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<H1>Re: [MUD-Dev] banning the sale of items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] banning the sale of items</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:the_logos#achaea,com">the_logos#achaea,com</A>></LI>
<LI><em>Date</em>: Mon, 17 Apr 2000 04:08:10 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 16 Apr 2000, Ryan Palacio wrote:
> Tess Lowe wrote:
> > Personally I would like to see a level playing field where skill and
> talent
> > decided who rose to the top of the tree. But failing that I see no reason
> at
> > all why Money should be any less (or more) acceptable as a means of
> getting
> > ahead than Time is.
>
> First person shooters, real-time strategy, anything that even remotely
> resembles "twitch" environments sounds like your level playing field.
> Personally, I have always attempted to devoid games I have worked on of
> "twitch" skill. Reaction time is not a good judge of "role-playing" skill.
> How does one algorithmically judge "skill and talent" at role-playing? In
> my mind that is akin to asking a computer to analyze the esthetics of a
> painting or piece of music. It will understand the data. But can it
> understand how it makes you "feel"?
Is roleplaying skill the standard by which things should be judged? I
certainly think not, and given the absolutely abomindable roleplaying I
see in most MMORPGs, it's barely a concern at all. (Yeah, I know we call
them role-playing games, but they are role-playing games only in the
broadest of terms.)
--matt
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<LI><STRONG><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] banning the sale of items</A></STRONG>
<UL><LI><EM>From:</EM> "Ryan Palacio" <rpalacio#verant,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] banning the sale of items</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 17 Apr 2000, 00:28 GMT
<UL>
<LI><strong><A NAME="00324" HREF="msg00324.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 04:52 GMT
<UL>
<LI><strong><A NAME="00328" HREF="msg00328.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Par Winzell <a href="mailto:zell#alyx,com">zell#alyx,com</a>, Mon 17 Apr 2000, 05:31 GMT
</LI>
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<LI><strong><A NAME="00304" HREF="msg00304.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 17 Apr 2000, 00:28 GMT
<UL>
<LI><strong><A NAME="00315" HREF="msg00315.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Mon 17 Apr 2000, 04:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00308" HREF="msg00308.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Mon 17 Apr 2000, 02:39 GMT
<UL>
<LI><strong><A NAME="00311" HREF="msg00311.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Kristen L. Koster <a href="mailto:koster#eden,com">koster#eden,com</a>, Mon 17 Apr 2000, 03:21 GMT
<UL>
<LI><strong><A NAME="00322" HREF="msg00322.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Christopher Allen <a href="mailto:ChristopherA#skotos,net">ChristopherA#skotos,net</a>, Mon 17 Apr 2000, 04:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00314" HREF="msg00314.html">Re: [MUD-Dev] banning the sale of items</A></strong>,
Ryan Palacio <a href="mailto:rpalacio#verant,com">rpalacio#verant,com</a>, Mon 17 Apr 2000, 03:28 GMT
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