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<H1>Re: [MUD-Dev] The Best Guy on the Mud Thing</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Best Guy on the Mud Thing </LI>
<LI><em>From</em>: Caliban Tiresias Darklock <<A HREF="mailto:caliban#darklock,com">caliban#darklock,com</A>></LI>
<LI><em>Date</em>: Thu, 16 Sep 1999 21:16:35 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 02:15 PM 9/16/1999 +0000, I personally witnessed Dundee jumping up to say:
>
>If your ratio drops relative to the average, then essentially that means
>GooGoo's been practicing more than you have (based on the mud average as he
>is). He's gotten better, and you haven't. Same thing happened you vs. one
>of those other players: Not just (or even at all) because you've gotten
>worse, but because they've gotten better.
Isn't this basically grading on a curve? And wouldn't it unfairly favor the
original playerbase over the newer players?
>Doesn't the model of static mobs and dynamic PCs sort of run contrary to
>that idea though? I mean, the player get better or worse at skills, but
>the mobs are always the same.... when they are really all supposed to be
>creatures of the world, after all.
PCs are special. They will always be special. They are not treated like
mobs, because they are not mobs. PCs are special *because* they are PCs.
Because players do not want to play average Joe Blow members of the
society. They want to play SPECIAL members of society. If I wanted to be
Joe Blow, I could do that IRL.
-----
| Caliban Tiresias Darklock caliban#darklock,com
| Darklock Communications <A HREF="http://www.darklock.com/">http://www.darklock.com/</A>
| U L T I M A T E U N I V E R S E I S N O T D E A D
| 774577496C6C6E457645727355626D4974H -=CABAL::3146=-
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<li><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>
<ul compact><li><em>From:</em> SkeptAck#antisocial,com (Dundee)</li></ul>
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<LI><STRONG><A NAME="00326" HREF="msg00326.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw#varesearch,com></LI></UL></LI>
<LI><STRONG><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></STRONG>
<UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] The Best Guy on the Mud Thing</STRONG>, <EM>(continued)</EM>
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<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00344" HREF="msg00344.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 16 Sep 1999, 22:38 GMT
<UL>
<LI><strong><A NAME="00383" HREF="msg00383.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 17 Sep 1999, 22:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Thu 16 Sep 1999, 22:39 GMT
<UL>
<LI><strong><A NAME="00351" HREF="msg00351.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Fri 17 Sep 1999, 02:33 GMT
</LI>
<LI><strong><A NAME="00352" HREF="msg00352.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 17 Sep 1999, 04:17 GMT
<UL>
<LI><strong><A NAME="00364" HREF="msg00364.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 17 Sep 1999, 17:49 GMT
<UL>
<LI><strong><A NAME="00388" HREF="msg00388.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 17 Sep 1999, 23:22 GMT
</LI>
<LI><strong><A NAME="00449" HREF="msg00449.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:56 GMT
</LI>
</UL>
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</LI>
<LI><strong><A NAME="00356" HREF="msg00356.html">Re: [MUD-Dev] The Best Guy on the Mud Thing</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 17 Sep 1999, 17:47 GMT
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