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<H1>Re: [MUD-Dev] Command interface for Coordinate based world</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Command interface for Coordinate based world</LI>
<LI><em>From</em>: Jeremy Noetzelman <<A HREF="mailto:jjn#peoplelink,com">jjn#peoplelink,com</A>></LI>
<LI><em>Date</em>: Wed, 22 Mar 2000 09:31:34 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 22 Mar 2000, Vijay Weasel Prabhakar wrote:
>
> For issues with coordinate-based systems, check out the Battletech
> MUSHes. I don't know any addresses off of the top of my head, but
> www.mudconnector.com should point you in the right direction. They use a
> system just like the one you described. It's really not bad at all. You
> change it so that facing is relative to your direction. So something
> like:
As one of the several people who have written and maintained those
Battletech MU*, I'm open to letting people poke around on a running test
site if you want to see how it works ... code access is a little more
dicy, since I don't have full ownership of it.
>
> heading 90
> facing 90
> would be looking south while heading east. I think people generally think
> in those terms anyway. Do you have a GUI and/or joystick control?
>
> -Vijay
>
>
>
>
>
>
> _______________________________________________
> MUD-Dev mailing list
> MUD-Dev#kanga,nu
> <A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
>
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<LI><STRONG><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></STRONG>
<UL><LI><EM>From:</EM> Vijay Weasel Prabhakar <weasel#cs,columbia.edu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Embedding C/C++</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00722" HREF="msg00722.html">Re: [MUD-Dev] Embedding C/C++</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Mar 2000, 23:29 GMT
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</LI>
<LI><strong><A NAME="00711" HREF="msg00711.html">[MUD-Dev] ADMIN: Moving house and posting delays</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 23 Mar 2000, 20:34 GMT
<LI><strong><A NAME="00698" HREF="msg00698.html">[MUD-Dev] Command interface for Coordinate based world</A></strong>,
WriterDL <a href="mailto:WriterDL#aol,com">WriterDL#aol,com</a>, Thu 23 Mar 2000, 00:22 GMT
<UL>
<LI><strong><A NAME="00699" HREF="msg00699.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
Vijay Weasel Prabhakar <a href="mailto:weasel#cs,columbia.edu">weasel#cs,columbia.edu</a>, Thu 23 Mar 2000, 00:33 GMT
<UL>
<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
Jeremy Noetzelman <a href="mailto:jjn#peoplelink,com">jjn#peoplelink,com</a>, Thu 23 Mar 2000, 00:44 GMT
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<LI><strong><A NAME="00701" HREF="msg00701.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Thu 23 Mar 2000, 00:44 GMT
<UL>
<LI><strong><A NAME="00703" HREF="msg00703.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 23 Mar 2000, 02:34 GMT
</LI>
<LI><strong><A NAME="00707" HREF="msg00707.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Thu 23 Mar 2000, 06:15 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00704" HREF="msg00704.html">Re: [MUD-Dev] Command interface for Coordinate based world</A></strong>,
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Thu 23 Mar 2000, 02:34 GMT
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</UL>
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</UL></BLOCKQUOTE>
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