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<H1>RE: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: RE: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Albert <<A HREF="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</A>></LI>
<LI><em>Date</em>: Sat, 12 Jun 1999 08:30:35 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
At 05:34 PM 6/11/99 -0700, you wrote:
>On Fri, 11 Jun 1999, Adam Wiggins wrote:
>
>> Although all of us nod our heads sagely at such an idea, it unfortunately
>> boils down to the following for players logging onto the game the first
>> time:
>>
>> "Ew, this place is all rat-infested and screwed up! What the hell? <quit>"
>>
>
>Well you can spin off of this... I used a dull example for the sake of the
>post, but you could have the scores of rats attract hoards of orcs that
>like them as a delicacy, keeping the rat population in check despite the
>lack of cats. However, these orcs also compete for resources and space
>now with players. (and once again you have a reason for things instead of
>pointless killing, going back to another thread) There are many more
>possibilities for fantastic creatures to have strange roles in a mythical
>food chain.
Which to me, seems kinda of a waste considering the players won't really
notice all the behind-the-scenes work that is going on. Has there been
any research into the idea of doing such complicated systems "virtually",
meaning using a few simple calculations and affecting the appropriate
system, instead of actually having mobs go around competing against
each other?
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Game Economies</A></strong>
<ul compact><li><em>From:</em> Jp Calderone <exarkun#flashmail,com></li></ul>
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<LI><STRONG><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI>
<LI><STRONG><A NAME="00787" HREF="msg00787.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> Katrina McClelan <kitkat#marcus,pants.nu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00773" HREF="msg00773.html">RE: [MUD-Dev] Game Economies</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:32 GMT
<UL>
<LI><strong><A NAME="00779" HREF="msg00779.html">RE: [MUD-Dev] Game Economies</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Fri 11 Jun 1999, 22:53 GMT
<UL>
<LI><strong><A NAME="00785" HREF="msg00785.html">RE: [MUD-Dev] Game Economies</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 12 Jun 1999, 01:06 GMT
<UL>
<LI><strong><A NAME="00787" HREF="msg00787.html">RE: [MUD-Dev] Game Economies</A></strong>,
Katrina McClelan <a href="mailto:kitkat#marcus,pants.nu">kitkat#marcus,pants.nu</a>, Sat 12 Jun 1999, 01:35 GMT
<UL>
<LI><strong><A NAME="00792" HREF="msg00792.html">RE: [MUD-Dev] Game Economies</A></strong>,
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Sat 12 Jun 1999, 20:29 GMT
<UL>
<LI><strong><A NAME="00793" HREF="msg00793.html">Re: [MUD-Dev] Game Economies</A></strong>,
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Sun 13 Jun 1999, 02:44 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">Re: [MUD-Dev] Game Economies</A></strong>,
Laurel Fan <a href="mailto:lf25+@andrew.cmu.edu">lf25+@andrew.cmu.edu</a>, Tue 15 Jun 1999, 18:02 GMT
<UL>
<LI><strong><A NAME="00825" HREF="msg00825.html">Re: [MUD-Dev] Game Economies</A></strong>,
Albert <a href="mailto:thecheezeman#earthlink,net">thecheezeman#earthlink,net</a>, Wed 16 Jun 1999, 04:32 GMT
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<LI><strong><A NAME="00702" HREF="msg00702.html">RE: [MUD-Dev] Game Economies</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 16:14 GMT
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