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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI>
<LI><em>Date</em>: Sat, 11 Sep 1999 02:01:07 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Tony Wilkinson wrote:
> None of the MMORPGs to date have very strong monster AI (because of resourse
> limitations I guess) but if for example the monsters were "smarter" would it
> stop players from looking to PvP for their kicks? In Close Combat 3,
No, players are inherently more interesting. That said, not all
player-vs-player activities need to be PK. Economic and political
activity can be an awful lot of fun, too.
--
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<LI><STRONG><A NAME="00215" HREF="msg00215.html">[MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> "Tony Wilkinson" <tony.wilkinson#dial,pipex.com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers andmonster AI?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00387" HREF="msg00387.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 17 Sep 1999, 23:21 GMT
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<LI><strong><A NAME="00215" HREF="msg00215.html">[MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Wed 08 Sep 1999, 01:39 GMT
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<LI><strong><A NAME="00218" HREF="msg00218.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 08 Sep 1999, 18:09 GMT
<UL>
<LI><strong><A NAME="00286" HREF="msg00286.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:52 GMT
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<LI><strong><A NAME="00287" HREF="msg00287.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:52 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Wed 08 Sep 1999, 18:08 GMT
<UL>
<LI><strong><A NAME="00220" HREF="msg00220.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Wed 08 Sep 1999, 18:37 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
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</UL>
</LI>
<LI><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:13 GMT
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