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<H1>Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Quzah" <<A HREF="mailto:quzah#hotmail,com">quzah#hotmail,com</A>></LI>
<LI><em>Date</em>: Mon, 10 Apr 2000 14:01:41 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Derek Snider <derek#idirect,com>
> Yeah, but your GP language and the MUD code and data all combined
> would have to fit in 16K ... that's getting pretty tight.
>
> What's the smallest size that anyone's been able to get MUD networking
> code down to? (Written in C or C++) Does it include buffered input/output?
> Full error checking? ...just curious... I feel that the networking code
> is going to take up around 4K of valuable space... unless I'm way off.
Nod. I have mine down to 5587, including "main", and all comments. Sans
comments it's less than 4k. I could make it smaller, but then it wouldn't
be "readable". (As it is, I'm not sure how well it'll pass for "readable".)
Though I doubt my entry will be much more than that. I seem to not have
the time/motivation at the moment. I'll pry finish up by tossing in a bit
of a rewrite to my maze generator, and add in a combat sequence or some
sort of thing. Shrug. I was going to make it so you could define your own
variables, but I have a nasty habbit of not being able to narrow down my
selections, and to keep rewriting what I've just written...
Both are not a good combination when you're trying to conserve the time
and size you're putting into the project.
Oh, I'm using C btw. If any one wants my sockets, email me.
Quzah.
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<LI><STRONG><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></STRONG>
<UL><LI><EM>From:</EM> "Derek Snider" <derek#idirect,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re[2]: [MUD-Dev] Fw: 16K mud server competition !</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:46 GMT
</LI>
</ul>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Apr 2000, 01:41 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Derek Snider <a href="mailto:derek#idirect,com">derek#idirect,com</a>, Mon 10 Apr 2000, 17:13 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Mon 10 Apr 2000, 17:27 GMT
</LI>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Quzah <a href="mailto:quzah#hotmail,com">quzah#hotmail,com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00133" HREF="msg00133.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Todd McKimmey <a href="mailto:rufus#wombatgames,com">rufus#wombatgames,com</a>, Mon 10 Apr 2000, 22:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Nick Shaffner <a href="mailto:nicks#3drealms,com">nicks#3drealms,com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.</A></strong>,
Rudy Fink <a href="mailto:rudyfink#rice,edu">rudyfink#rice,edu</a>, Sun 02 Apr 2000, 14:54 GMT
</UL></BLOCKQUOTE>
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