<!-- MHonArc v2.4.4 -->
<!--X-Subject: Re: [MUD-Dev] The grass is always greener in the other field -->
<!--X-From-R13: X Q Znjerapr <pynjNpc.arg> -->
<!--X-Date: Thu, 16 Dec 1999 16:58:00 -0800 -->
<!--X-Message-Id: E11yliX-0002wy-00@under.eng.cp.net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 001701bf47b9$9f347400$fa3088cf@n2g0a2 -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, Re: [MUD-Dev] The grass is always greener in the other field</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:claw@cp.net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00624.html">Previous</a>
| <a href="msg00627.html">Next</a>
]
Thread:
[ <a href="msg00609.html">Previous</a>
| <a href="msg00636.html">Next</a>
]
Index:
[ <A HREF="author.html#00625">Author</A>
| <A HREF="#00625">Date</A>
| <A HREF="thread.html#00625">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>Re: [MUD-Dev] The grass is always greener in the other field</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The grass is always greener in the other field </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#cp,net">claw#cp,net</A>></LI>
<LI><em>Date</em>: Thu, 16 Dec 1999 16:57:57 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Thu, 16 Dec 1999 05:35:12 -0600
Dundee <SkeptAck#antisocial,com> wrote:
> From: J C Lawrence <claw#kanga,nu>
>> Quite. The problem with most attempted solutions for the hoarder
>> is that they are out-of-game (eg rent) and are therefore not
>> susceptible to -in-game amnipulation. UOL is rather unusual this
>> regard in placing them in-game (houses) which raises the
>> possibility (guarantee in UOL's case) of other's being able to
>> discover/raid the stash.
> They've really fixed that, or are real close to fixing that, as
> they could have from the start. The home is tagged as Owned By X
> and if you aren't X, then you can't access the containers in the
> home.
No, as this effectively removes storage containers from the game in
exactly the same manner as rent. Once an object is in an
other-owned storage container it is effectively removed from the
game. That's not a base address to the problem, but a retreat to a
simpler (and far cruder) model which relies on god-like abilities
being conferred on storage objects..
The base problem they are trying to solve:
Given a container which *can* be broken into, how can adjust the
system such that macro/script kiddies can't break into any container
with minimal effort?
Locked doors on houses were fine with percentage chances at picking
the lock -- until someone noticed that even a 0.0001% chance
requaled a ~100% given a pick-lock macro playing endlessly.
> When they allowed storing more stuff outside of the "secure
> containers" (which was a bad idea anyway, since it meant people
> stacked absolute crap floor-to-ceiling), then all that extra junk
> could be accessed, but as I understand it they've finally gotten
> round to making all the extra junk decay if it is over the
> item-limit for a particular house (i.e., not in one of the secure
> containers, which only the home owner can access).
<nod>
This makes sense of some of the complaints I've been reading.
Object decay is a godsend to game designers, and absolutely hated by
every player I've known. Nobody likes the idea of aquiring an
object only to have it disappear on them.
--
J C Lawrence Internet: claw#kanga,nu
----------(*) Internet: coder#kanga,nu
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>
<ul compact><li><em>From:</em> "Petri Virkkula" <pvirkkul@iki.fi></li></ul>
<li><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>
<ul compact><li><em>From:</em> Greg Miller <gmiller@classic-games.com></li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG>
<UL><LI><EM>From:</EM> "Dundee" <SkeptAck@antisocial.com></LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00624.html">Re: [MUD-Dev] Biosystems (was Fair/Unfair? Scenarios)</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00627.html">RE: [MUD-Dev] Game Balance: Statistical Analysis in MPORPGs</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00609.html">[MUD-Dev] Mass bannings (was The grass is always greener in the other field)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00625"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00625"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The grass is always greener in the other field</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00610" HREF="msg00610.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
maddog <a href="mailto:maddog@best.com">maddog@best.com</a>, Thu 16 Dec 1999, 20:56 GMT
</LI>
<LI><strong><A NAME="00630" HREF="msg00630.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 01:09 GMT
</LI>
</ul>
<LI><strong><A NAME="00604" HREF="msg00604.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 16 Dec 1999, 17:31 GMT
<UL>
<LI><strong><A NAME="00609" HREF="msg00609.html">[MUD-Dev] Mass bannings (was The grass is always greener in the other field)</A></strong>,
AR Schleicher <a href="mailto:ars@iag.net">ars@iag.net</a>, Thu 16 Dec 1999, 20:56 GMT
</LI>
<LI><strong><A NAME="00625" HREF="msg00625.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
J C Lawrence <a href="mailto:claw@cp.net">claw@cp.net</a>, Fri 17 Dec 1999, 00:58 GMT
<UL>
<LI><strong><A NAME="00636" HREF="msg00636.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 17 Dec 1999, 17:06 GMT
<UL>
<LI><strong><A NAME="00643" HREF="msg00643.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
Adam Wiggins <a href="mailto:adam@angel.com">adam@angel.com</a>, Fri 17 Dec 1999, 22:05 GMT
<UL>
<LI><strong><A NAME="00654" HREF="msg00654.html">[MUD-Dev] lockpicking</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Sat 18 Dec 1999, 00:01 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] The grass is always greener in the other field</A></strong>,
Petri Virkkula <a href="mailto:pvirkkul@iki.fi">pvirkkul@iki.fi</a>, Sat 18 Dec 1999, 17:52 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>