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<H1>[MUD-Dev] Re: Commercial Online Roleplaying Games (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Commercial Online Roleplaying Games (fwd)</LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#kanga,nu">claw#kanga,nu</A>></LI>
<LI><em>Date</em>: Tue, 14 Dec 1999 10:31:48 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Some specifics on the old charge:
------- Forwarded Message
From: "Richard A. Bartle" <richard#mud,co.uk>
Newsgroups: rec.games.mud.admin
Subject: Re: Commercial Online Roleplaying Games
Date: Tue, 14 Dec 1999 10:13:18 -0000
Ian Klimon, Esq. <iklimon#home,com> wrote:
> [q]The question of patents and copyrights has emerged at various times and
> levels...Apparently some are claiming ownership of the entire concept of
> multi-player gaming on-line (whether patent, or copyright, or both I know
> not).
    The Sitrick Patent (US Patent 4,572,509) does just that.
> As an attorney who specializes in internet/computer and intellectual
> property law, I can tell you that the chances of someone succeeding in
> claiming ownership of the entire concept of online multi-player gaming are
> slim to none.  :)
    Perhaps, then, you would like to offer your services to some of the
larger online games companies who are either paying Sitrick a licence
fee or spending several million dollars trying to crack it?
    Non-US MUDs needn't worry about being sued by Sitrick, as far as I know:
I put the concept of MUDs into the public domain in 1985, and someone would
have to have brought out a patent with an effective date prior to December
1978 for it to have any bite.
        Richard
------- End of Forwarded Message
-- 
J C Lawrence                                 Home: claw#kanga,nu
----------(*)                              Other: coder#kanga,nu
--=| A man is as sane as he is dangerous to his environment |=--
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Mud-Dev FAQ</A></strong>, 
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 14 Dec 1999, 20:03 GMT
<LI><strong><A NAME="00600" HREF="msg00600.html">[MUD-Dev] Re: Commercial Online Roleplaying Games (fwd)</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 14 Dec 1999, 18:31 GMT
<LI><strong><A NAME="00599" HREF="msg00599.html">[MUD-Dev] Metakit</A></strong>, 
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 13 Dec 1999, 16:53 GMT
<LI><strong><A NAME="00591" HREF="msg00591.html">[MUD-Dev] Combat systems</A></strong>, 
Neil Edwards <a href="mailto:neiled#clara,net">neiled#clara,net</a>, Sat 11 Dec 1999, 15:08 GMT
<UL>
<LI><strong><A NAME="00592" HREF="msg00592.html">Re: [MUD-Dev] Combat systems</A></strong>, 
Kylotan <a href="mailto:kylotan#kylotan,eidosnet.co.uk">kylotan#kylotan,eidosnet.co.uk</a>, Sat 11 Dec 1999, 16:57 GMT
<UL>
<LI><strong><A NAME="00596" HREF="msg00596.html">Re: [MUD-Dev] Combat systems</A></strong>, 
Kylotan <a href="mailto:kylotan#kylotan,eidosnet.co.uk">kylotan#kylotan,eidosnet.co.uk</a>, Sat 11 Dec 1999, 20:00 GMT
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