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<H1>Re: [MUD-Dev] Community Relations</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Community Relations</LI>
<LI><em>From</em>: "Lovecraft" <<A HREF="mailto:dave#darkages,com">dave#darkages,com</A>></LI>
<LI><em>Date</em>: Wed, 2 Feb 2000 23:37:33 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Jon A. Lambert wrote:
> In particular...
> Quoted from <A HREF="http://www1.darkages.com/support/index.html">http://www1.darkages.com/support/index.html</A>
> "Harass, threaten or embarrass another Player in the Dark Ages or to cause
> distress, unwanted attention or discomfort of such Player, or any other
person > or entity. Nexon does not condone harassment in any form and may
suspend
> or terminate the account of any Player who harasses others."
> Is this handled by you or player guards and demagogues? Or is this
> considered out-of-game conduct?
I do. However, I'm never directly present _as an admin character_. I have
no time. I am about 2/3rds of Dark Ages development/operations staff. A
player present will inform me. Usually guards or legislators do this. I
immediately investigate and decide.
Often times players solve it themselves. A guard may punish or may educate.
The division of labor:
1. Terms of Service Agreement: Nexon handles. That is, I do.
2. In-game laws. Players handle it. For example, there are
role-playing laws by the players. I actually don't agree with some of the
laws. As long as the laws or law-enforcers are not hurting the community,
the players control politics. My previous messages show details.
Players decide to what degree to carry the law. Role-playing laws are
generally considered a special form of harassment, because it annoys some
members of the community. If nobody present is annoyed, then there's no
need to enforce it. A law enforcer could be more demanding, but I wouldn't
want it. Entertainment is more important than lawyering. Authoritarianism
kills fun for the common man.
Dave Kennerly
Game Director
www.darkages.com
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Community Relations</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00262" HREF="msg00262.html">RE: [MUD-Dev] Community Relations</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 03 Feb 2000, 04:03 GMT
</LI>
<LI><strong><A NAME="00260" HREF="msg00260.html">Re: [MUD-Dev] Community Relations</A></strong>,
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 03 Feb 2000, 04:03 GMT
</LI>
<LI><strong><A NAME="00263" HREF="msg00263.html">Re: [MUD-Dev] Community Relations</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Feb 2000, 05:07 GMT
</LI>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] Community Relations</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 03 Feb 2000, 05:30 GMT
</LI>
<LI><strong><A NAME="00265" HREF="msg00265.html">Re: [MUD-Dev] Community Relations</A></strong>,
Lovecraft <a href="mailto:dave#darkages,com">dave#darkages,com</a>, Thu 03 Feb 2000, 07:43 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">RE: [MUD-Dev] Community Relations</A></strong>,
Geoffrey A. MacDougall <a href="mailto:geoffrey#poptronik,com">geoffrey#poptronik,com</a>, Thu 03 Feb 2000, 17:18 GMT
<UL>
<LI><strong><A NAME="00267" HREF="msg00267.html">RE: [MUD-Dev] Community Relations</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 03 Feb 2000, 20:58 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] Community Relations</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 08 Feb 2000, 19:07 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00085" HREF="msg00085.html">[MUD-Dev] Question about multithreaded servers</A></strong>,
Fabian Lemke <a href="mailto:lemkef#execpc,com">lemkef#execpc,com</a>, Fri 14 Jan 2000, 18:38 GMT
</LI>
</UL></BLOCKQUOTE>
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