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<H1>[MUD-Dev] chil#gate,net</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] chil#gate,net</LI>
<LI><em>From</em>: Joel Kelso <<A HREF="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</A>></LI>
<LI><em>Date</em>: Tue, 29 Feb 2000 08:25:20 +0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Bobby Bailey wrote:
> I am searching high and low for a space-based trading game, similar to
> Privateer, an offshoot of the Wing Commander series of games.
> 
> Basically, the type of things I am looking for is a a space system, with
> various planets/outposts/whatever within that system where you can
> purchase a ship (small at first) and do cargo runs between planets, or
> mercenary type work, etc. Buy commodity X on PlanetA for 40, sell it on
> PlanetB for 70, make a profit, earn money to upgrade your ship systems or
> buy new ships, etc.
I know its _not_ exactly what you're looking for, but check out
Starlane:
<A  HREF="http://ciips.ee.uwa.edu.au/~joel/starlane/">http://ciips.ee.uwa.edu.au/~joel/starlane/</A>
and the my current test game:
<A  HREF="http://ciips.ee.uwa.edu.au/~joel/starlane/Arcturus/">http://ciips.ee.uwa.edu.au/~joel/starlane/Arcturus/</A>
Its not a space-trading game, its more an empire-building game, but
there
is a strong commerce element since players buy and sell units amongst
themselves.  The news entries will give you a flavor of the game; most
of
the interesting negotiations and deals happen via email.
Cheers,
Joel Kelso
-- joel#ee,uwa.edu.au -------------------------------
Brook: (reading web site) ... Microsoft SKD 1.2.4 ...
Bruce: I wouldn't touch that with a barge-pole.
Brook: ... comes with free barge-pole ...
-- <A  HREF="http://ciips.ee.uwa.edu.au/~joel">http://ciips.ee.uwa.edu.au/~joel</A> -----------------
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<LI><STRONG><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Privateer-style mu*?</A></STRONG>
<UL><LI><EM>From:</EM> Bobby Bailey <chil#gate,net></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] Minimum community sizes</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00497" HREF="msg00497.html">RE: [MUD-Dev] Minimum community sizes</A></strong>, 
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 28 Feb 2000, 23:40 GMT
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<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Minimum community sizes</A></strong>, 
Dan Root <a href="mailto:dar#thekeep,org">dar#thekeep,org</a>, Tue 29 Feb 2000, 00:50 GMT
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<LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Pike codebase</A></strong>, 
Daniel Podlejski <a href="mailto:underley#underley,eu.org">underley#underley,eu.org</a>, Mon 28 Feb 2000, 18:46 GMT
<LI><strong><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Privateer-style mu*?</A></strong>, 
Bobby Bailey <a href="mailto:chil#gate,net">chil#gate,net</a>, Mon 28 Feb 2000, 15:42 GMT
<UL>
<LI><strong><A NAME="00498" HREF="msg00498.html">[MUD-Dev] chil#gate,net</A></strong>, 
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Tue 29 Feb 2000, 00:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00485" HREF="msg00485.html">[MUD-Dev] MSP</A></strong>, 
Richard Ross <a href="mailto:rross#rross,eurobell.co.uk">rross#rross,eurobell.co.uk</a>, Sun 27 Feb 2000, 18:29 GMT
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<LI><strong><A NAME="00486" HREF="msg00486.html">Re: [MUD-Dev] MSP</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#the-infinite,org">sauron#the-infinite,org</a>, Sun 27 Feb 2000, 22:26 GMT
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<LI><strong><A NAME="00487" HREF="msg00487.html">Re: [MUD-Dev] MSP</A></strong>, 
Ryan P. <a href="mailto:ixiterra#earthlink,net">ixiterra#earthlink,net</a>, Sun 27 Feb 2000, 22:26 GMT
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<LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] MSP</A></strong>, 
Kyndig <a href="mailto:kyndig#InfoAve,Net">kyndig#InfoAve,Net</a>, Mon 28 Feb 2000, 03:38 GMT
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