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<H1>[MUD-Dev] Questions about the MudDev FAQ</H1>
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<LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Questions about the MudDev FAQ</LI>
<LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI>
<LI><em>Date</em>: Thu, 16 Mar 2000 22:09:15 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Hello everybody.
I have been wondering if I should extend the resources section of
the FAQ. There seems to be some activity regarding mud development
on general gaming sites like gamasutra (?) Is this correct, and
should I add those websites to the faq? If so, I would welcome a
more or less comprehensive list.
Another question that I have been unable to decide on for myself
is if I should add commercial projects. Currently we have some of
the bigger commercial games, but lack others. I think a develop-
ment like Skotos ought to be mentioned, but the whole things is
feeling a bit haphazard to me.
I would like to do a more structured article in the faq about the
big commercial games, the small commercial games and the various
non-commercial games, but I am uncertain if that is desired by
the readers of MudDev.
The same is true for related mail lists. Does anybody have a more
comprensive list of those, so I might add them to the faq, and
should I?
Jon Lambert used to make a list of all topics discussed in each
year, but I think he has more useful things to do with his time.
Is there anybody around who would like to compile such list for
1999?
And finally, is there anything you feel is missing from the faq?
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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<STRONG><A HREF="msg00635.html">[MUD-Dev] MudDev FAQ part II</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] [CODE] unique items</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00661" HREF="msg00661.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 20 Mar 2000, 01:42 GMT
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<LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
Lord Ashon <a href="mailto:ashon#wsunix,wsu.edu">ashon#wsunix,wsu.edu</a>, Mon 20 Mar 2000, 17:35 GMT
</LI>
<LI><strong><A NAME="00674" HREF="msg00674.html">Re: [MUD-Dev] [CODE] unique items</A></strong>,
J C Lawrence <a href="mailto:claw#cp,net">claw#cp,net</a>, Tue 21 Mar 2000, 20:24 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00638" HREF="msg00638.html">[MUD-Dev] Dynamic Load Balancing</A></strong>,
Kevin Scott London <a href="mailto:london#cs,utk.edu">london#cs,utk.edu</a>, Thu 16 Mar 2000, 22:27 GMT
<LI><strong><A NAME="00634" HREF="msg00634.html">[MUD-Dev] Questions about the MudDev FAQ</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 16 Mar 2000, 22:27 GMT
<LI><strong><A NAME="00635" HREF="msg00635.html">[MUD-Dev] MudDev FAQ part II</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 16 Mar 2000, 22:26 GMT
<LI><strong><A NAME="00633" HREF="msg00633.html">Re: [MUD-Dev] better usage through mechanics [from: CGDC dinner]</A></strong>,
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 16 Mar 2000, 22:26 GMT
<UL>
<LI><strong><A NAME="00642" HREF="msg00642.html">Re: [MUD-Dev] better usage through mechanics [from: CGDC dinner]</A></strong>,
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Fri 17 Mar 2000, 02:36 GMT
<UL>
<LI><strong><A NAME="00652" HREF="msg00652.html">Re: [MUD-Dev] better usage through mechanics [from: CGDC dinner]</A></strong>,
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Fri 17 Mar 2000, 19:00 GMT
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</UL></BLOCKQUOTE>
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