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<H1>Re: [MUD-Dev] An Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] An Introduction</LI>
<LI><em>From</em>: Greg Miller <<A HREF="mailto:gmiller#classic-games,com">gmiller#classic-games,com</A>></LI>
<LI><em>Date</em>: Sat, 11 Sep 1999 02:12:16 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
>
> On 05:19 PM 9/7/1999 -0700, I personally witnessed Hess, Ian (Ian) *CTR*
> jumping up to say:
> >
> > Should a designer attempt to curtail "dark" content (as might be
> >found in a story or atmosphere driven Cthulhu, Masquerade, or perhaps Kult
> >tabletop RPG) for either reasons of limiting the prospective audience, or
> >the difficulties in verifying the age of the players?
>
> Personally, I would say no. While there is a vast array of horror games out
> there, most of them suck. I am *starved* for a really, really GOOD
> horror-themed game. I don't think I'm alone in this. I would note, however,
> that good horror is hard in *any* setting... let alone a nonlinear and/or
> freely explored setting.
I'd like to see a good western. The hard part is providing something fun
to do without requiring hand-made quests or violating the western theme
by allowing people to kill by the hundreds the way we do on
fantasy-themed muds. There just isn't enough room for a couple hundred
gunfighters in one western town.
--
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Conspiracy theorists mistakenly assume others think before acting.
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<li><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] An Introduction</A></strong>
<ul compact><li><em>From:</em> "Jeremy Music \"Sterling\"" <rezo#lords,com></li></ul>
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<LI><STRONG><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] An Introduction</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00302" HREF="msg00302.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 14 Sep 1999, 03:47 GMT
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<LI><strong><A NAME="00214" HREF="msg00214.html">[MUD-Dev] An Introduction</A></strong>,
Hess, Ian (Ian) *CTR* <a href="mailto:ihess#lucent,com">ihess#lucent,com</a>, Wed 08 Sep 1999, 00:36 GMT
<UL>
<LI><strong><A NAME="00217" HREF="msg00217.html">Re: [MUD-Dev] An Introduction</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 08 Sep 1999, 14:19 GMT
<UL>
<LI><strong><A NAME="00224" HREF="msg00224.html">Re: [MUD-Dev] An Introduction</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:20 GMT
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">Re: [MUD-Dev] An Introduction</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
<UL>
<LI><strong><A NAME="00303" HREF="msg00303.html">Re: [MUD-Dev] An Introduction</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Tue 14 Sep 1999, 17:35 GMT
<UL>
<LI><strong><A NAME="00310" HREF="msg00310.html">Re: [MUD-Dev] An Introduction</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 14 Sep 1999, 23:16 GMT
<UL>
<LI><strong><A NAME="00313" HREF="msg00313.html">Re: [MUD-Dev] An Introduction</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Wed 15 Sep 1999, 03:12 GMT
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<LI><strong><A NAME="00452" HREF="msg00452.html">Re: [MUD-Dev] An Introduction</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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