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<H1>Re: [MUD-Dev] Re: Dynamic muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: Dynamic muds</LI>
<LI><em>From</em>: Alex Oren <<A HREF="mailto:alexo#bigfoot,com">alexo#bigfoot,com</A>></LI>
<LI><em>Date</em>: Tue, 28 Sep 1999 11:01:43 +0200</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Thu, 23 Sep 1999 02:50:32 -0700 (PDT), Katrina McClelan wrote:
} On Tue, 21 Sep 1999, Marian Griffith wrote:
}
} > The idea I had cooked up would allow you to create
} > a single forest location and descriptions for fifty different trees that
} > are then distributed over the forest area. The obvious advantages are
} > that you have to write less, and you can stand and walk anywhere in that
} > forest, instead of moving on a chessboard. Things like line of sight,
} > ranged combat and hiding behind other objects become much easier sudden-
} > ly as well. It is somewhere on my website but I can not remember the
} > exact adress right now.
I am interested in how do people deal with (i.e. program) line of sight and
range of {sight, hearing, combat, etc.} issues in "roomless" MUDs.
Doesn't it get very computationally intensive?
Have fun,
Alex.
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MUD-Dev maillist - MUD-Dev#kanga,nu
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<LI><STRONG><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Re: Dynamic muds</A></STRONG>
<UL><LI><EM>From:</EM> Marian Griffith <gryphon#iaehv,nl></LI></UL></LI>
<LI><STRONG><A NAME="00463" HREF="msg00463.html">Re: [MUD-Dev] Re: Dynamic muds</A></STRONG>
<UL><LI><EM>From:</EM> Katrina McClelan <kitkat#marcus,pants.nu></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Re: Dynamic muds</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00433" HREF="msg00433.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 21 Sep 1999, 05:32 GMT
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<LI><strong><A NAME="00434" HREF="msg00434.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Tue 21 Sep 1999, 06:39 GMT
<UL>
<LI><strong><A NAME="00454" HREF="msg00454.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Tue 21 Sep 1999, 23:58 GMT
<UL>
<LI><strong><A NAME="00463" HREF="msg00463.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Wed 22 Sep 1999, 18:45 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Wed 29 Sep 1999, 00:07 GMT
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<LI><strong><A NAME="00435" HREF="msg00435.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Tue 21 Sep 1999, 06:41 GMT
</LI>
<LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:57 GMT
<UL>
<LI><strong><A NAME="00458" HREF="msg00458.html">Re: [MUD-Dev] Re: Dynamic muds</A></strong>,
Colin Coghill <a href="mailto:C.Coghill#auckland,ac.nz">C.Coghill#auckland,ac.nz</a>, Wed 22 Sep 1999, 18:08 GMT
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<LI><strong><A NAME="00509" HREF="msg00509.html">RE: [MUD-Dev] Re: Dynamic muds</A></strong>,
Eli Stevens (KiZurich) <a href="mailto:ens017#mizzou,edu">ens017#mizzou,edu</a>, Mon 27 Sep 1999, 16:59 GMT
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