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<H1>[MUD-Dev] Fw: 16K mud server competition !</H1>
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<LI><em>To</em>: "Mud-Dev" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Fw: 16K mud server competition !</LI>
<LI><em>From</em>: "Jon A. Lambert" <<A HREF="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</A>></LI>
<LI><em>Date</em>: Sun, 2 Apr 2000 20:33:49 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
>From: flavien brebion <brebionf#club-internet,fr>
>Newsgroups: alt.mud.programming,rec.games.mud.misc
>Date: Saturday, April 01, 2000 10:58 AM
>Subject: 16K mud server competition !
>
>Greetings,
>
>Erwin S. Andreasen is organizing a mud competition. The goal is to code
>a mud server in the language of your choice with the highest possible
>number
>of features, in *only* 16 Kb of source code + data files. This doesn't
>include the generated binaries and .o files. A few prizes are to be
>earned
>( such as programming books, a year of free mud hosting ).
>
>Your mud server will be judged in a few categories, such as :
>- features : what can the mud do ? Is there combat ? OLC ? what can the
>players do ?
>- maintainability : could anyone but the author understand the source
>code ?
>What are the expansion possibilities ?
>- technology : what cool features does the implementation have ? How
>efficient is it coded ? What is the memory / CPU cost ?
>- stability : is the code full of bugs, does it crash often ?
>- fun : is the mud actually fun to play with ?
>
>Contestants are still welcome. Judges are also needed ( you'll need to
>have
>a good experience of muds and coding ).
>
>For more informations, please visit:
>
><A HREF="http://www.andreasen.org/16k.shtml">http://www.andreasen.org/16k.shtml</A>
>
>Thanks for your time, and good luck !
>
>
>Brebion flavien
>
>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] characters per account</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] characters per account</A></strong>,
Darren Henderson <a href="mailto:darren#nighttide,net">darren#nighttide,net</a>, Wed 05 Apr 2000, 03:10 GMT
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<LI><strong><A NAME="00055" HREF="msg00055.html">Re: [MUD-Dev] characters per account</A></strong>,
Darren Henderson <a href="mailto:darren#nighttide,net">darren#nighttide,net</a>, Wed 05 Apr 2000, 03:28 GMT
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<LI><strong><A NAME="00013" HREF="msg00013.html">[MUD-Dev] META: Topic List - 1999</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Fw: DESIGN: XML?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 03 Apr 2000, 03:36 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00026" HREF="msg00026.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 04 Apr 2000, 02:26 GMT
</LI>
<LI><strong><A NAME="00028" HREF="msg00028.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 04 Apr 2000, 05:29 GMT
<UL>
<LI><strong><A NAME="00034" HREF="msg00034.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon Leonard <a href="mailto:jleonard#slimy,com">jleonard#slimy,com</a>, Tue 04 Apr 2000, 16:11 GMT
<UL>
<LI><strong><A NAME="00049" HREF="msg00049.html">Re[2]: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 05 Apr 2000, 00:42 GMT
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