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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Wed, 8 Dec 1999 16:11:09 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Dec 1999, Lucas Moten (Krozy) wrote:
> > On Wed, 8 Dec 1999, Mik Clarke wrote:
> >> Inescapable areas are just bad design - the player should be
> >> either dead or able to escape (or maybe be rescued by
> >> someone with less than divine powers). Getting trapped is a
> >> real pain if you don't have a recall ability - if the mud also
> >> doesn't do death from starvation/thirst then the only way to
> >> return the character to play is through direct divine intervention
> >> - which spoils the sense of belief in the world. Role playing
> >> someone trapped forever in a small dark cave is fun for about
> >> 5 seconds...
>
> On Wed, 8 Dec 1999, Matthew Mihaly wrote:
> > Unless you are in a permadeath game, getting trapped in a death
> > trap does not entail not surviving. It's simply a setback (either
> > minor or major), and players quickly realize this.
>
> But is an unescapable setback "fair"? - In some sense, we can quickly
> justify this non-fairness by the way the real world works - life in itself
> isn't fair. On the other hand, players are there for their enjoyment. They
> expect adequate reasoning for a catastrophic event other then "hey - sh*t
> happens". To make an unescapable setback fair, warnings should be in place.
I am firmly in the fair-is-not-the-end-all-be-all-of-muds camp. Is it
"fair" to be killed by another player when you don't want to be? No. But
in my opinion, tough, AND good. I firmly believe that a little unfairness
is good to the game as a whole. Some individual users will suffer, but you
must break some eggs to make an omlette. I'm all about making things seem
serious and weighty, and a sugar-sweet world where bad things never happen
to good people isn't something I could take seriously as a player.
--matt
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<li><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>
<ul compact><li><em>From:</em> Mik Clarke <mikclrk@attglobal.net></li></ul>
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<LI><STRONG><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> "Lucas Moten \(Krozy\)" <krozy@hotmail.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00556" HREF="msg00556.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Raph & Kristen Koster <a href="mailto:koster@eden.com">koster@eden.com</a>, Thu 09 Dec 1999, 16:01 GMT
<UL>
<LI><strong><A NAME="00567" HREF="msg00567.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Dundee <a href="mailto:SkeptAck@antisocial.com">SkeptAck@antisocial.com</a>, Thu 09 Dec 1999, 17:05 GMT
</LI>
</UL>
</LI>
</UL>
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</ul>
<LI><strong><A NAME="00554" HREF="msg00554.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Lucas Moten \(Krozy\) <a href="mailto:krozy@hotmail.com">krozy@hotmail.com</a>, Wed 08 Dec 1999, 22:49 GMT
<UL>
<LI><strong><A NAME="00555" HREF="msg00555.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 02:01 GMT
<UL>
<LI><strong><A NAME="00570" HREF="msg00570.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00572" HREF="msg00572.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Thu 09 Dec 1999, 22:46 GMT
</LI>
</UL>
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00568" HREF="msg00568.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Mik Clarke <a href="mailto:mikclrk@attglobal.net">mikclrk@attglobal.net</a>, Thu 09 Dec 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00569" HREF="msg00569.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Holly Sommer <a href="mailto:hsommer@micro.ti.com">hsommer@micro.ti.com</a>, Thu 09 Dec 1999, 21:39 GMT
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