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<H1>Re: [MUD-Dev] Embedded languages, object persistance... ack.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Embedded languages, object persistance... ack. </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI>
<LI><em>Date</em>: Fri, 14 Jan 2000 23:14:08 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 30 Dec 1999 08:56:28 +1100
Kevin Littlejohn <darius#connect,com.au> wrote:
>>>> "Joe Kingry" wrote
> Databasing gives you a little more than that in terms of
> persistance, tho. Because there's no load/save, things are
> committed immediately, there's no potential loss of information in
> crash etc.
This is only true if you don't do write cacheing, write combining,
or some other form of delayed write in order to save expensive file
IO. In a large and active server there can be value in minimising
file IO.
> (Incidentally, there's a topic in there I'd love to pursue with
> other like-minded souls - multiple inheritance vs. single
> inheritance, levels of inheritance, and the possibility of a 'kit'
> approach on top of inheritance - so you go "mageDwarf =
> mageKit(dwarfPlayer)" to extend things, then optionally use _that_
> as a prototype...)
Go for it.
> Upload? Hrm. I'm going to shortly write something that drags
> code from the database, presents it in a flashy tk-based window,
> lets you edit it, and commit the changes. Would that be the sort
> of thing you're thinking of?
Have a look at tkMOO-lite. Most of the work has been done for you.
--
J C Lawrence Home: claw#kanga,nu
----------(*) Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Embedded languages, object persistance... ack.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00043" HREF="msg00043.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>,
Jay Carlson <a href="mailto:nop#mitre,org">nop#mitre,org</a>, Mon 03 Jan 2000, 20:25 GMT
<UL>
<LI><strong><A NAME="00124" HREF="msg00124.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 18 Jan 2000, 09:17 GMT
<UL>
<LI><strong><A NAME="00137" HREF="msg00137.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>,
icecube <a href="mailto:icecube#ihug,co.nz">icecube#ihug,co.nz</a>, Tue 18 Jan 2000, 20:52 GMT
</LI>
<LI><strong><A NAME="00144" HREF="msg00144.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>,
Kevin Littlejohn <a href="mailto:darius#connect,com.au">darius#connect,com.au</a>, Wed 19 Jan 2000, 02:56 GMT
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</LI>
<LI><strong><A NAME="00092" HREF="msg00092.html">Re: [MUD-Dev] Embedded languages, object persistance... ack.</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 15 Jan 2000, 07:14 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00001" HREF="msg00001.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 31 Dec 1999, 21:22 GMT
<UL>
<LI><strong><A NAME="00025" HREF="msg00025.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 02 Jan 2000, 22:20 GMT
<UL>
<LI><strong><A NAME="00037" HREF="msg00037.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 03 Jan 2000, 16:44 GMT
<UL>
<LI><strong><A NAME="00041" HREF="msg00041.html">Re: [MUD-Dev] Admins as Mortals twist</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 03 Jan 2000, 19:02 GMT
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