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<H1>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Wed, 8 Dec 1999 13:39:31 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Wed, 8 Dec 1999, Mik Clarke wrote:
>
>
> Matthew Mihaly wrote:
> >
> > I don't feel that a play has much to do with the overall experience of an
> > MMORPG. A play is a singular experience with a beginning and a definite
> > end. There's no such thing as the centerpiece of a player's story in a
> > MMORPG because it's not just a sequence of rigidly defined experiences,
> > like a play or most videogames are.
>
> Think of their whole life as a play made up of lots and lots of short,
> more or less interconnected scenes. Like chapters in a book or scenes
> in a road movie. There is a story there - the story of A Player and
> it interacts with the stories of all of the other players. Can a mud
> survive without giving each player a chance to create their own fairly
> rewarding story?
My point was that a player's life is a whole, not a series of disparate
rigidly-defined sequences. While in a play there can be a single defining
central centerpierce, no such thing happens in any sufficiently rich mud.
--matt
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<LI><STRONG><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></STRONG>
<UL><LI><EM>From:</EM> Mik Clarke <mikclrk#attglobal,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00517" HREF="msg00517.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 28 Nov 1999, 23:16 GMT
</LI>
<LI><strong><A NAME="00531" HREF="msg00531.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Tue 07 Dec 1999, 00:15 GMT
<UL>
<LI><strong><A NAME="00534" HREF="msg00534.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 07 Dec 1999, 01:29 GMT
<UL>
<LI><strong><A NAME="00547" HREF="msg00547.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Wed 08 Dec 1999, 21:22 GMT
<UL>
<LI><strong><A NAME="00550" HREF="msg00550.html">Re: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Wed 08 Dec 1999, 21:43 GMT
</LI>
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<LI><strong><A NAME="00538" HREF="msg00538.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Dan Shiovitz <a href="mailto:dans#drizzle,com">dans#drizzle,com</a>, Tue 07 Dec 1999, 15:44 GMT
<UL>
<LI><strong><A NAME="00542" HREF="msg00542.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Joe Andrieu <a href="mailto:joe#andrieu,net">joe#andrieu,net</a>, Tue 07 Dec 1999, 23:10 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00535" HREF="msg00535.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Tue 07 Dec 1999, 02:27 GMT
<UL>
<LI><strong><A NAME="00536" HREF="msg00536.html">RE: [MUD-Dev] Fair/Unfair? Scenarios (fwd)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 07 Dec 1999, 05:01 GMT
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