
<LI><strong><A NAME="00483" HREF="msg00483.html">Re: [MUD-Dev] Massive Connections</A></strong>,
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Thu 20 Apr 2000, 02:52 GMT
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