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<H1>Re: [MUD-Dev] The Relationship between pkers and monster AI?</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] The Relationship between pkers and monster AI?</LI>
<LI><em>From</em>: "David Holz" <<A HREF="mailto:david#mf-net,com">david#mf-net,com</A>></LI>
<LI><em>Date</em>: Wed, 8 Sep 1999 16:01:52 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
From: Mik Clarke <mikclrk#ibm,net>
> Allow a player to log in as a mob, probably a fairly powerful one.
> Then,
> restricted to just their game abilities, let them go take on the real
> players. A new baddy (or baddy personality) every week. Tie the mob
> into a game quest and give player rewards for defeating it. The guy
> running the mob gets the savage joy of devouring the players he can kill
> and, if he 'wins', may get to do something fairly destructive (but he
> might have to solve a quest of his own to do it). An immortal or two
> should probably be lurking in the back ground, just to check for abuses.
>
> This would also let a player get violent and destructive without harming
> thier normal charater.
But this merely borders on having a moderately limited race war.
Personally, I'm gearing towards making 2 or 3 large home towns/town
clusters, quite far from each other (graphical MUD, so distance really
matters). If a player wants to PK, he teams up with his own kind (if he
wants to last for any respectable amount of time) and goes out being a
racist bunghole. Guards, lookouts, and others warn non-PKers of impending
dangers, and give rival PKers a target to go for. If a player wants to
mob-hack, level up, explore, quest, etc. he can do so, and always have a
safe haven to return to. Same-race PKing might be implemented (but probably
won't), while forming opposing-race alliances will probably be allowed.
Each race would also have automated fodder mobs hanging around for others to
fight, and to do some limited muling & helping out for same-racers. Of
course, typical monster mobs & dungeons would be present as well.
This basically makes each race look like a hive of really intelligent mobs
to the other. It also gives meaning to a race beyond mere stat adjustments.
Maybe there would be some diplomatic side to the game as well...
--
White Flame (aka David Holz)
<A HREF="http://fly.to/theflame">http://fly.to/theflame</A>
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<LI><STRONG><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Marc Bowden <ryumo#merit,edu></LI></UL></LI>
<LI><STRONG><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></STRONG>
<UL><LI><EM>From:</EM> Mik Clarke <mikclrk#ibm,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] The Relationship between pkers and monster AI?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00219" HREF="msg00219.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Wed 08 Sep 1999, 18:08 GMT
<UL>
<LI><strong><A NAME="00220" HREF="msg00220.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Kylotan <a href="mailto:kylotan#kylotan,force9.co.uk">kylotan#kylotan,force9.co.uk</a>, Wed 08 Sep 1999, 18:37 GMT
<UL>
<LI><strong><A NAME="00283" HREF="msg00283.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Mon 13 Sep 1999, 17:53 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00222" HREF="msg00222.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Wed 08 Sep 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00228" HREF="msg00228.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
David Holz <a href="mailto:david#mf-net,com">david#mf-net,com</a>, Wed 08 Sep 1999, 23:03 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00223" HREF="msg00223.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Sellers, Michael <a href="mailto:MSellers#maxis,com">MSellers#maxis,com</a>, Wed 08 Sep 1999, 21:13 GMT
<UL>
<LI><strong><A NAME="00225" HREF="msg00225.html">RE: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 08 Sep 1999, 21:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00227" HREF="msg00227.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Tony Wilkinson <a href="mailto:tony.wilkinson#dial,pipex.com">tony.wilkinson#dial,pipex.com</a>, Wed 08 Sep 1999, 22:47 GMT
<UL>
<LI><strong><A NAME="00229" HREF="msg00229.html">Re: [MUD-Dev] The Relationship between pkers and monster AI?</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 09 Sep 1999, 01:21 GMT
</LI>
</UL>
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