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<H1>Re: [MUD-Dev] Re: Databases</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Databases</LI>
<LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI>
<LI><em>Date</em>: Mon, 17 Jan 2000 12:15:20 -0600</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
"T. Alexander Popiel" wrote:
> >From: Charles Hughes <charles.hughes#bigfoot,com>
> >At the risk of being slapped by a mackerel, who here really thinks they
> >can do a better database design than those afforded by the likes of the
> >free or commercial databases? [I'll ask those here who've actually
> >worked on these databases not to chime in. :)]
>
> For the limited problem set of a MUD world, yes, I think that I can
> design a better database than one of the free or commercial ones.
Commercial databases do lots of nice things, but there's a reason why
sites running heavy-duty databases of the likes of eBay and Amazon don't
use commercial packages.
> contention being extremely frequent, and rollback is a very
> unsatisfying contention handling mechanism.
I disagree for reasons that have been discussed heavily on this list.
> synchronization of the database, for instance). Because of this
> variability, I strongly believe that there is no one right solution
> to the MUD database design problem, and moreover that the extant
> commercial and free databases don't come even close to providing
> what most MUDs need.
[quoted for no other reason than the simple fact that I agree]
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<LI><STRONG><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: Databases</A></STRONG>
<UL><LI><EM>From:</EM> "T. Alexander Popiel" <popiel#wolfskeep,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Valhalla license?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00143" HREF="msg00143.html">Re: [MUD-Dev] Valhalla license?</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 19 Jan 2000, 02:56 GMT
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</LI>
<LI><strong><A NAME="00098" HREF="msg00098.html">[MUD-Dev] Mud-Dev FAQ part II</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00097" HREF="msg00097.html">[MUD-Dev] Mud-Dev FAQ part I</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 16 Jan 2000, 18:59 GMT
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: Databases</A></strong>,
T. Alexander Popiel <a href="mailto:popiel#wolfskeep,com">popiel#wolfskeep,com</a>, Sun 16 Jan 2000, 18:59 GMT
<UL>
<LI><strong><A NAME="00104" HREF="msg00104.html">Re: [MUD-Dev] Re: Databases</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 17 Jan 2000, 19:54 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00108" HREF="msg00108.html">RE: [MUD-Dev] Re: Databases</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Mon 17 Jan 2000, 22:02 GMT
<UL>
<LI><strong><A NAME="00111" HREF="msg00111.html">Re: [MUD-Dev] Re: Databases</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 17 Jan 2000, 22:27 GMT
<UL>
<LI><strong><A NAME="00112" HREF="msg00112.html">Re: [MUD-Dev] Re: Databases</A></strong>,
Laurent Bossavit <a href="mailto:bossavit#cybercable,fr">bossavit#cybercable,fr</a>, Mon 17 Jan 2000, 23:51 GMT
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<LI><strong><A NAME="00113" HREF="msg00113.html">Re: [MUD-Dev] Re: Databases</A></strong>,
Dream Weaver at home <a href="mailto:windminstrel#home,net">windminstrel#home,net</a>, Tue 18 Jan 2000, 02:18 GMT
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