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<H1>Re: [MUD-Dev] realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] realism</LI>
<LI><em>From</em>: Martin C Sweitzer <<A HREF="mailto:msew%2B#andrew,cmu.edu">msew+@andrew.cmu.edu</A>></LI>
<LI><em>Date</em>: Mon, 7 Jun 1999 17:30:26 -0400 (EDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Excerpts from mud-dev: 7-Jun-99 Re: [MUD-Dev] realism by Jp
Calderone#flashmail,c
> > A few people have mentioned 'realism' as if MUDs need to be a simulation
> > of some artificial reality, complete with consistency, etc. I would argue
> > that this is not only necessary, but that it is impossible.
> > <snip>
>
> Some mornings, after many hours of coding, usually around 5-5:30, right
> when the sun is begining to come up, I'll pull out my bike and go for
> a short ride. Helps clear the head and forces me to come back and go to
> sleep finally. Anyway, when I see the sun rise (unfortunately over the
> golf course, can't be helped), I think, "There is no way I can ever
> simulate that." Ands thats it. I resign myself to that fact and go
> home.
Hrmm. If you have played Everquest the first time it rains. the first
time you hear the thunder. the first time you come out of a cave and it
is dawn and you see the sun rising. You just sit in your room and go
WOW.
I think as soon as you give up the hope of trying to make something
realistic, something that our years growing up reinforces you are going
to miss out on something.
I think striving for making people FEEL that it is dawn on your mud is
something vital to make your game whole.
I think that most people get de-sensitized to these things over time.
But that first time feeling that people get is so worth it.
For me when I go for my equiv of a "bike-ride" I just get sad and
inbittered that I can't make the sun rise as beautiful. I go home drink
some mt dew shut the shades and code up something with that inspired
energy.
msew
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MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00561" HREF="msg00561.html">[MUD-Dev] realism</A></STRONG>
<UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI>
<LI><STRONG><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] realism</A></STRONG>
<UL><LI><EM>From:</EM> Jp Calderone <exarkun#flashmail,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00574" HREF="msg00574.html">Re: [MUD-Dev] realism</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Mon 07 Jun 1999, 18:25 GMT
<UL>
<LI><strong><A NAME="00589" HREF="msg00589.html">Re: [MUD-Dev] realism</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 08 Jun 1999, 02:31 GMT
<UL>
<LI><strong><A NAME="00670" HREF="msg00670.html">Re: [MUD-Dev] realism</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 10 Jun 1999, 03:56 GMT
</LI>
</UL>
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</UL>
</LI>
<LI><strong><A NAME="00584" HREF="msg00584.html">Re: [MUD-Dev] realism</A></strong>,
Jp Calderone <a href="mailto:exarkun#flashmail,com">exarkun#flashmail,com</a>, Mon 07 Jun 1999, 20:08 GMT
<UL>
<LI><strong><A NAME="00585" HREF="msg00585.html">Re: [MUD-Dev] realism</A></strong>,
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Mon 07 Jun 1999, 22:32 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00556" HREF="msg00556.html">[MUD-Dev] Personalities</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sun 06 Jun 1999, 23:59 GMT
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: A couple Qs, and thanks</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 06 Jun 1999, 20:07 GMT
<LI><strong><A NAME="00542" HREF="msg00542.html">Re: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Sun 06 Jun 1999, 11:38 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00578" HREF="msg00578.html">RE: [MUD-Dev] Pay Muds & Free Muds - working together, or against each other?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 07 Jun 1999, 19:22 GMT
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