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<H1>Re: [MUD-Dev] An Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] An Introduction</LI>
<LI><em>From</em>: "Jeremy Music \"Sterling\"" <<A HREF="mailto:rezo#lords,com">rezo#lords,com</A>></LI>
<LI><em>Date</em>: Tue, 14 Sep 1999 23:04:08 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Tue, 14 Sep 1999, Matthew Mihaly wrote:
> > >
> > Ideas for a western mud that don't suck:
> >
> > You're under seige at the Alamo.
> >
> > You're laying seige to the Alamo.
> >
> > You're fighting off an indian invasion.
> >
> > You're fighting in an indian invasion.
>
> These all seem like temporary scenarios in a mud, not the basis for a mud.
> What happens once the indian invasion is over, or the siege to/of the
> Alamo is over?
>
This is one of my strangenesses I think. I design areas kinda like acts
in a play, each one distinct and you can always go back for a second
showing. :) The style lends itself well to the HnS style mud that I run.
> > Classes? Pinkerton Detective, Gunslinger, Marshall, Outlaw, etc.
> > Weapons? six gun, bull whip, rifle, shotgun, etc.
>
> How would these classes be all THAT different though? They'd all need to
> know how to use guns, and really, their skills wouldn't be that much
> different. They'd all have to ride, shoot, and drink. Maybe the Pinkerton
> and Marshall classes wouldn't have to go out whoring *g*.
These are questions that would affect a HnS mud, but not a RP mud.
Pinkertons and Outlaws would be vastly different in a rp rich environment.
> > You will piss somebody off if you have indians, perhaps one of the reasons
> > it hasn't really been done. The wild west just wasn't very politically
> > correct.
>
> Chuckle, imagine how pissed off the women will be when they find out that
> their only roles are either as a sharpshooter in a carnival (annie oakley
> style), a schoolmarm, a homemaker, or a whore!
To be realistic.
Sterling @ Wyld Knight
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<LI><STRONG><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] An Introduction</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] An Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] An Introduction</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:20 GMT
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] An Introduction</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
<UL>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] An Introduction</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 14 Sep 1999, 17:35 GMT
<UL>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] An Introduction</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 23:16 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev] An Introduction</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 15 Sep 1999, 03:12 GMT
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</UL>
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<LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] An Introduction</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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<LI><strong><A NAME="00226" HREF="msg00226.html">Re: [MUD-Dev] An Introduction</A></strong>,
Albert <a href="mailto:artfulbob#mindspring,com">artfulbob#mindspring,com</a>, Wed 08 Sep 1999, 22:19 GMT
</LI>
<LI><strong><A NAME="00292" HREF="msg00292.html">Re: [MUD-Dev] An Introduction</A></strong>,
Ilya, SCC, Game Commando <a href="mailto:Ilya#gamecommandos,com">Ilya#gamecommandos,com</a>, Mon 13 Sep 1999, 22:22 GMT
<UL>
<LI><strong><A NAME="00296" HREF="msg00296.html">Re: [MUD-Dev] An Introduction</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 01:17 GMT
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