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<H1>Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</LI>
<LI><em>From</em>: <A HREF="mailto:bruce#puremagic,com">bruce#puremagic,com</A></LI>
<LI><em>Date</em>: Thu, 27 May 1999 21:54:59 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> I added a cute little templated array class, and everything works like a charm
> on my egcs RH 6.0 Linux box. However, my primary mud server is BSD, and it's
> compiler is g++ 2.7.2. It gets all the way to the end and then complains about
> a missing symbol (*puke*). To add to the fun, its mangled so badly I haven't a
> real clue what it really is supposed to be. Also, I have neither root nor the
> permission to install a new compiler or any other useful software
> on the BSD box.
Templates with g++ 2.7.2 are so much fun.
> So the question is, anyone know how to get the compiler to spit out the
> pre-processed code so I can take a look at what line it's complaining about?
gcc -E will send the preprocessed output to stdout and not try to compile
it.
For the mangled symbol, check out the program c++filt .. it is really
useful.
- Bruce
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<li><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] [TECHNICAL] [SOLVED] (template problem).</A></strong>
<ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul>
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<ul><li>Thread context:
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<LI><STRONG>RE: [MUD-Dev] Text Parsing</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00680" HREF="msg00680.html">RE: [MUD-Dev] Text Parsing</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 10 Jun 1999, 06:13 GMT
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<LI><strong><A NAME="00693" HREF="msg00693.html">RE: [MUD-Dev] Text Parsing</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 10 Jun 1999, 14:53 GMT
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</ul>
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<LI><strong><A NAME="00335" HREF="msg00335.html">[MUD-Dev] Searching the archives</A></strong>,
claw <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 28 May 1999, 06:10 GMT
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Fri 28 May 1999, 04:45 GMT
<UL>
<LI><strong><A NAME="00332" HREF="msg00332.html">Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</A></strong>,
bruce <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Fri 28 May 1999, 04:55 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">Re: [MUD-Dev] [TECHNICAL] [SOLVED] (template problem).</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 01 Jun 1999, 00:05 GMT
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</UL>
</LI>
<LI><strong><A NAME="00341" HREF="msg00341.html">Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 29 May 1999, 00:50 GMT
<UL>
<LI><strong><A NAME="00345" HREF="msg00345.html">Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 29 May 1999, 01:47 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">Re: [MUD-Dev] [TECHNICAL] How to generate pre-processor output (template problem).</A></strong>,
Greg Miller <a href="mailto:gmiller#classic-games,com">gmiller#classic-games,com</a>, Sat 29 May 1999, 03:42 GMT
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