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<H1>Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</LI>
<LI><em>From</em>: Erik Jarvi <<A HREF="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</A>></LI>
<LI><em>Date</em>: Sun, 2 Apr 2000 12:55:20 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, Apr 02, 2000 at 12:17:33PM -0500, Ryan P. wrote:
> At 09:57 PM 4/1/00 -0600, Eli Stevens wrote:
<big snip>
> From a purely conservative standpoint, I think getting rid of HPs completely
> would be very shocking and many players who are complacent with a set system
> won't like it (I'd say the type of people that like to try radically new
> things such
> as this are maybe 1%). It's almost a paradox to me; I like the idea very much
> but to rely simply on stats for life support seems awkward, but to add HPs into
> this system probably would not make sense either. (Ok, I'm unconscious but
> I still have x HPs left.)
I'm a believer of giving the players the least amount of numbers as possible.
With that said, the stats, I would imagine, would be along the lines of skinny,
average, built, super-heroic, etc. So you could either fake the number of hit
points, or use phrases instead, ala diku perfect condition, bruised, dying, etc.
Erik
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<LI><STRONG><A NAME="00004" HREF="msg00004.html">[MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></STRONG>
<UL><LI><EM>From:</EM> "Eli Stevens" <wickedgrey#wickedgrey,com></LI></UL></LI>
<LI><STRONG><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></STRONG>
<UL><LI><EM>From:</EM> "Ryan P." <ixiterra#earthlink,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fw: 16K mud server competition !</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00053" HREF="msg00053.html">Re: [MUD-Dev] Fw: 16K mud server competition !</A></strong>,
Jon Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Wed 05 Apr 2000, 01:41 GMT
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</ul>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Old Topic: Playfulness in 3-D Spaces, done.</A></strong>,
Rudy Fink <a href="mailto:rudyfink#rice,edu">rudyfink#rice,edu</a>, Sun 02 Apr 2000, 14:54 GMT
<LI><strong><A NAME="00004" HREF="msg00004.html">[MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
Eli Stevens <a href="mailto:wickedgrey#wickedgrey,com">wickedgrey#wickedgrey,com</a>, Sun 02 Apr 2000, 06:33 GMT
<UL>
<LI><strong><A NAME="00008" HREF="msg00008.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
Ryan P. <a href="mailto:ixiterra#earthlink,net">ixiterra#earthlink,net</a>, Sun 02 Apr 2000, 17:26 GMT
<UL>
<LI><strong><A NAME="00010" HREF="msg00010.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
Erik Jarvi <a href="mailto:ejarvi#megsinet,net">ejarvi#megsinet,net</a>, Sun 02 Apr 2000, 21:48 GMT
</LI>
<LI><strong><A NAME="00009" HREF="msg00009.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
Eli Stevens <a href="mailto:wickedgrey#wickedgrey,com">wickedgrey#wickedgrey,com</a>, Sun 02 Apr 2000, 21:48 GMT
<UL>
<LI><strong><A NAME="00014" HREF="msg00014.html">Re[2]: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Mon 03 Apr 2000, 03:51 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00023" HREF="msg00023.html">Re: [MUD-Dev] An idea for breaking away from the HP/Mana mindset</A></strong>,
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Mon 03 Apr 2000, 22:38 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] An introduction</A></strong>,
Brian Green <a href="mailto:brian#psychochild,org">brian#psychochild,org</a>, Sun 02 Apr 2000, 06:33 GMT
</UL></BLOCKQUOTE>
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