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<H1>[MUD-Dev] Dan Kegel: A few notes on writing multiplayer games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Dan Kegel: A few notes on writing multiplayer games</LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>></LI>
<LI><em>Date</em>: Mon, 11 Oct 1999 11:31:23 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Dan Kegel (probably best known for his Linux kernel activities),
has observed many of the same things we do:
<A HREF="http://www.alumni.caltech.edu/~dank/mp.html">http://www.alumni.caltech.edu/~dank/mp.html</A>
It also in the library under Top/Game Design/Articles.
--
J C Lawrence Home: claw#kanga,nu
---------(*) Work: claw#varesearch,com
... Beware of cromagnons wearing chewing gum and palm pilots ...
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00071" HREF="msg00071.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></strong>,
Chris Turner <a href="mailto:christ#rd,bbc.co.uk">christ#rd,bbc.co.uk</a>, Fri 15 Oct 1999, 17:32 GMT
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<LI><strong><A NAME="00050" HREF="msg00050.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></strong>,
Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Thu 14 Oct 1999, 18:07 GMT
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<LI><strong><A NAME="00059" HREF="msg00059.html">Re: [MUD-Dev] Affect of personalizing cannon fodder mobs</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 14 Oct 1999, 18:36 GMT
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<LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Interesting little discussion going on at /.</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Mon 11 Oct 1999, 21:29 GMT
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Dan Kegel: A few notes on writing multiplayer games</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Mon 11 Oct 1999, 18:31 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00037" HREF="msg00037.html">Re: [MUD-Dev] Dan Kegel: A few notes on writing multiplayer games</A></strong>,
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Mon 11 Oct 1999, 21:29 GMT
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<LI><strong><A NAME="00028" HREF="msg00028.html">[MUD-Dev] weather</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 11 Oct 1999, 17:36 GMT
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<LI><strong><A NAME="00036" HREF="msg00036.html">Re: [MUD-Dev] weather</A></strong>,
Mik Clarke <a href="mailto:mikclrk#attglobal,net">mikclrk#attglobal,net</a>, Mon 11 Oct 1999, 21:29 GMT
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<LI><strong><A NAME="00039" HREF="msg00039.html">Re: [MUD-Dev] weather</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 11 Oct 1999, 22:03 GMT
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