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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: Solmyr of the Azure Star <<A HREF="mailto:solmyr#kolumbus,fi">solmyr#kolumbus,fi</A>></LI>
<LI><em>Date</em>: Fri, 10 Sep 1999 16:44:53 +0300</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
"Sellers, Michael" wrote:
>
> So the question becomes, how can you acknowledge pkilling and include it as
> *one* component of the game without having it choke out everything else? My
> answer thus far has been to make sure that pkilling is not the fastest, most
> attractive method for a player to achieve their goal; make sure it carries
> relevant, meaningful risks and costs; and make sure that players can compete
> with each other in other (often less lethal) ways. I'm interested in what
> answers others come up with too -- beyond just "hey, it's a violent game."
>
Personally, I like the way pkilling is handled on Threshold. In it,
pkilling is technically allowed (except killing of newbies/lowbies which
is forbidden), but doing so is in most cases considered murder and if
caught, the killer will be prosecuted by the game's in-character justice
system, with various possible penalties.
--
******************
Aleksei Andrievski
aka Solmyr, Archmage of the Azure Star
solmyr#kolumbus,fi
<A HREF="http://www.geocities.com/TimesSquare/Fortress/2198/index.html">http://www.geocities.com/TimesSquare/Fortress/2198/index.html</A>
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00280" HREF="msg00280.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Greg Miller <gmiller#classic-games,com></li></ul>
<li><strong><A NAME="00255" HREF="msg00255.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul>
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<LI><STRONG><A NAME="00236" HREF="msg00236.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> "Sellers, Michael" <MSellers#maxis,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00281" HREF="msg00281.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
<UL>
<LI><strong><A NAME="00289" HREF="msg00289.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Dundee <a href="mailto:SkeptAck#antisocial,com">SkeptAck#antisocial,com</a>, Mon 13 Sep 1999, 22:21 GMT
<UL>
<LI><strong><A NAME="00453" HREF="msg00453.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Tue 21 Sep 1999, 23:55 GMT
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<LI><strong><A NAME="00236" HREF="msg00236.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Thu 09 Sep 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00247" HREF="msg00247.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Solmyr of the Azure Star <a href="mailto:solmyr#kolumbus,fi">solmyr#kolumbus,fi</a>, Fri 10 Sep 1999, 17:21 GMT
<UL>
<LI><strong><A NAME="00255" HREF="msg00255.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 10 Sep 1999, 22:09 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 10 Sep 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00264" HREF="msg00264.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 11 Sep 1999, 00:34 GMT
<UL>
<LI><strong><A NAME="00269" HREF="msg00269.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 11 Sep 1999, 02:29 GMT
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