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<H1>Re: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI>
<LI><em>Date</em>: Fri, 15 Oct 1999 14:10:42 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 01:12 PM 10/14/1999 -0500, I personally witnessed Greg Miller jumping up
to say:
>
>That's how you detect AVT/0... for higher levels of AVATAR, there are
>codes that request a full line of human-readable info, including the
>exact level of AVATAR support.
Which means precisely squat in terms of color. AVATAR is fully
backward-compatible, and handles color identically no matter what the level
of support.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A>
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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<li><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></strong>
<ul compact><li><em>From:</em> Greg Miller <gmiller#classic-games,com></li></ul>
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<LI><STRONG><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
<LI><STRONG><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
<LI><STRONG><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Greg Miller <gmiller#classic-games,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 05 Oct 1999, 04:19 GMT
</LI>
</ul>
<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>,
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 05 Oct 1999, 23:36 GMT
<UL>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:10 GMT
<UL>
<LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Attracting players</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 15 Oct 1999, 21:09 GMT
<UL>
<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Fri 15 Oct 1999, 22:25 GMT
</LI>
</UL>
</LI>
</UL>
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</UL>
</LI>
<LI><strong><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:07 GMT
</LI>
</ul>
<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>,
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 05 Oct 1999, 23:17 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 04 Oct 1999, 06:03 GMT
</LI>
</UL></BLOCKQUOTE>
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