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<H1>Re: [MUD-Dev] Attracting players</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Attracting players</LI>
<LI><em>From</em>: Laurel Fan <<A HREF="mailto:lf25%2B#andrew,cmu.edu">lf25+@andrew.cmu.edu</A>></LI>
<LI><em>Date</em>: Mon, 4 Oct 1999 16:44:24 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Excerpts from muddev: 4-Oct-99 RE: [MUD-Dev] Attracting pl.. by Matthew
Mihaly#best,com
> Hmm, I wasn't aware it was possible for a server to determine if a
> player's client can decode colour. How is this done?
If there is a way to this automatically, someone's probably going to
write a client that doesn't support it. You could ask them before the
login screen (obviously, the question is not in color), like some diku
derivative codebase (smaug? circle?) does.
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<LI><STRONG><A NAME="00009" HREF="msg00009.html">RE: [MUD-Dev] Attracting players</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly <diablo@best.com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
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<ul compact>
<LI><strong><A NAME="00010" HREF="msg00010.html">RE: [MUD-Dev] Attracting players</A></strong>,
David Bennett <a href="mailto:ddt@discworld.imaginary.com">ddt@discworld.imaginary.com</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00054" HREF="msg00054.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
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<LI><strong><A NAME="00012" HREF="msg00012.html">Re: [MUD-Dev] Attracting players</A></strong>,
Andrew Wilson <a href="mailto:andrew@aaaaaaaa.demon.co.uk">andrew@aaaaaaaa.demon.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00018" HREF="msg00018.html">Re: [MUD-Dev] Attracting players</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 05 Oct 1999, 04:19 GMT
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<LI><strong><A NAME="00011" HREF="msg00011.html">Re: [MUD-Dev] Attracting players</A></strong>,
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Mon 04 Oct 1999, 21:56 GMT
</LI>
<LI><strong><A NAME="00024" HREF="msg00024.html">RE: [MUD-Dev] Attracting players</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Tue 05 Oct 1999, 23:36 GMT
<UL>
<LI><strong><A NAME="00056" HREF="msg00056.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:10 GMT
<UL>
<LI><strong><A NAME="00079" HREF="msg00079.html">Re: [MUD-Dev] Attracting players</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban@darklock.com">caliban@darklock.com</a>, Fri 15 Oct 1999, 21:09 GMT
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<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 15 Oct 1999, 22:25 GMT
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