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<H1>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Fri, 10 Sep 1999 15:21:31 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 10 Sep 1999, Dundee wrote:
> On Thu, 09 Sep 1999 17:38:18 -0700, Caliban Tiresias Darklock
> <caliban#darklock,com> wrote:
>
> > On 07:55 PM 9/9/1999 +0000, I personally witnessed Dundee jumping up to say:
> > >
> > >PKing doesn't exist outside of MUD'dom. If you get PK'd in the ol' weekly
> > >tabletop D&D game, then someone doesn't come back next week - either the PK
> > >or you.
> >
> > Um, that depends rather strongly on the group. My AD&D group delighted in
>
> By PKing, I mean non-consensual PvP combat.
>
> It doesn't happen outside of MUDs because people wouldn't stand for it. It
> only happens *in* muds because the jerks can get away with it. If they
> weren't anon, if they could be banned and stay banned, if there were just
> the slightest chance in the world that someone might punch them in the face
> from time to time for behaving like total dinks, then there wouldn't be any
> PKing ("nonconsensual PvP combat").
See Jon Lambert's comment about anti-PKers sometimes acting more
immaturely than PKers. Lovely attitude there. Use real-life violence
because someone killed your fictional character. Personally, I don't
understand what the big deal is, but some people are, I suppose, a tad
over-sensitive. If a wandering mobile kills your character, will you curse
and scream and threaten to punch the admins in the face for putting that
wandering mobile there? I certainly hope not, though I see no reason why,
given your attitude, you wouldn't take the same attitude towards being
killed by a mob.
> If you delighted in killing each other and your typical game consisted of
> fighting each other, then it wasn't non-consensual.
Surely if the possibility for non-consenual PK exists, then it is part of
your game. If that is the case, then I don't really see why you are so
upset about the idea of it. I guess that in the end, I don't see that
having a sugary-safe world where nothing bad can happen to you unless you
want it to as being desirable. Just comes across as lame and risk-free to
me.
--matt
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<LI><STRONG><A NAME="00253" HREF="msg00253.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> SkeptAck#antisocial,com (Dundee)</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00240" HREF="msg00240.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 10 Sep 1999, 00:40 GMT
<UL>
<LI><strong><A NAME="00242" HREF="msg00242.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monsterAI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 01:09 GMT
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monsterAI?</A></strong>,
Asmodeus <a href="mailto:asmodeus#benshaw,com">asmodeus#benshaw,com</a>, Fri 10 Sep 1999, 17:21 GMT
</LI>
<LI><strong><A NAME="00253" HREF="msg00253.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Fri 10 Sep 1999, 21:47 GMT
<UL>
<LI><strong><A NAME="00259" HREF="msg00259.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 22:42 GMT
</LI>
<LI><strong><A NAME="00261" HREF="msg00261.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 10 Sep 1999, 23:26 GMT
<UL>
<LI><strong><A NAME="00274" HREF="msg00274.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Mon 13 Sep 1999, 17:56 GMT
<UL>
<LI><strong><A NAME="00295" HREF="msg00295.html">Re: [MUD-Dev] The Relationship between pkers andmonster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 13 Sep 1999, 22:25 GMT
</LI>
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</LI>
<LI><strong><A NAME="00241" HREF="msg00241.html">Re: Re[2]: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 01:09 GMT
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