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<H1>Re: [MUD-Dev] Battle Systems</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Battle Systems</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Mon, 4 Oct 1999 01:56:34 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sun, 3 Oct 1999, Ben Greear wrote:
> Philip Loguinov -- Draymoor wrote:
> >
> > Basicly, get rid of the auto attack function in a battle.
> > If two players initiate combat, then don't do anything, nothing will happen.
> > They will dance arround each other and thats it.
>
> What I see here, from a player's perspective, is a lot of boring typeing,
> after the first rush wears off. They will find the best combination in
> short order, and exploit it repettively, with a MACRO most likely.
This only results from a poorly designed system. You ever play
speed-chess? That's what a good combat system should be like,
fundamentally, for the sort of thing he is talking about.
--matt
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<li><strong><A NAME="00052" HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></strong>
<ul compact><li><em>From:</em> Greg Miller <gmiller@classic-games.com></li></ul>
<li><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></strong>
<ul compact><li><em>From:</em> "Richard Ross" <rross@rross.eurobell.co.uk></li></ul>
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<LI><STRONG><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></STRONG>
<UL><LI><EM>From:</EM> Ben Greear <greear@cyberhighway.net></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Attracting players</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00080" HREF="msg00080.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Fri 15 Oct 1999, 22:25 GMT
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<LI><strong><A NAME="00048" HREF="msg00048.html">Re: [MUD-Dev] Attracting players</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
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<LI><strong><A NAME="00022" HREF="msg00022.html">Re: [MUD-Dev] Attracting players</A></strong>,
Scatter <a href="mailto:scatter@thevortex.com">scatter@thevortex.com</a>, Tue 05 Oct 1999, 23:17 GMT
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</LI>
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Ben Greear <a href="mailto:greear@cyberhighway.net">greear@cyberhighway.net</a>, Mon 04 Oct 1999, 06:03 GMT
<UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Mon 04 Oct 1999, 18:54 GMT
<UL>
<LI><strong><A NAME="00013" HREF="msg00013.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Richard Ross <a href="mailto:rross@rross.eurobell.co.uk">rross@rross.eurobell.co.uk</a>, Mon 04 Oct 1999, 21:56 GMT
<UL>
<LI><strong><A NAME="00019" HREF="msg00019.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Matthew Mihaly <a href="mailto:diablo@best.com">diablo@best.com</a>, Tue 05 Oct 1999, 04:19 GMT
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<LI><strong><A NAME="00052" HREF="msg00052.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Greg Miller <a href="mailto:gmiller@classic-games.com">gmiller@classic-games.com</a>, Thu 14 Oct 1999, 18:07 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00004" HREF="msg00004.html">Re: [MUD-Dev] Battle Systems</A></strong>,
Batis <a href="mailto:bat_geor@mail.hol.gr">bat_geor@mail.hol.gr</a>, Mon 04 Oct 1999, 18:54 GMT
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