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<H1>Re: [MUD-Dev] Game Economies</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Game Economies</LI>
<LI><em>From</em>: Jo Dillon <<A HREF="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</A>></LI>
<LI><em>Date</em>: Thu, 10 Jun 1999 10:49:52 +0100</LI>
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<PRE>
Koster, Raph (rkoster#origin,ea.com) spake thusly:
> I've usually stated this as "muds are in large part about preventing normal
> social progress." You don't WANT players to advance socially TOO far because
> the end result of advancement as a civilization is peace, prosperity, high
> living standards, and (in a game sense) boredom.
Hmm. It seems to me you can have civilisations that advance very slowly
- mediaeval economies, say, which took hundreds of years to improve
in prosperity. And if it's happening too fast introduce a war or two.
A decent one like the Thirty Years' War in Germany will bring down
everything except boredom levels ;)
--
Jo
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<LI><STRONG><A NAME="00638" HREF="msg00638.html">RE: [MUD-Dev] Game Economies</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Game Economies</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00789" HREF="msg00789.html">Re: [MUD-Dev] Game Economies</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#lostics,demon.co.uk">rnicoll#lostics,demon.co.uk</a>, Sat 12 Jun 1999, 02:38 GMT
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<LI><strong><A NAME="00700" HREF="msg00700.html">Re: [MUD-Dev] Game Economies</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 10 Jun 1999, 15:27 GMT
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<LI><strong><A NAME="00776" HREF="msg00776.html">RE: [MUD-Dev] Game Economies</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 11 Jun 1999, 21:33 GMT
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<LI><strong><A NAME="00699" HREF="msg00699.html">RE: [MUD-Dev] Game Economies</A></strong>,
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Thu 10 Jun 1999, 15:26 GMT
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<LI><strong><A NAME="00696" HREF="msg00696.html">Re: [MUD-Dev] Game Economies</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 10 Jun 1999, 15:27 GMT
</LI>
<LI><strong><A NAME="00831" HREF="msg00831.html">Re: [MUD-Dev] Game Economies</A></strong>,
Timothy O'Neill Dang <a href="mailto:timothy#nmia,com">timothy#nmia,com</a>, Thu 17 Jun 1999, 15:38 GMT
<UL>
<LI><strong><A NAME="00854" HREF="msg00854.html">Re: [MUD-Dev] Game Economies</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 18 Jun 1999, 20:42 GMT
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<LI><strong><A NAME="00662" HREF="msg00662.html">Re: [MUD-Dev] Game Economies</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 03:13 GMT
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<LI><strong><A NAME="00669" HREF="msg00669.html">Re: [MUD-Dev] Game Economies</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 10 Jun 1999, 03:55 GMT
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