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<H1>Re: [MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Jon Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Tue, 4 Apr 2000 21:25:38 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Warren Powell wrote:
>Jon A. Lambert replied:
>>
>> Well spaces, tabs and comments don't count towards the limit.
>> Yes, you could also get some mileage out of obfuscating keywords and
>> system functions with macros. You could move all your locals
>> into global
>> space, drop all static references, and share them very carefully.
>>
>
>One problem that I see in using these methods is that the rules state that
>the judging takes into account such things as readability, extensibility and
>that the code must be bug free. Putting all of your locals into a global
>space would (IMHO) seriously hamper any future extensions without huge
>rewrites and open the door for some huge bug finding sessions.
>
You are quite right. Maintainability is only one of five categories.
Total source obfuscation is a calculation to sacrifice that category for
a potential gain in points in at least three other categories.
I'm minmaxing. ;-)
-snip from <A HREF="http://www.andreasen.org/16k.shtml">http://www.andreasen.org/16k.shtml</A> -
Each judge secretly assigns each contestant a score between 1 in 10
in several categories. The currently suggested categories are:
Features -- what can the MUD do? Is there combat, OLC, do players
save?
Maintainability -- could anyone but the author understand the source code?
What are the expansion possibilities of the MUD?
Technology -- what cool features does the implementation have? How
efficient is it in memory and CPU usage? (Not sure about this category)
Stability -- does everything work as expected, does the MUD ever crash,
are there any bugs?
Fun -- is the MUD actually fun to play?
--unsnip--
--
--* Jon A. Lambert - TychoMUD Email: jlsysinc#nospam,ix.netcom.com *--
--* Mud Server Developer's Page <<A HREF="http://jlsysinc.home.netcom.com">http://jlsysinc.home.netcom.com</A>> *--
--* "No Free man shall ever be debarred the use of arms." Thomas Jefferson *--
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re[2]: [MUD-Dev] Fw: 16K mud server competition !</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00052" HREF="msg00052.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 05 Apr 2000, 01:03 GMT
</LI>
<LI><strong><A NAME="00058" HREF="msg00058.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Miroslav Silovic <a href="mailto:silovic@zesoi.fer.hr">silovic@zesoi.fer.hr</a>, Wed 05 Apr 2000, 15:27 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00042" HREF="msg00042.html">RE: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Powell, Warren <a href="mailto:warren.powell@nz.unisys.com">warren.powell@nz.unisys.com</a>, Tue 04 Apr 2000, 22:22 GMT
<UL>
<LI><strong><A NAME="00051" HREF="msg00051.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Wed 05 Apr 2000, 00:46 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon Lambert <a href="mailto:jlsysinc@ix.netcom.com">jlsysinc@ix.netcom.com</a>, Wed 05 Apr 2000, 01:41 GMT
</LI>
<LI><strong><A NAME="00120" HREF="msg00120.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Derek Snider <a href="mailto:derek@idirect.com">derek@idirect.com</a>, Mon 10 Apr 2000, 17:13 GMT
<UL>
<LI><strong><A NAME="00121" HREF="msg00121.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Mon 10 Apr 2000, 17:27 GMT
</LI>
<LI><strong><A NAME="00123" HREF="msg00123.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Quzah <a href="mailto:quzah@hotmail.com">quzah@hotmail.com</a>, Mon 10 Apr 2000, 21:45 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">Re: Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis S. Casey <a href="mailto:efindel@io.com">efindel@io.com</a>, Mon 10 Apr 2000, 21:45 GMT
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