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<H1>Re[2]: [MUD-Dev] Alignment</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re[2]: [MUD-Dev] Alignment</LI>
<LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#io,com">efindel#io,com</A>></LI>
<LI><em>Date</em>: Tue, 18 Apr 2000 20:45:45 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Tuesday, April 18, 2000, Schubert, Damion wrote:
>>Not a great system; as someone else mentioned, there's no reason
>>'alignment' should necessarily have the moral overtones it does, nor
>>should it consist of mearly a good/evil or other binary type of
>>situation. Then, it becomes less of an alignment and more of a 'favor'
>>measure, of how much each 'group/caste/religion/etc' favors you based on
>>your actions. Interesting idea, that.
> I'd argue that good and evil are social constructs. As a result,
> the only ones that can determine who is good and evil are GMs or
> players.
In the real world, sure, I'll agree with you. But in a fantasy world,
good and evil may be built-in aspects of reality.
In any case, though, in a "favor" system, it is a GM whose making the
judgement -- he/she, however, is setting up a system of rules to judge
people on, though, rather than making a case-by-case judgement.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
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<LI><STRONG><A NAME="00438" HREF="msg00438.html">RE: [MUD-Dev] Alignment</A></STRONG>
<UL><LI><EM>From:</EM> "Schubert, Damion" <dschubert#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Alignment</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00432" HREF="msg00432.html">Re: [MUD-Dev] Alignment</A></strong>,
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Tue 18 Apr 2000, 22:20 GMT
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<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Alignment</A></strong>,
Charles <a href="mailto:caugusti#gladstone,uoregon.edu">caugusti#gladstone,uoregon.edu</a>, Tue 18 Apr 2000, 23:12 GMT
<UL>
<LI><strong><A NAME="00441" HREF="msg00441.html">Re[2]: [MUD-Dev] Alignment</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 19 Apr 2000, 01:07 GMT
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</UL>
</LI>
<LI><strong><A NAME="00438" HREF="msg00438.html">RE: [MUD-Dev] Alignment</A></strong>,
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Wed 19 Apr 2000, 00:02 GMT
<UL>
<LI><strong><A NAME="00444" HREF="msg00444.html">Re[2]: [MUD-Dev] Alignment</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 19 Apr 2000, 01:07 GMT
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</UL>
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<LI><strong><A NAME="00450" HREF="msg00450.html">Re: Re[2]: [MUD-Dev] Alignment</A></strong>,
Travis Nixon <a href="mailto:tnixon#avalanchesoftware,com">tnixon#avalanchesoftware,com</a>, Wed 19 Apr 2000, 01:56 GMT
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</ul>
</LI>
<LI><strong><A NAME="00346" HREF="msg00346.html">Re: [MUD-Dev] Common Law [was: Declaration of the Rights of Avatars]</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Mon 17 Apr 2000, 16:22 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00365" HREF="msg00365.html">[MUD-Dev] Common Law [was: Declaration of the Rights of Avatars]</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Mon 17 Apr 2000, 16:23 GMT
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</UL>
</LI>
<LI><strong><A NAME="00348" HREF="msg00348.html">Re: [MUD-Dev] Quests - allocative efficiency</A></strong>,
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Mon 17 Apr 2000, 16:22 GMT
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