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<H1>RE: [MUD-Dev] Re: Family, was characters per account</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Re: Family, was characters per account</LI>
<LI><em>From</em>: "Raph Koster" <<A HREF="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</A>></LI>
<LI><em>Date</em>: Tue, 11 Apr 2000 17:22:54 -0500</LI>
<LI><em>Importance</em>: Normal</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> -----Original Message-----
> From: mud-dev-admin#kanga,nu [<A HREF="mailto:mud-dev-admin#kanga,nu]On">mailto:mud-dev-admin#kanga,nu]On</A> Behalf Of
> Jeff Freeman
> Sent: Tuesday, April 11, 2000 9:17 AM
> To: mud-dev#kanga,nu
> Subject: Re: [MUD-Dev] Re: Family, was characters per account
>
>
> From: Daniel James <dan#sensei,co.uk>
> >Family does seem to be a grossly neglected construct in
> >online games - and such an obvious one!
>
> I've been especially disappointed in the graphical MMORPGs. Family? They
> don't even have NPC children. Because, I'm supposing, someone somewhere
> decided that it wasn't the least bit important. Waste of disk space for
> the art, waste of system resources to have them in-game. It's not as if
> anyone wants to pretend those are real towns with real people in
> them anyway.
Actually, in UO's case it was because a) we were concerned about the vast
potential for nastiness (children-killing, pedophilia, etc), and b) we
didn't actually finish the artwork. The former is worth discussing on the
list, I think: the viability of children, and children-specific
environments, particularly in comemrcial ventures.
-Raph
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<ul compact><li><strong>Follow-Ups</strong>:
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<li><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly <the_logos#achaea,com></li></ul>
<li><strong><A NAME="00189" HREF="msg00189.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>
<ul compact><li><em>From:</em> "Chris Lloyd" <crl199#soton,ac.uk></li></ul>
</UL></LI></UL>
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<LI><STRONG><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></STRONG>
<UL><LI><EM>From:</EM> Jeff Freeman <skeptack#antisocial,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00150" HREF="msg00150.html">Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage</A></strong>,
Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 11 Apr 2000, 05:25 GMT
<UL>
<LI><strong><A NAME="00152" HREF="msg00152.html">Re: [MUD-Dev] Simulating Ancient Greece WAS: Same-Sex Marriage</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Tue 11 Apr 2000, 06:10 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00140" HREF="msg00140.html">[MUD-Dev] Re: Family, was characters per account</A></strong>,
Daniel James <a href="mailto:dan#sensei,co.uk">dan#sensei,co.uk</a>, Mon 10 Apr 2000, 23:36 GMT
<UL>
<LI><strong><A NAME="00158" HREF="msg00158.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Jeff Freeman <a href="mailto:skeptack#antisocial,com">skeptack#antisocial,com</a>, Tue 11 Apr 2000, 17:22 GMT
<UL>
<LI><strong><A NAME="00186" HREF="msg00186.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Raph Koster <a href="mailto:rkoster#austin,rr.com">rkoster#austin,rr.com</a>, Tue 11 Apr 2000, 22:47 GMT
<UL>
<LI><strong><A NAME="00189" HREF="msg00189.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Chris Lloyd <a href="mailto:crl199#soton,ac.uk">crl199#soton,ac.uk</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
<LI><strong><A NAME="00192" HREF="msg00192.html">RE: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Matthew Mihaly <a href="mailto:the_logos#achaea,com">the_logos#achaea,com</a>, Wed 12 Apr 2000, 01:09 GMT
</LI>
</UL>
</LI>
</UL>
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<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00145" HREF="msg00145.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Paul Schwanz - Enterprise Services <a href="mailto:Paul.Schwanz#east,sun.com">Paul.Schwanz#east,sun.com</a>, Tue 11 Apr 2000, 04:12 GMT
<UL>
<LI><strong><A NAME="00148" HREF="msg00148.html">Re: [MUD-Dev] Re: Family, was characters per account</A></strong>,
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Tue 11 Apr 2000, 05:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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