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<H1>Re: [MUD-DEV] a shrinking pool of players?</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-DEV] a shrinking pool of players?</LI>
<LI><em>From</em>: "Draymoor" <<A HREF="mailto:fibhufky#erols,com">fibhufky#erols,com</A>></LI>
<LI><em>Date</em>: Tue, 20 Oct 1998 13:07:22 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
From: Matthew Mihaly <diablo#best,com>
>Wouldn't even get close. A free mud that is given the advertising and
>exposure would just fall on its face. It doesn't have the money to pay for
>the bandwidth, the servers, or the support staff.
It really depends on the internal funding the the mud gets. If a mud had
access to a free T1 line and had a dedicated server, for example, couldn't
it support, say, a couple thousand people? Such resources can be gained by
free muds (I have this, if you want proof).
-Philip Loguinov
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MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-DEV] a shrinking pool of players?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00369" HREF="msg00369.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 17:51 GMT
</LI>
<LI><strong><A NAME="00367" HREF="msg00367.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 17:51 GMT
</LI>
<LI><strong><A NAME="00372" HREF="msg00372.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 16 Feb 2000, 18:04 GMT
</LI>
<LI><strong><A NAME="00390" HREF="msg00390.html">RE: [MUD-DEV] a shrinking pool of players?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 17 Feb 2000, 20:47 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>,
Draymoor <a href="mailto:fibhufky#erols,com">fibhufky#erols,com</a>, Sun 20 Feb 2000, 19:34 GMT
</LI>
</ul>
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<LI><strong><A NAME="00344" HREF="msg00344.html">commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry)</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 16 Feb 2000, 00:02 GMT
<UL>
<LI><strong><A NAME="00348" HREF="msg00348.html">Re: commercial muds and cable TV (was RE: [MUD-Dev] code base inquiry)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 01:05 GMT
</LI>
<LI><strong><A NAME="00349" HREF="msg00349.html">[MUD-DEV] a shrinking pool of players?</A></strong>,
Johan J Ingles-le Nobel <a href="mailto:xvf61#dial,pipex.com">xvf61#dial,pipex.com</a>, Wed 16 Feb 2000, 01:25 GMT
<UL>
<LI><strong><A NAME="00350" HREF="msg00350.html">Re: [MUD-DEV] a shrinking pool of players?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 16 Feb 2000, 01:50 GMT
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