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<H1>[MUD-Dev] Value of Characters [was: Quote from a Simutronics developer]</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Value of Characters [was: Quote from a Simutronics developer]</LI>
<LI><em>From</em>: "Christopher Allen" <<A HREF="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</A>></LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 17:19:22 -0700</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Schubert, Damion wrote:
> The number that you mentioned ($25000) actually probably refers to a
> character that was sold from one player to another. This was long
> before UO, Ebay and EQ ever existed. It was also back in the GEnie,
> six bucks an hour days. One only has to think momentarily what that
> kind of price tag on gametime has to do to the value of a character,
> or the amount of cash that is considered trivial to blow on a wedding.
I vaguely recalled that someone was going to sue Kesmai in the early 1980's on
CompuServe for the loss of a character (I think he got eaten by a dragon but the
player said that it was during a lag.) I believe that the amount was over $10K
as that was the amount of money he had "paid" for character at the $12 a hour
that CompuServe charged at the time.
Over the years since then, I've heard people on CompuServe say that they lost a
$1000 character, again, using time to count the value of the character.
I wonder how long until someone sues EQ because they "lost" value on their
character?
------------------------------------------------------------------------
.. Christopher Allen Skotos Tech Inc. ..
.. 1512 Walnut St., Berkeley, CA 94709-1513 ..
.. <<A HREF="http://www.Skotos.net">http://www.Skotos.net</A>> o510/649-4030 f510/649-4034 ..
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<LI><STRONG><A NAME="00403" HREF="msg00403.html">[MUD-Dev] RE: MUD-Dev request rejected</A></STRONG>
<UL><LI><EM>From:</EM> "Schubert, Damion" <dschubert#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00414" HREF="msg00414.html">[MUD-Dev] Skotos Proximity System - a Technical Summary (LONG)</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Tue 18 Apr 2000, 19:49 GMT
<LI><strong><A NAME="00411" HREF="msg00411.html">[MUD-Dev] incremental revenue discussion</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 18 Apr 2000, 19:49 GMT
<LI><strong><A NAME="00405" HREF="msg00405.html">[MUD-Dev] new list</A></strong>,
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 18 Apr 2000, 00:12 GMT
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] RE: MUD-Dev request rejected</A></strong>,
Schubert, Damion <a href="mailto:dschubert#origin,ea.com">dschubert#origin,ea.com</a>, Tue 18 Apr 2000, 00:06 GMT
<UL>
<LI><strong><A NAME="00421" HREF="msg00421.html">[MUD-Dev] Value of Characters [was: Quote from a Simutronics developer]</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#Skotos,net">ChristopherA#Skotos,net</a>, Tue 18 Apr 2000, 19:48 GMT
</LI>
<LI><strong><A NAME="00413" HREF="msg00413.html">Re: [MUD-Dev] RE: MUD-Dev request rejected</A></strong>,
John Szeder <a href="mailto:jszeder#roshambo,net">jszeder#roshambo,net</a>, Tue 18 Apr 2000, 19:49 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] The scalability of paying for in-game things</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 21:56 GMT
<UL>
<LI><strong><A NAME="00402" HREF="msg00402.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>,
Brian Green <a href="mailto:brian#psychochild,org">brian#psychochild,org</a>, Tue 18 Apr 2000, 00:06 GMT
<UL>
<LI><strong><A NAME="00420" HREF="msg00420.html">Re: [MUD-Dev] The scalability of paying for in-game things</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 18 Apr 2000, 19:49 GMT
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