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<H1>Re: [MUD-Dev] [CODE] unique items</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [CODE] unique items</LI>
<LI><em>From</em>: Marc Bowden <<A HREF="mailto:ryumo#merit,edu">ryumo#merit,edu</A>></LI>
<LI><em>Date</em>: Mon, 20 Mar 2000 07:54:07 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
> From: J. Coleman <stormknight#alltel,net>
>
> Does anyone know a good way to handle unique items? I want to have
> players able to make magic items themselves, that are completely
> custom. Magic items in my game will be fairly powerful because of
> their rarity, and the fact that they must be created, and not
> found. Is there a good clean way to keep an "index" file of all
> magic items that have been created this way, and to reference
> player files to it perhaps? How does everyone else do this?
Just off the cuff, a really quick way that would work for us
(Dreamshadow pre-dates lockers or item storage, so ymmv of course.)
create() {
...
if(sizeof(children("/obj/generic/misc/ark_covenant"))<2)
new("/obj/generic/misc/ark_covenant")->move(this_object());
...
}
--------------------------------------------------------------------
Marc Bowden - Soulsinger Dreamshadow:The Legacy of the Three
ryumo#merit,edu 206.246.120.2 3333
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<LI><STRONG><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] [CODE] unique items</A></STRONG>
<UL><LI><EM>From:</EM> "Draymoor" <fibhufky#erols,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00782" HREF="msg00782.html">Re: [MUD-Dev] Object and class heirarchies -- are they really necessary?</A></strong>,
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 29 Mar 2000, 02:38 GMT
</LI>
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<LI><strong><A NAME="00672" HREF="msg00672.html">[MUD-Dev] The Meta list is now open and active.</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 20 Mar 2000, 18:58 GMT
<LI><strong><A NAME="00671" HREF="msg00671.html">[MUD-Dev] Licensing and Clauses</A></strong>,
Chris Jacobson <a href="mailto:fear#technologist,com">fear#technologist,com</a>, Mon 20 Mar 2000, 17:35 GMT
<LI><strong><A NAME="00667" HREF="msg00667.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Mon 20 Mar 2000, 05:26 GMT
<UL>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Mon 20 Mar 2000, 17:35 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00668" HREF="msg00668.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
cg <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 20 Mar 2000, 06:32 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00664" HREF="msg00664.html">[MUD-Dev] Kanga.Nu has a new IP</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 20 Mar 2000, 01:38 GMT
<LI><strong><A NAME="00650" HREF="msg00650.html">[MUD-Dev] Star Wars gmud?</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Fri 17 Mar 2000, 17:44 GMT
<LI><strong><A NAME="00647" HREF="msg00647.html">[MUD-Dev] Open Gaming?</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 17 Mar 2000, 07:34 GMT
</UL></BLOCKQUOTE>
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