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<H1>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Fri, 4 Jun 1999 13:59:20 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:mud-dev-admin#kanga,nu">mud-dev-admin#kanga,nu</A></LI>
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<PRE>
On Fri, 4 Jun 1999, Caliban Tiresias Darklock wrote:
> On 01:22 AM 6/3/99 -0700, I personally witnessed Matthew Mihaly jumping up
> to say:
> >
> >How many of you actually enjoy playing your games,
> > or even playing a significant aspect of yours? *raises his hand*
>
> *waving hands frantically*
Cool. It strikes me as odd that most mud admins I've talked to don't like
their games well enough to actually play them themselves. Although, if
it's mainly a go-out-and-bash monsters type of thing, I can understand, as
they already know all the areas so there is no excitement in exploration.
> >I'm not trying to brag. I'm
> >fully confident of the quality of my combat system, because frankly I
> >_love_ fighting in Achaea. It is not a game. it is a sport.
>
> Well, see, I don't like sports. They strike me as rather pointless and
> boring. That's why I spent so much time on my computer to begin with; all
> the other kids wanted to play football and basketball and baseball and all
> these team-oriented things.
Sports aren't any more pointless than muds if you enjoy them (you clearly
do not). Anything you enjoy is worth a lot, imho.
>
> >Sorry if this sounds self-promoting. It's not meant to be.
>
> It should be. If you're not proud of what you're building, why build it?
> Self-promote all to hell, my friend! Be proud! Be vocal! Sure, I don't
> think *I'd* like it, but I can appreciate your pride in it! Hell, you
> probably think the same thing about my stuff! :)
Ok. Ra ra ra Achaea!
>
> >I just hear most of the
> >posters here talking as if certain things are a given (like player vs.
> >player combat being crap), and frankly outside of Achaea and Avalon, I have
> >never seen a combat system that even compares in terms of the rush.
>
> I always find that combat systems are more tedium than excitement. I prefer
> to go for suspense. And I haven't even *mentioned* the availability of SHIP
> defenses... you think taking a *sector* is tough? Heh. Heh heh heh heh.
> Dead man switches, trap door retreats, device bay missiles, device
> chameleons, homing signal jammers, surveillance feedback emitters... and my
> personal favorite, EXPLOSIVE SHIP DECOYS! BWAHAHAHAHAHA!
Well again, I think the reason is probably because you've never played
muds with good combat systems. On 99% of muds (at least the ones that I
have heard of or played), combat IS tedium.
--matt
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
<A HREF="http://www.kanga.nu/lists/listinfo/mud-dev">http://www.kanga.nu/lists/listinfo/mud-dev</A>
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<LI><STRONG><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00522" HREF="msg00522.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Sat 05 Jun 1999, 03:10 GMT
<UL>
<LI><strong><A NAME="00549" HREF="msg00549.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sun 06 Jun 1999, 19:47 GMT
<LI><strong><A NAME="00559" HREF="msg00559.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Darren Henderson <a href="mailto:darren#jasper,somtel.com">darren#jasper,somtel.com</a>, Mon 07 Jun 1999, 03:30 GMT
</LI>
</LI>
</UL>
</LI>
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</ul>
</ul>
</ul>
<LI><strong><A NAME="00477" HREF="msg00477.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 04 Jun 1999, 09:41 GMT
<UL>
<LI><strong><A NAME="00495" HREF="msg00495.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Fri 04 Jun 1999, 21:23 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00457" HREF="msg00457.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 03 Jun 1999, 16:00 GMT
<UL>
<LI><strong><A NAME="00465" HREF="msg00465.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Thu 03 Jun 1999, 21:40 GMT
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00456" HREF="msg00456.html">Re: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Thu 03 Jun 1999, 16:00 GMT
</LI>
</ul>
<LI><strong><A NAME="00451" HREF="msg00451.html">RE: [MUD-Dev] Languages (slightly offtopic, was Text Parsing)</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 03 Jun 1999, 14:22 GMT
</LI>
</ul>
</LI>
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