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<H1>Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds </LI>
<LI><em>From</em>: Matthew Mihaly <<A HREF="mailto:diablo#best,com">diablo#best,com</A>></LI>
<LI><em>Date</em>: Sat, 13 Mar 1999 00:38:20 -0800 (PST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 12 Mar 1999, J C Lawrence wrote:
> On Wed, 10 Mar 1999 18:07:22 -0800 (PST)
> Matthew Mihaly <diablo#best,com> wrote:
>
> > Boring is a subjective word. I can't remember if it was you or
> > Raph that pointed out that despite (or maybe even because of) the
> > ridiculous, mechanical simplicity of Shades, it was a lot of fun.
>
> I did, and which you are right, is a very curious anomaly. Some
> classes of simulations (eg SimEarth, SimCity, Civilisation, Empires,
> etc) also break this pattern. Shades does it very curiously, by
> providing a very very simple obvious mechanical pattern that some
> remains "fun" despite its very apparent roteness. Sim* get it thru
> complexity depth.
>
> > By way of another, even more extreme example, I present you with
> > Pachinko.
>
> Touche. It would seem that mechanility is not the corret term.
I wonder then, what IS the right term, or the right idea. Obviously there
are some things (at least I suspect so. This is just conjecture.) that
nearly everyone is going to find intolerably boring, but where is this
threshold and what are the characteristics that define this threshold?
--matt
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<li><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul>
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<LI><STRONG><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw#varesearch,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Storytelling and Gods (fairly long)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] Storytelling and Gods (fairly long)</A></strong>,
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Wed 03 Mar 1999, 01:25 GMT
</LI>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 10 Mar 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 11 Mar 1999, 02:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 13 Mar 1999, 02:08 GMT
<UL>
<LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:38 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 09:28 GMT
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<LI><strong><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>,
Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Sun 28 Feb 1999, 03:54 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 01 Mar 1999, 18:56 GMT
<UL>
<LI><strong><A NAME="00508" HREF="msg00508.html">Re: [MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Thu 04 Mar 1999, 05:47 GMT
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</UL></BLOCKQUOTE>
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