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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: "Jeremy Music \"Sterling\"" <<A HREF="mailto:rezo#lords,com">rezo#lords,com</A>></LI>
<LI><em>Date</em>: Sat, 11 Sep 1999 19:06:49 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 10 Sep 1999, Mik Clarke wrote:
> > The delicate balance that a lot of mud-designers want to reach is that where
> > the entertainment value of the potential danger of being PK'ed exists,
> > without allowing PKing to take over the game and swamp any other sources of
> > enjoyment or entertainment. PKing should be possible, but not without risk,
> > cost, or recourse. And other forms of competitive behavior should be
> > possible too. IMHO.
>
> Hmmm. Prehaps PKing should set the premadeath flag for the killer (with
> some fairly involved process for getting it turned back on again). And
> maybe there should be a few extra monsters that seek out pkillers as
> they
> obviously aren't getting enough fun out of the mud...
>
> Actually, given my 'equal right for NPCs stance', this should probably
> apply to most peaceful mobs as well.
>
You just described the alignment stat. :)
An interesting mechanic. If your alignment is -500 or worse and you get
killed it is a permadeath. Makes that detect alignment spell worth using.
:)
Sterling @ Wyld Knight
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<LI><STRONG><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Mik Clarke <mikclrk#ibm,net></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00250" HREF="msg00250.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 21:46 GMT
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<LI><strong><A NAME="00246" HREF="msg00246.html">RE: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 10 Sep 1999, 17:21 GMT
<UL>
<LI><strong><A NAME="00252" HREF="msg00252.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Fri 10 Sep 1999, 21:47 GMT
<UL>
<LI><strong><A NAME="00256" HREF="msg00256.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 22:42 GMT
</LI>
<LI><strong><A NAME="00276" HREF="msg00276.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Jeremy Music \"Sterling\ <a href="mailto:rezo#lords,com">rezo#lords,com</a>, Mon 13 Sep 1999, 17:54 GMT
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<LI><strong><A NAME="00248" HREF="msg00248.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Fri 10 Sep 1999, 18:35 GMT
<UL>
<LI><strong><A NAME="00257" HREF="msg00257.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Solmyr of the Azure Star <a href="mailto:solmyr#kolumbus,fi">solmyr#kolumbus,fi</a>, Fri 10 Sep 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:54 GMT
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<LI><strong><A NAME="00279" HREF="msg00279.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 13 Sep 1999, 20:45 GMT
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