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<H1>Re: [MUD-Dev] Planes of existance</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Planes of existance</LI>
<LI><em>From</em>: Ben Greear <<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>></LI>
<LI><em>Date</em>: Sat, 15 May 1999 18:46:37 +0000</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: <A HREF="mailto:greear#burrito,cyberhighway.net">greear#burrito,cyberhighway.net</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
> The player himself is the character. Ostensibly, he is also the captain of
> a spaceborne warship. This warship is controlled remotely by computer. (I'm
> so inordinately pleased at how appropriate this is with respect to
> suspension of disbelief -- unlike your average game where you're supposed
> to be physically there, your in-game situation in my system is identical to
> your RL situation: you're sitting at an obsolete terminal, using an
> inadequate command set!)
Ever read Ender's Game? :)
I really like this a lot! I've been kicking around ideas for something
like this, but I keep getting distracted :) I was thinking of a fully
graphical system with full range of motion (as well as textual communications
of course). Would be a lot of work to code though....
I'll be interested to hear how this project turns out...
Ben
--
Ben Greear (greear#cyberhighway,net) <A HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
Author of ScryMUD: mud.primenet.com 4444 (Released under GPL)
<A HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
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<li><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Planes of existance</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul>
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<LI><STRONG><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Planes of existance</A></STRONG>
<UL><LI><EM>From:</EM> "Quzah [softhome]" <quzah#softhome,net></LI></UL></LI>
<LI><STRONG><A NAME="00251" HREF="msg00251.html">RE: [MUD-Dev] Planes of existance</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Planes of existance</A></strong>,
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 11 May 1999, 20:23 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">RE: [MUD-Dev] Planes of existance</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Fri 14 May 1999, 07:33 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">RE: [MUD-Dev] Planes of existance</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 15 May 1999, 09:33 GMT
<UL>
<LI><strong><A NAME="00263" HREF="msg00263.html">RE: [MUD-Dev] Planes of existance</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 16 May 1999, 07:45 GMT
</LI>
<LI><strong><A NAME="00266" HREF="msg00266.html">Re: [MUD-Dev] Planes of existance</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sun 16 May 1999, 07:50 GMT
<UL>
<LI><strong><A NAME="00271" HREF="msg00271.html">Re: [MUD-Dev] Planes of existance</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 16 May 1999, 21:09 GMT
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</UL>
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<LI><strong><A NAME="00254" HREF="msg00254.html">RE: [MUD-Dev] Planes of existance</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 15 May 1999, 09:46 GMT
<UL>
<LI><strong><A NAME="00259" HREF="msg00259.html">[MUD-Dev] The distinction between magic spells and magic abilities</A></strong>,
Greg Munt <a href="mailto:greg#uni-corn,demon.co.uk">greg#uni-corn,demon.co.uk</a>, Sun 16 May 1999, 07:41 GMT
<UL>
<LI><strong><A NAME="00276" HREF="msg00276.html">Re: [MUD-Dev] The distinction between magic spells and magic abilities</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 17 May 1999, 03:51 GMT
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