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<H1>RE: [MUD-Dev] Critiquing Muds</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Critiquing Muds</LI>
<LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI>
<LI><em>Date</em>: Thu, 8 Jul 1999 09:20:50 -0500 </LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> -----Original Message-----
> From: Matthew Mihaly [<A HREF="mailto:diablo#best,com">mailto:diablo#best,com</A>]
> Sent: Wednesday, July 07, 1999 8:39 PM
> To: 'mud-dev#kanga,nu'
> Subject: RE: [MUD-Dev] Critiquing Muds
>
>
> On Wed, 7 Jul 1999, Koster, Raph wrote:
>
> >
> > I think communities can be found in much smaller muds--250
> is merely a
> > yardsitck for when *subcommunities* will emerge. And I
> lifted the figure
> > from Richard Bartle. Reference is his article on "Bad Ideas
> for Multi-Player
> > Games," where it is tossed off as part of Bad Idea #1:
> >
>
> That number is way too big. We don't get more than 90 players on
> simultaneously,
I think Richard uses it as a number of simultaneous logins, in his context,
but I mean total playerbase...
> and there is no question we have
> subcommunities. They are
> generally organized along political lines. For instance,
> rarely, if ever,
> would you even see members of the Church socializing with
> Occultists. They
> despise each other, and it carries over into any ooc socialization. I
> suspect the reason for this in a relatively smaller game is
> the game is
> structured to be mainly PvP, and the political organizations are
> structured so as to have opposing goals, requiring conflict,
> which tends
> to polarize communities.
Yes... in general, though, I was referring to less structured subcommunities
with more divergent interests. A classic example would be the PvPers and
non-PvPers.
-Raph
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00003" HREF="msg00003.html">[MUD-Dev] ScryMUD release v1.9.10.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 08 Jul 1999, 06:05 GMT
<LI><strong><A NAME="00000" HREF="msg00000.html">Re: [MUD-Dev] Critiquing Muds</A></strong>,
Travis Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Wed 07 Jul 1999, 23:48 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00001" HREF="msg00001.html">RE: [MUD-Dev] Critiquing Muds</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jul 1999, 00:05 GMT
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<LI><strong><A NAME="00002" HREF="msg00002.html">RE: [MUD-Dev] Critiquing Muds</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 08 Jul 1999, 02:10 GMT
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</UL>
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<LI><strong><A NAME="00004" HREF="msg00004.html">RE: [MUD-Dev] Critiquing Muds</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 08 Jul 1999, 14:28 GMT
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