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<H1>[MUD-Dev] Minimum community sizes</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Minimum community sizes</LI>
<LI><em>From</em>: Dan Root <<A HREF="mailto:dar#thekeep,org">dar#thekeep,org</A>></LI>
<LI><em>Date</em>: Mon, 28 Feb 2000 17:00:31 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
There's been a lot of talk over the history of mud-dev (and of late) about
the maximum size a community can attain, but how about minimum sizes?
At what point do you cease to have a real community and revert to a couple
of people who are friends or acquaintences governed by multiplepersonal
interactions, rather than an group entity governed by social dynamics?
Thoughts? Experiences?
-DaR
--
/* Dan Root - XTEA cipher */ static unsigned D=0x9E3779B9,l=0xC6EF3720,s;
/* t=64bit text, k=128bit key */ #define m(x,y) ((x<<4^x>>5)+(x^s)+k[s>>y&3])
void enc(int*t,int*k){for(s=0;s!=+l;){t[0]+=m(t[1],0);s+=D;t[1]+=m(t[0],11);}}
void dec(int*t,int*k){for(s=-l;s!=0;){t[1]-=m(t[0],11);s-=D;t[0]-=m(t[1],0);}}
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Minimum community sizes</A></strong>
<ul compact><li><em>From:</em> <adam#treyarch,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Mud Network Setup</STRONG>, <EM>(continued)</EM>
<ul compact>
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<LI><strong><A NAME="00544" HREF="msg00544.html">Re: [MUD-Dev] Mud Network Setup</A></strong>,
Emil Eifrem <a href="mailto:emil#eifrem,com">emil#eifrem,com</a>, Sat 04 Mar 2000, 20:14 GMT
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<LI><strong><A NAME="00539" HREF="msg00539.html">Re: [MUD-Dev] Mud Network Setup</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 04 Mar 2000, 07:16 GMT
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<LI><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Mud Network Setup</A></strong>,
Emil Eifrem <a href="mailto:emil#eifrem,com">emil#eifrem,com</a>, Sat 04 Mar 2000, 20:14 GMT
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<LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] Portal</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 02 Mar 2000, 00:55 GMT
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] Minimum community sizes</A></strong>,
Dan Root <a href="mailto:dar#thekeep,org">dar#thekeep,org</a>, Mon 28 Feb 2000, 22:58 GMT
<UL>
<LI><strong><A NAME="00500" HREF="msg00500.html">Re: [MUD-Dev] Minimum community sizes</A></strong>,
adam <a href="mailto:adam#treyarch,com">adam#treyarch,com</a>, Tue 29 Feb 2000, 01:55 GMT
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<LI><strong><A NAME="00501" HREF="msg00501.html">Re: [MUD-Dev] Minimum community sizes</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 29 Feb 2000, 02:51 GMT
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<LI><strong><A NAME="00502" HREF="msg00502.html">Re: [MUD-Dev] Minimum community sizes</A></strong>,
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Tue 29 Feb 2000, 03:30 GMT
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<LI><strong><A NAME="00503" HREF="msg00503.html">Re: [MUD-Dev] Minimum community sizes</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 29 Feb 2000, 04:12 GMT
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