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<H1>Re: [MUD-Dev] Elder Games</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Elder Games</LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Tue, 16 Mar 1999 11:33:07 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 15 Mar 1999, Matthew D. Fuller wrote:
>
> One of my big beefs with this course is the power differentials it gives
> you. To make your 'older' players go for it, you either have to make it
> attractive to them (more power), or force them into it (which just isn't
> going to fly). As you keep adding more tiers, you have to increase the
> power at each tier. So you end up with this massive different between a
> 'level 1' who happens to be a '15th mort/gen/tier/whatever', and even a
> 'level 10' on their 1st time through, to the point that the 'old' player
> can be linkdead, and the 'new' player can be an excellent tactician, and
> the 'new' player will still get utterly slaughtered. Is that necessarily
> bad? No, because the 'older' player has been there, put in the time, and
> earned their power.
Is this seriously the case in most muds? A linkdead player can actually
win against someone who isn't linkdead? *boggle*. I don't see how this is
possible, unless you're assuming that all muds use auto-combat (which,
thankfully, is not the case).
--matt
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<li><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></strong>
<ul compact><li><em>From:</em> Leif Hardison <leif#marblehead,com></li></ul>
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<LI><STRONG><A NAME="00598" HREF="msg00598.html">Re: [MUD-Dev] Elder Games</A></STRONG>
<UL><LI><EM>From:</EM> "Matthew D. Fuller" <fullermd#futuresouth,com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>Re: [MUD-Dev] Elder Games</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00599" HREF="msg00599.html">Re: [MUD-Dev] Elder Games</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Mar 1999, 18:04 GMT
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<LI><strong><A NAME="00598" HREF="msg00598.html">Re: [MUD-Dev] Elder Games</A></strong>,
Matthew D. Fuller <a href="mailto:fullermd#futuresouth,com">fullermd#futuresouth,com</a>, Mon 15 Mar 1999, 17:27 GMT
<UL>
<LI><strong><A NAME="00603" HREF="msg00603.html">Re: [MUD-Dev] Elder Games</A></strong>,
B. Scott Boding <a href="mailto:sboding#fcicom,com">sboding#fcicom,com</a>, Tue 16 Mar 1999, 10:05 GMT
<UL>
<LI><strong><A NAME="00612" HREF="msg00612.html">Re: [MUD-Dev] Elder Games</A></strong>,
Michael Hohensee <a href="mailto:michael#sparta,mainstream.net">michael#sparta,mainstream.net</a>, Tue 16 Mar 1999, 13:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00605" HREF="msg00605.html">Re: [MUD-Dev] Elder Games</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Mar 1999, 11:40 GMT
<UL>
<LI><strong><A NAME="00615" HREF="msg00615.html">[MUD-Dev] On the topic of Mud AI</A></strong>,
Leif Hardison <a href="mailto:leif#marblehead,com">leif#marblehead,com</a>, Tue 16 Mar 1999, 15:25 GMT
<UL>
<LI><strong><A NAME="00616" HREF="msg00616.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>,
Andrew Norman <a href="mailto:andrewn#rsdmail,tait.co.nz">andrewn#rsdmail,tait.co.nz</a>, Tue 16 Mar 1999, 16:11 GMT
</LI>
<LI><strong><A NAME="00629" HREF="msg00629.html">Re: [MUD-Dev] On the topic of Mud AI</A></strong>,
Nicholas Lee <a href="mailto:N.J.Lee#statslab,cam.ac.uk">N.J.Lee#statslab,cam.ac.uk</a>, Wed 17 Mar 1999, 09:51 GMT
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<LI><strong><A NAME="00600" HREF="msg00600.html">Re: [MUD-Dev] Elder Games</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 15 Mar 1999, 19:16 GMT
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